Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Stealth on August 02, 2002, 11:26:36 pm
-
POST YOUR STARCRAFT/REPLAYS HERE, so we can learn from your mistakes (if you suck) or learn from your experience (vadar_1, etc.... if you're good)
I have this... it's me vs. 6 computers, but AI is acting really weird. This is not the first time it's happened, most time when you play 1v6 computers they rush you constantly and you die soon... i trie d my luck a few times, and this time none of them attacked except for like once, by one of the six teams! Check it out:
Click Here (http://www.3dap.com/hlp/hosted/stealth/weirdai.rep)
explain this someone? :)
-
AI errors or something, happens to me sometimes...
my comp is fux0red so no games other than fs2 will work(my registry was replaced by the factory original somehow...).
-
How do you beat against 6 computer teams?! As terran you could hold them off maybee with bunkers and seige tanks, zerg could help their hydralisks with dark swarms, and protoss could use storms... but offensivly? All the mineral spots would be occupied nearly instantly, and to attack just one team might leave you with a weakend defense the other 6 will take advantage of.
-
Someone beat 7 :eek:
-
heh i suck hard, i only strive when i play BGH or a Money map as protoss, i might be lucky if i could take 3 - 4 comps on my own
-
i can beat up to 5 computers being Terran or Zerg, but it's best to use Protoss, because they have the most powerful units...
you also have to learn to wall. Terrans are the best at walling with supply depots and bunkers, but if one supply depot goes you're busted, cause you'll be overwhelmed. Zerg you can do if you use sheer force by numbers (dozens of sunkens)... but protoss, if you have a wall of, say, two gateways, and right behind that have 5 or 6 rows of photons, start pumping out zealots, and make them stand right in front of the gateways...
PHOTONS | GATEWAYS | ZEALOTS
When the enemy attacks, they attack the zealots (the closest to them), and while they're attacking the zealots, the photons are 0wning them!
While this is going on, build a dozen or so stargates, and start pumping out carriers (yes, carriers are the easiest way to beat computers :) lol)... if you don't like carriers, (i don't) then build gateways and robotics factories, and pump out reavers (upgrade them completely) and dark templars. Also build lots of shuttles, and just fly 2 dozen shuttles in the base, unload all, etc.
The replay in my first post is simply building faster than the computers do, but i've taken on 7 computers before as protoss.
(the replay in my 1st post doesn't count, cause the computers never attacked me :) ) i'll play a game this evening of me vs. 7 comps and post the replay here
-
Hello everyone, fellow fans, I'm new around here...
Um, yeah. Just saying Hi. ;7
Are there any girls here, or am I the only one? (I'm a girl)
:confused:
~ Flying Flame
-
Tiara (spelling>?) is a girl... new here recently too.
Anyway....
Why do people assume that protoss are best because they have the strongest units? They cost more and are slow to build. Sure they have some useful technology like sheilds and construction techniques. But i find they're defense quite useless. Seige tanks and bunkers are much stronger anyday. And the zerg (imho) have the 1 of the best units of the game, zerglings. A fully upgraded zergling has 8 attack, 35 hitpoints, 3 armour, and attacks about 3.5 times a second. 3 of them can destroy a lone photon cannon and you still have 1 left over. Add the fact that they can burrow (making them deadly for suprising seige tanks) and they only cost 25 minerals.
I don't like protoss.
-
*Flying Flame dials HLP*
*ring* *ring*
"HLPBB, Knight Templar Speaking"
"oooo this one's a lady ;7 "
um lets see tiara and borealis (sp?) are the only chicks i can think of.... god help me if i am wrong.
by the way, WELCOME TO HLPBB
-
Imho the protoss are easiest to get good at for newbies, probably the "comfort" of 65 photon cannons around your base, but i find them to be boring after a while. everytime i play protoss, it's either a race to build 36 carriers or a 48 Dragoon rush.. they are a lil' funner to play with BW (Dark Templars) but the basic toss' strategy is beating the crap out of whoever with high priced units.... unless you are an experianced player, it takes at least 20 minutes to get something good enough en masse to win. (unless you zealot rush)
i think its overall funner to play as terran or zerg. Zerg you can piss people off in the first 5 min if u want to and terrans are fun to play dropping 48 marines and 6 battle cruisers in ones base only to launch 3 nukes at the other undefended end.
-
actually protoss is supposed to be the 2nd hardest to play!
