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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 25, 2016, 10:04:46 am

Title: Nightly (OS X): 25 Jan 2016 - Revision da7ec6d
Post by: SirKnightly on January 25, 2016, 10:04:46 am
Here is the nightly for OS X on 25 Jan 2016 - Revision da7ec6d

Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 124

Group: Standard
fso_Standard_20160125_da7ec6d.tgz (http://swc.fs2downloads.com/builds/OSX/fso_Standard_20160125_da7ec6d.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso_Standard_20160125_da7ec6d.md5)

Code: [Select]
------------------------------------------------------------------------
commit 335cc4a
Author: asarium <Sun Jan 24 14:31:13 2016 +0100>
Commit: asarium <Sun Jan 24 14:31:13 2016 +0100>

    Use generic architecture by default
 ci/travis/before_script.sh | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit 256ba6f
Author: niffiwan <Thu Nov 26 18:57:36 2015 +1000>
Commit: niffiwan <Thu Nov 26 18:57:36 2015 +1000>

    Remove proposed AI profiles flag
 code/ai/ai_profiles.cpp |  2 --
 code/ai/ai_profiles.h   |  1 -
 code/weapon/weapons.cpp | 15 ++-------------
 3 files changed, 2 insertions(+), 16 deletions(-)

------------------------------------------------------------------------
commit 338d6c9
Author: niffiwan <Mon Nov 2 22:04:55 2015 +1000>
Commit: niffiwan <Sun Nov 22 20:36:03 2015 +1000>

    Allow countermeasures to decoy missiles once only
 code/ai/ai_profiles.cpp |  2 ++
 code/ai/ai_profiles.h   |  1 +
 code/weapon/weapon.h    |  3 +--
 code/weapon/weapons.cpp | 60 +++++++++++++++++++++++++++++++++++++++----------
 4 files changed, 52 insertions(+), 14 deletions(-)