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Hosted Projects - FS2 Required => Blue Planet => Topic started by: Vengence on March 23, 2016, 12:27:34 am

Title: (WIP) A Gift to Blue Planet
Post by: Vengence on March 23, 2016, 12:27:34 am
Hello folks, been a while. I am not sure if this is the best place to post this but it's Blue Planet related!

Many eons ago I released one of my few toys to the FSO community to play with, my old HEF Blizzard. It was the best thing I've made at the time, a real work of art, sweat, and love. You can imagine how proud I was when it became the UEF Lao Tze of Blue Planet  :D. As happy as I was, for a very long time since it was added... I was honestly a bit unhappy because my Blizzard never matched BP's aesthetic, not to mention BP stands at the front of FSO's public image as one of the best community projects on an open source engine. A few months ago I decided to not only make something for my future as a portfolio piece, but a gift to the love I have for FSO and the hard work you guys have done for Blue Planet. It is not complete, nowhere near but after over a month and dozens of hours of work I feel it's ready to be presentable. I present thee the UEF Acala A1, the replacement for the Lao Tze.

(http://i42.photobucket.com/albums/e301/silrayfoxc3/Acala5_zpspqnv3ska.png)
Disclaimer: The TechLab details are placeholders for now. It's not balanced currently!

Warning! Fan Lore below!

As read above, the Acala is inspired by the F-22, F-35, and F-14 fighters. The idea being that the Acala is a fighter designed with the most exquisite and finest technology at the time, made to defeat virtually any threats especially at extreme range.... during a time of peace and calm before the arrival of the Terran Expeditionary Fleet. Not seeing a role or use that other frames can fill in (aside from E-WAR/AWACS), the UEF Elders and high positioned advisors canned the Acala within the infancy of overall production. However the sheer power and flexibility of the Acala proved enticing to the White Guard who requisitioned several of the ill-fated Acala into Lao Tze fighters, featuring a unique frontal cannon and the latest electronic equipment.

When war came to Sol, Admiral Calder utilized the Acala in his typical fearsome aggressive tactics, bundling a screen of Acala fighters with Uriel Gunships and Durga Bombers to make a lethal fighting fist of strike craft. The Acala would use their extremely powerful radar to flash a target, disrupt their sensors, and fire off salvos of Grimler missiles all the while providing an ECM screen to their escorts. This proved so deadly that the GTVA deployed heavy counter-tactics against the Acala, deploying Aurora fighters to snuff out the Acala and their ECM, providing AWACs to other fighters to light up Firebrands with swarms of Trebuchet missiles. In the end, Calder lost two dozen in total destruction and another dozen too severely damaged to return to the fight. Admiral Byrne subsequently recalled all Acala fighters to 1st fleet to be used for defensive actions and the occasional escort or raid. A handful remain in the hands of Admiral Netreba and 2nd Fleet.


End Lore!

Quote
Teal Deer: The Acala is badass, so badass it wasn't meant for the universe. 3rd Fleet used it to kick ass on the GTVA, the GTVA returned to kick ass back and scared Byrne to recall the fighter. Some are still in 2nd fleet.

The Acala is a true to the word 'Heavy Fighter'. It's not as bigass huge and monstrously powerful as the Uriel and Izra'il but it's got a bigger bite than the Kentaroi and shares the same max speed with the Uhlan. It's not as agile as the smaller fighters but it's got good durability and firepower. It also can mount 2 jackhammers and a whole crapload of Grimler missiles. The jewel of the design is the massive nose mounted cannon. I even modeled the barrel extends a huge length down the belly of the craft. The weakness of the Acala in the face of the GTVA is that it has a rather large profile though not nearly as massive as you'd think. It probably won't handle well against enemy craft that feature 10+ primary banks in a clustered position, rather the Acala should engage at range to whittle the enemy away and if it is forced to dogfight.... use that massive cannon which has good effectiveness against shields and hull.

