Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Killfrenzy on August 01, 2002, 04:58:07 pm
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Okay, I've managed to get turrets to work, and whilst the saucers work fine, the barreled ones don't. According to Rampage's tutorial I've done everything right - setting axes in the right positions, etc etc. BUT the turrets, although they fire, won't rotate and track their targets.
How do you do that?
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In PCS what have you set the rotation to?
Try this, Go to the subobjects menu and set this
Turret01 - Movement type - rotation around axis
Movement axis - Y axis
Turretarm01 - Movement type - rotation around axis
Movement axis - X axis
While I`m here I`m having a problem with my multibarrels. They track the enemy but occassionally fire through the ship. Any ideas what I`m doing wrong?
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All turrets fire through the ship you put them on if you give them a firing arc wide enough to do so. Tis the way of things. Tis the way of the force.
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I'm back from Holiday, and yes, I did try the rotations in MV32, but I need re-assuring. The turret rotates on the right axis, but with the barrels, if all parts are rotated, they seem to detatch themselves from the turret....
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Check your axes - you need to set the axis in Ts (the point where the object rotates around). If it's in the centre of the barrel - i.e. rotates above the base object - move it. :nod:
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The axes are as follows:
Turret: Central
Barrels: at the base
:)
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Did you remember to set the barrel piece as rotational submodel for the turret? That sounds like your problem.
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I dunno if I did or not - I followed Rampage's tutorial, so it's all his fault!:D:D
In case I didn't, how do you do it?
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Use Modview, go to POF Editor, and select the turrets tab. In a drop-down menu for "rotational submodel," change the entry to the name of the barrel sub object. It should turn the box around the turret base orange and place a blue box around the barrels.
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I'll try that. Thanks!
If it doesn't work, I'll be knocking on your door with a BFRed! :D:D