I learned to play Terran first, then Zerg, then Protoss.
Remember that upgraded zerglings only come out near the end of the game... because you have to have a queen's nest, upgraded hatchery --> HIVE, etc.
-
No way man, if you're protoss against say...2 Terran, 3 Zergs and 1 toss, you're fubared, EXTREMELY!, here's how:
If you build cannons for defence, you can hold them all off for like...10-15 minutes, but you HAVE to upgrade and get zealots, or else terran will get their Siege tanks, and they can fire farther then your cannons, if your defence is gone then the toss and zerg will kill ya in less then 2 mins.
and I'll get a reply of all replays.
Cor
-
tru corhellion, tru
and stealthy i just meant like they, well for me, were easiest being a newbie. That 10 - 15 minutes really does it for us newbs and the sheilds make the toss' "better than the other species" hehe. i think the hardest to play effectively is the terrans. Only newbies or people who know what they are doing usually play as terrans. at least thats what i've seen. Most new players are attracked by the awe inspiring nukes that they never get a chance to build up to cuz' they're gone in the first 20 min. The more experianced people i've played use the terrans versatility and beat the crap out of me w/ seige tanks and battle cruisers in the first 20 min or so.
anyways, when i think of something else "smart" to say, i'll let y'all know ;)
-
Corhellion: One thing I've noticed about Starcraft and Broodwar differences, is that in Starcraft AI is much more intelligent! If they don't get through your defense of sunkens, bunkers, or photons, they send siege tanks, but they do it JUST out of range of your defense, and thus they wipe your defense out!
In Broodwar, they throw regular tanks at you, but they never change to 'siege mode'... they just roll right into range and get 0wned by your defense! This is really interesting, but I am more familiar with Starcraft than Broodwar (Broodwar 1v7comps is much easier)... in Starcraft, they after about 5 minutes, will send siege tanks after your defense. That's why i said WALL, with Gateways!
(See two posts previous)
that way if anything comes that is out of range of the cannons, (siege tanks, reavers, etc.) you send your team of zealots that are waiting there out! They kill mercilessly, and any tank with 2 zealots on it is dead within 5 or 6 seconds! Zealots also come in handy when you have mass attacks (this happens in Starcraft and Broodwar)... for instance, you have a massive attack, then a break for about 2 or 3 minutes... then they send another wave of all they have at you, but all 7 teams cooperate together, and so you have 7 team's armies against your defense, lol... this gets interesting eventually, lol :)
I also discovered that if you play a game online with just yourself, no other players, and you save it... then later resume the game... it doens't let you "SAVE REPLAY"... (i might be wrong, but in all the times i've tried it doesn't work)... so that means i have to play an hour and a half game all the way through, which sucks!
I'm going to start now... I'll put all teams, including myself, on 'RANDOM'... no wait, i'll put all teams on 'RANDOM' except myself: I'll be Protoss...
MY DEFINITION OF STARCRAFT/BROODWAR SPECIES:
Zerg - Cheap, rely on attacks in number
Terran - Best defense, should be used in number too, but not as many as Zerg.
Protoss - Most powerful offense, much more expensive units.
It's clear that protoss is the most powerful, yet I still believe that protoss takes the most talent to play (along with Zerg)... because with Terran their defense is so strong, and it's so "USER-FRIENDLY" (you can build anywhere you want, etc.)... i dunno, that's just my opinion :) lol
If anyone's online right now, then message me, we can play a game (Broodwar, US EAST server, name: Stealth_Space)
Peace out!
~Stealth~
-
Originally posted by Corhellion
No way man, if you're protoss against say...2 Terran, 3 Zergs and 1 toss, you're fubared, EXTREMELY!, here's how:
If you build cannons for defence, you can hold them all off for like...10-15 minutes, but you HAVE to upgrade and get zealots, or else terran will get their Siege tanks, and they can fire farther then your cannons, if your defence is gone then the toss and zerg will kill ya in less then 2 mins.
lol, OK man, here's what I'll do:
I'm going to play a game, and i'll save the replay... the teams i'll set to be:
ME: Protoss
COMP 1: Terran
COMP 1: Terran
COMP 1: Protoss
COMP 1: Zerg
COMP 1: Zerg
COMP 1: Zerg
COMP 1: Since you didn't tell me what to put this computer on, I'll leave it on Random!
