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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 08, 2016, 10:04:47 am

Title: Nightly (OS X): 08 Feb 2016 - Revision 0ed147f
Post by: SirKnightly on February 08, 2016, 10:04:47 am
Here is the nightly for OS X on 08 Feb 2016 - Revision 0ed147f

Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 124

Group: Standard
fso_Standard_20160208_0ed147f.tgz (http://swc.fs2downloads.com/builds/OSX/fso_Standard_20160208_0ed147f.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso_Standard_20160208_0ed147f.md5)

Code: [Select]
------------------------------------------------------------------------
commit 5e623d1
Author: Yarn366 <Sat Feb 6 16:40:08 2016 -0500>
Commit: Yarn366 <Sat Feb 6 16:40:08 2016 -0500>

    Moved the check for negative values in $Force Scaling Above so that $Scale Gauges can work properly
 code/hud/hudparse.cpp | 11 ++++-------
 1 file changed, 4 insertions(+), 7 deletions(-)

------------------------------------------------------------------------
commit df41bbe
Author: Goober5000 <Fri Feb 5 12:40:55 2016 -0500>
Commit: Goober5000 <Fri Feb 5 12:40:55 2016 -0500>

    refactor of dumb_rotation to intrinsic_rotation
 code/asteroid/asteroid.cpp   |  2 +-
 code/model/model.h           | 19 ++++-----
 code/model/modelread.cpp     | 98 +++++++++++++++++++++-----------------------
 code/model/modelrender.cpp   |  4 +-
 code/object/object.cpp       |  6 +--
 code/ship/ship.cpp           |  4 +-
 code/ship/shipfx.cpp         |  5 ++-
 code/starfield/starfield.cpp |  2 +-
 code/weapon/weapon.h         |  2 +-
 code/weapon/weapons.cpp      |  4 +-
 10 files changed, 71 insertions(+), 75 deletions(-)