Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 15, 2016, 05:38:41 am
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Here is the nightly for Windows on 15 Feb 2016 - Revision 801b808
Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 124
Group: SSE
fso_SSE_20160215_801b808.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20160215_801b808.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20160215_801b808.md5)
Group: AVX
fso_AVX_20160215_801b808.7z (http://swc.fs2downloads.com/builds/WIN/fso_AVX_20160215_801b808.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_AVX_20160215_801b808.md5)
Group: Standard
fso_Standard_20160215_801b808.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20160215_801b808.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20160215_801b808.md5)
Group: NO-SSE
fso_NO-SSE_20160215_801b808.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20160215_801b808.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20160215_801b808.md5)
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commit 54e052b
Author: MageKing17 <Sun Jan 31 18:54:41 2016 -0800>
Commit: MageKing17 <Sun Jan 31 18:54:41 2016 -0800>
Don't assume non-turning weapons have a fixed velocity.
code/object/objcollide.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)