Oh, and you said you "have" to upgrade and get Zealots...
in reply:
1) You don't have to upgrade anything to get zealots
2) That's exactly what i said in the post right before yours
Be back in about 1-2 hours to post the replay, i'm off to prove a point :)
-
hehe i'm thinkin' he meant upgrade the zealots, although i could be wrong
-
yeah, he probably meant to upgrade the zealots, but he's still wrong...
You see, siege tanks can't hit targets that are too close to them, and since Zealots attack on a hands-on basis, the siege tanks won't be able to reach them to attach, they just sit and do nothing while the zealots tear them apart! Occasionally they try to change back into regular tank mode, but that's about a 5 second procedure, (before they can attack at short range as a regular tank) and by that time the zealots have killed it...
...so you see! :)
OK Corhellion and anyone else who's not a believer, just finished this mission. Alright, I have to admit this was the SECOND time I tried :( The first time I had it, and was relying on carriers to help my photons with defense, but as they arrived (no interceptors yet) they all broke in, and i died :)
the second time i was blessed with being placed on the y axis :D (x and y axis (i.e.: up, down, left, right) are the best for defense in my opinion... the diagonals (top left, top right, bottom left, bottom right) aren't that good) and my defense quickly started growing.
To view the replay, click here (http://www.3dap.com/hlp/hosted/stealth/Stealthvs7comps.rep)
Here's like I said i'd set it up (my previous post):
(http://www.3dap.com/hlp/hosted/stealth/screen95.jpg)
I realize that I could lie and put that information (teams), then take a screenshot, then change the teams, then play with different teams, but that really wouldn't make sense, since in the replay you can see what teams i had. (i still don't know what the "random" team turned out to be, but I suspect protoss... not sure though)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TUTORIAL: PROTOSS BASE DEFENSE :D
You'll notice the order in which my photons are placed as my main defense of my base.
There's a method to all that madness... they're not placed in some random manner. You'll notice they form a 'semi-circle'... the center being where the gateways are (entrance to the base)
(http://www.3dap.com/hlp/hosted/stealth/cannons.jpg)
(also note that I have a few zealots waiting for siege tanks, reavers, and any other long-distance weapons)... computer AI are stupid... if something is attacking them (photon cannon for example) and they cannot find a way to get to it, they will just stand there and perhaps move around a bit, while whatever is attacking it 0wns them...
(http://www.3dap.com/hlp/hosted/stealth/gateways.jpg)
you can see, i have my gateways in the entrance to my base, and only small units (zerglings, zealots, etc.) can move through... i have 2 and a half dozen cannons (or so) right behind the 'wall' (gateways)... and they can only come in between the gateways or either side: making three entrances to my base. While they try to come in, the cannons destroy them... cause they have about 2 seconds to get through the 'alley' between the gateways, and during that time 2 dozen cannons are shooting at them. By the time they get through and start attacking, they're mostly dead.
Eventually they will start attacking the gateways (eventually)... now if they get through the gateways, they attack the closest thing attacking them... therefore they destroy 'layers' of the circle... if you know what i mean... the semi-circle is made of many 'little' semi-circles... they destroy the inner-layer, and there's another layer...
circles have the biggest surface area of all shapes, so there's more cannons, and always at least 1 or 2 'layers' of semi-circles, as can be seen in the above picture.
get it? :)
hope you believe me i can take on 7 computers now Corhellion, especially since i stuck to the regulations you layed out and exceeded them (i.e.: added another computer on 'random')
heh
~Stealth~
EDIT: Was doing IMG tags HTML style :D
-
Originally posted by Corhellion
No way man, if you're protoss against say...2 Terran, 3 Zergs and 1 toss, you're fubared, EXTREMELY!, here's how:
If you build cannons for defence, you can hold them all off for like...10-15 minutes, but you HAVE to upgrade and get zealots, or else terran will get their Siege tanks, and they can fire farther then your cannons, if your defence is gone then the toss and zerg will kill ya in less then 2 mins.
and I'll get a reply of all replays.
Cor
*evidence* :D
-
One of the big keys to playing protoss that I've found.
Build as normal but...
Build a citadel of adun
Build a robotics factory.
Build templar archieves
Research mind control
Make 2 dark templars and merge to a dark archon.
Make one shuttle.
Find a terran scv somewhere.
Send along a regular archon as a distraction if you can afford it.
