Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 28, 2016, 04:16:57 am
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Here is the nightly for Linux on 28 Jan 2016 - Revision 7a7abe1
Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 124
Group: Standard
fso_Standard_20160128_7a7abe1.tar.bz2 (http://swc.fs2downloads.com/builds/LINUX/fso_Standard_20160128_7a7abe1.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/LINUX/fso_Standard_20160128_7a7abe1.md5)
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commit 64c4e4d
Author: asarium <Wed Jan 27 15:34:37 2016 +0100>
Commit: asarium <Wed Jan 27 15:34:37 2016 +0100>
Use integer math instead of floats for timestamps
code/freespace2/freespace.cpp | 2 +-
code/io/timer.cpp | 5 +++--
code/io/timer.h | 2 +-
3 files changed, 5 insertions(+), 4 deletions(-)
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commit 1159e66
Author: MageKing17 <Wed Jan 27 01:25:46 2016 -0800>
Commit: MageKing17 <Wed Jan 27 01:25:46 2016 -0800>
Avoid checking for combat music if the projectile's parent was recycled.
code/ship/shiphit.cpp | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
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commit 37a98b8
Author: MageKing17 <Tue Jan 26 23:59:23 2016 -0800>
Commit: MageKing17 <Tue Jan 26 23:59:23 2016 -0800>
Check B->parent_sig before checking B->parent in objcollide.cpp.
code/object/objcollide.cpp | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
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commit a5b705b
Author: MageKing17 <Tue Jan 26 23:36:24 2016 -0800>
Commit: MageKing17 <Tue Jan 26 23:36:24 2016 -0800>
Store debris damage type on the debris object itself.
code/debris/debris.cpp | 1 +
code/debris/debris.h | 1 +
code/ship/shiphit.cpp | 6 +++---
3 files changed, 5 insertions(+), 3 deletions(-)