Kidnap it, build a command center, barracks, academy.
Make Medics.
Medics can heal zealots and dark templar (And zerg too I think) even though scv's can't repair mechanical units or buildings.
This is actually a way to save resources, not a rush thing unless you cheat and start off with more than average resources somehow. (or you could cheat and grab extra resources via the "show me the money" or other cheats.)
This way you can have any injured troopers come back to base and get healed and shielded in time for the next wave.
-
i never knew medics could repair other species on the same team!
-
I mentioned before that in Broodwar I've never encountered (in my experience) a computer team use siege-tank mode on thier tanks to break through defense.
In starcraft, they do it all the time (Starcraft AI is much more advanced than Broodwar)
For those of you just coming now, this is what Corhellion told me:
No way man, if you're protoss against say...2 Terran, 3 Zergs and 1 toss, you're fubared, EXTREMELY!, here's how:
To meet his challenge, and to exceed it, I set 6 computers to the specifications he said (2 terran, 3 zerg, 1 protoss) and I set another computer (me vs. 7 computers) to "random"...
I played the same map on Broodwar and Starcraft, and I set the teams the same (i left it at 'random' for the 7th computer on both starcraft and broodwar)...
Corhellion, and anyone else not a believer... 1 day later i give you:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Stealth vs. 7 computers STARCRAFT (http://www.3dap.com/hlp/hosted/stealth/stealthvs7compsstarcraft.rep)
Stealth vs. 7 computers BROODWAR (http://www.3dap.com/hlp/hosted/stealth/stealthvs7compsbroodwar.rep)
Stealth - Protoss
Computer - Zerg
Computer - Zerg
Computer - Zerg
Computer - Terran
Computer - Terran
Computer - Protoss
Computer - Random
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Note that the one of me and 7 comps on Broodwar is the same one in one of my earlier posts on this thread.
0wnj00 :)
EDIT:Took a few screenshots to show principles I've mentioned earlier but not demonstrated yet
(http://www.3dap.com/hlp/hosted/stealth/bestdefense.gif)
You can see in red the 'semi-circles' i had talked about which i've found work best in defense, and in blue you can see the 'range' of the pylons to energize the cannons... if one pylon goes out, most of the cannons under its range are energized by another pylon close by. Four pylons can manage all of them, and if you lose one you've only lost one or two pylons instead of the 10 or 11 that fit under it
(http://www.3dap.com/hlp/hosted/stealth/carriers.gif)
You can see when the carriers also do this it works best
-
I've tried it, and I beat 7 comps aswell :)
I'll send the replay to stealth so he can look at it.
I've seen this countless times on the Fast Money map, the top comp always messes up when they try to harvest gas, they sorta freeze up and don't do anymore work, the only protoss on that map got the top spot, so I got lucky!
stealth I'll send it to you, when you get on the MSN.
Cor
-
hahaha, no Corhellion... you said there was NO WAY i could take on 6 computers, and hey, whaddya know... I TOOK ON 7!!!
(i met all your 'species' requirements, plus a 'random'... just for luck :D )
oh, and i beat it on both Starcraft AND Broodwar!!! (Starcraft AI uses siege tanks, BW AI doesn't)
you have gotten 0wned... NOW APOLOGIZE FOR THINKING I COULDN"T DO IT!!! :)
lolo
-
Originally posted by Corhellion
I've seen this countless times on the Fast Money map, the top comp always messes up when they try to harvest gas, they sorta freeze up and don't do anymore work, the only protoss on that map got the top spot, so I got lucky!
yeah, but "you got lucky"... that's why you beat 7 computers!
Look at my very first post in the thread, and download the replay posted there... in that map they all messed up, so it was easy to win, and if they did the same thing for you (which you say in the quote that they did) then it's easy for you to win too!
That's why i tried again and this time everything went better (they actually attacked more than once lol :) )
I think the reason they mess up, (it's happened to me many times too) is because the maps are edited to make gas and minerals so close they can't handle it...
-
The AI was smart enough to steal your Arbiter with mind control. If only they understood concentration of force. Then they'd be challenging.
-
yeah, i mean, if i were the ocmputer and was attacked by 2 dozen carriers, i'd take control of at least one, and then put them as many as i could (at least half a dozen) in a stasis field for 2 minutes!
actually they're pretty smart... i did this today (http://www.3dap.com/hlp/hosted/stealth/replays/messingaround.rep), but i alt-tabbed a lot to talk on AIM, etc. so therefore i really wasn't concentrating
at the very end, they came with like 15 queens, and did 'spawn broodlings' on half of my probes and zealots :) lol
pretty good strategy
i also like the way computers work with each other, and attack together, etc.
post some replays here so i can look at them :)
-
Although in both of your 'tutorials' you are playying a money map. Where yes, protoss are the strongest. But on a non money map, i don't think they are. I think most people have forgotten how to play a normal map, and have become obsessed with making 100 zealots to win a money map. I've only started playying on battlenet recently, and before that i have a lot of experience agaisnt the computer. But a money map against the computer is simple, since you don't have to bother to move to a different mineral site since you'll virtually never run out. On a normal map, 7 computers would beat you because they are very good at getting the balance of expandind and keeping up a defense. Pretty soon, all the minerals sites will be taken up, and you'll be starved out of your base and killed. :nod:
-
Originally posted by beatspete
Although in both of your 'tutorials' you are playying a money map. Where yes, protoss are the strongest. But on a non money map, i don't think they are. I think most people have forgotten how to play a normal map, and have become obsessed with making 100 zealots to win a money map. I've only started playying on battlenet recently, and before that i have a lot of experience agaisnt the computer. But a money map against the computer is simple, since you don't have to bother to move to a different mineral site since you'll virtually never run out. On a normal map, 7 computers would beat you because they are very good at getting the balance of expandind and keeping up a defense. Pretty soon, all the minerals sites will be taken up, and you'll be starved out of your base and killed. :nod:
true... really
-
Originally posted by beatspete
Although in both of your 'tutorials' you are playying a money map. Where yes, protoss are the strongest. But on a non money map, i don't think they are.
No... Protoss are always the strongsest, no matter what map you're playing... but what you should say is that on a non-money map they are not practical...
Protoss are the most powerful, but they are by far the most expensive. For example, a marine costs 50 minerals, a zealot costs 100 minerals, and a zergling costs only 25 minerals; BUT, two marines can't take on a zealot (protoss is more powerful) but a marine can't take on two zerglings either, proving that the order in which the 'powerfulness' of the species go is Zerg --> Terran --> Protoss.
But power always costs more, since Zerg are the cheapest but weakest, and protoss are the most expensive, but most powerful. In a non-money map (which i grew up playing)... walling is a necessity, not a luxury. A Barracks and supply depot, with four marines in a bunker right behind it, can take on dozens of marines without needing repair. The same walling technique can be used with any species, but Terran has got the best defense, and so therefore is the best at the walling technique too.
Remember also that since protoss is strongest they also have very strong defense (i'm talking in non-money maps here)... a photon cannon can take out a marine in two hits. If five marines are attacking it (no upgrades on either) the photon cannon will manage to take all five of them out, [even though] the photon cannon only costs 150 minerals while the five marines cost 250, almost double the price, and after a few minutes the cannon will have full shields again!
In a money map i generally play either as Terran or Zerg. Zerg are fast, and Terran are fast and have good defense too.
So you bring out a very important point beatspete, beating a computer in a money map would be much harder, if not near impossible. The only thing to do (which i've done before) is just as soon as the game starts secure your main base, and also more minerals (usually in a non-money map, like Big Game Hunters, Lost Temple, etc. it's right outside your base) and then build nothing but defense... don't build too MUCH defense, just enough to successfully hold them off. Then let your minerals and vespene grow. Build marines/zerglings slowly (always keep more than 300 minerals available in case you have to quickly pump out more units if your defense is breached)... and then eventually, you'll have used up all your minerals. (this is a good thing, because it means the computer has used all its minerals up already too)... they'll send virtually every unit they have at you... i've even had a computer throw about 30 drones at my wall, but it won't work... now keep the wall up, instead of cutting it down (bad idea, in case they have more units left) fly (with overlords, or dropships (much more expensive)) as many marines/zerglings/a few hydralisks into their base as you can. Take out their drones first. The drones/probes/SCVs (depending on species) will be out of minerals, so they'll just be sitting there. Take out all the workers first (probes/SCVs/drones) so that they can't repair anything/warp anything in/build anything somewhere else. Once that's done, even if your entire wave is almost destroyed, it doesn't matter, because you've taken all the computer's stuff out, and now even if you rush with workers you're likely to win! One very good method i usually do is drop 4 lurkers behind their base by their workers, and burrow them. Lurkers have attacks that keep going, and in the 'cramped' space where all the workers are, after 10-15 seconds they'll all be destroyed! (also, when burrowed, lurkers are invisible, so remember this tactic can be used against you too)
Very smart thinking though beatspete... i don't even think i've played a long game on a non-money map with more than about 3 computers :) lol
I'll have to try someday :D
~Stealth~
-
Stealth vs. 5 comps (http://www.3dap.com/hlp/hosted/stealth/hostedpictures/nonmoney1v5.rep) non-money map
Slightly harder than it looks!
I had some pretty good defense, and I ALMOST had them, (i had a nuke ready, and 7 dropships full of marines and firebats... that alone would've wiped out 2 of them!)
-
I playyed a game against 4, then 5 computers today on a money map, using each of the 3 races (but not for each).
Easy .
The most difficult part was setting up a defense early enough strong enough to withstand the initial onslaught, then after that it was just a case of a fleet of battlecruisers/guardians/carriers :D.
I'll try 6 tommorow, and 7 if i have time.
The zerg were hardest to set up a defense for, but i was churning out zerglings pretty fast at the beggining of the game, and once i held of the first wave, i built a load of sunkens and never really got anything significant after that.
I can see what you mean about the AI not expanding, one terran team only attacked me once with some marines, then sat in its base doing nothing. Another terran team build some tanks but never researched seige mode so i didnt have much trouble with them.
-
Originally posted by beatspete
I can see what you mean about the AI not expanding, one terran team only attacked me once with some marines, then sat in its base doing nothing. Another terran team build some tanks but never researched seige mode so i didnt have much trouble with them.
it depends what map you're playing on... a standard map has 8 clusters of minerals, each 1500, and one vespene geyser, with 5000. Usually they have one expansion nearby
why not post some of your replays so we can look!
depends, one time i attacked a terran base with about 5 bcs, and they had about 2 dozen siege tanks set up around their FACTORY! :) lol
like, they didn't move, as soon as they produced them, they sat in siege mode :) lol
-
nuke in slow mo
(http://www.3dap.com/hlp/hosted/stealth/hostedpictures/slownuke.gif)
nuke in reg-fast speed
(http://www.3dap.com/hlp/hosted/stealth/hostedpictures/fastnuke.gif)
from this (http://www.3dap.com/hlp/hosted/stealth/hostedpictures/verylonggame.rep) replay... check out the AI in this game... they acted SO WEIRD!!!
-
Question: say one is to lazy to check the replay, could another tell one what was so wierd bout another's ai?
-
Answer: One too lazy to check the replay would have to take the other one's replay and watch it regardless of how lazy he/she is!
-
touche'!
-
Originally posted by Stealth
it depends what map you're playing on...
Yeah, i think that may have something to do with it. I was playying the computer on "the fastest map ever", ie the one where the minerals are put right next to your command center through a hack... I think it confused the computer. Though it only seems to happen to terran, protoss are fine, zerg build hydra's and lurkers normally but rarely air units.
Ofcourse, the computer isnt really any good at that map, since it doesnt know how to defend against the sort of situations for mass attack/defense the map presents.
-
yeah, any edited-money map the computer has trouble with...
-
I'll try playying the comp on BGH, the only origional money map from blizzard. Although the computer still won't be at its best, since it won't realise it doesnt need to expand much, and it will spend to much time deffending its bases.
Edit: apparently BGH isnt an official map.
And the cpu beat me :sigh:
-
yeah, well i always thought Big game Hunters was supposed to be like "The Hunters" but with more money, hence the "Big..." in the name...
I thought some user made it, cause it says it's "By Popular Demand..."... lol
that's the funnest map to play comps on, cause tehre's SO MANY minerals! :D
i think i'll play right now in fact
-
Originally posted by Knight Templar
touche'!
i was kidding :) lol
http://www.3dap.com/hlp/hosted/stealth/hostedpictures/bghstealth3v5.rep
:D
-
haha couldn't resist
sorry for bumping old topics admins, but no point starting a new one when there's this one... and it's not that old... and i'll keep it on-topic, i promise :D
http://www.3dap.com/hlp/hosted/stealth/hostedpictures/prettydifficul.rep
feast your eyes on that skill :)