The overall plan is that aside from the fact a variant of this will replace the Lao Tze in my modification to BP, the A1 and B1 variants will appear in some of WiH's standard campaign missions as AI units and maybe be playable in some if it doesn't screw with the gameplay loop. Example: During the raid of the GTD Meridian, Byrne will deploy a grand total of ONE Acala A1 and one Acala B1 in the mission to screen Epsilon or Beta wing. They will also appear in the defense of Rheza Station in the grand show of TWO A1's coming to your aid. Lastly the Acala may be playable during Delenda Est if it doesn't interfere with how the mission is supposed to be played.

Conclusions

There's still a lot to do here even without implementation, granted at this early stage it makes for a good time for feedback and suggestions. The overall design is too far in to change at this point and I hope you all find it appealing and fits into BP's aesthetic universe, but there might be room for change. I'm currently working on the high-poly model for normal map projection. The model currently stands at 850,000 triangles though that's mostly due to the turbo-smoothing. Once I am satisfied I have most of the important details for the high-poly normal mapping, I'll project it onto a low poly, game optimized model. From there I'll hand paint on the panel plating and rivets, every other form of needed details too tedious to model.

Once Normal Mapping is done... well... we come to the very reason why I'm such a tryhard on this model. I have to texture it and I suck at texturing. This will be something for me to improve my skill with and will probably take a while. Still it is my end goal to provide a quality piece of art to mod into BP.

I look forward to future progress updates with you all.

EDIT:
I posted this at 1:30am my time, so I apologize for any missing or cut info... I was simply tired XD.
Title: Re: (WIP) A Gift to Blue Planet
Post by: Hellstryker on March 23, 2016, 12:52:02 am
Well.. this is cool.
Title: Re: (WIP) A Gift to Blue Planet
Post by: OneOneThree on March 23, 2016, 02:27:50 am
Very cool design. I especially like the gimballed optics and radome.
Title: Re: (WIP) A Gift to Blue Planet
Post by: T-Man on March 23, 2016, 05:28:10 am
Looks stunning so far Vengeance. I love the little touches like the hatch on top and as OneOneThree said the modelled radar equipment, and like the quality-over-quantity concept behind the ship (adds a sense of realism to ships with a lot of features). Nice job also coming up with such a different-feeling design while still (by the looks of it) keeping to the weapon layout of the original Lao Tze. Congrats :yes:.
Title: Re: (WIP) A Gift to Blue Planet
Post by: Commander Zane on March 23, 2016, 07:06:35 am
That's one hell of a returning post. I like how it maintains the original profile while becoming a design of UEF aesthetic.
Title: Re: (WIP) A Gift to Blue Planet
Post by: The E on March 23, 2016, 07:27:59 am
Okay, I love the design, but there's a question I have: Why does the forward cockpit have a segmented canopy and the aft one a bubble one? I feel like mixing the two styles doesn't do the model any favours; it would probably look better if one style were chosen.
Title: Re: (WIP) A Gift to Blue Planet
Post by: Vengence on March 23, 2016, 08:48:14 am
Okay, I love the design, but there's a question I have: Why does the forward cockpit have a segmented canopy and the aft one a bubble one? I feel like mixing the two styles doesn't do the model any favours; it would probably look better if one style were chosen.

Haha it came about from a mad idea I had when sketching to give it a unique look (asymmetry XD). In short the RIO has a nearly unobstructed view of everything, even looking to the side and below due to the bubble protruding a good bit. I read how in some F-14 deployments, the RIO would be called upon to guide and direct bombing operations of nearby fighters as they are the eye in the not so far sky, so I decided that similarly the Acala rear seater will be using its in the field perspective to guide and coordinate other fighters. Obviously it's just fluff but I decided to make it a bubble to give it the feel "This guy's job is to keep an eye out for everything" while the guy in the front is "Focus on flying" with the rigid canopy.

If it's a really big issue I can still fairly easily convert it to a segmented, it's one of those parts on the model in which I could change with reasonable ease. Heh, though is it really that big of an eyesore? Just asking ^^. And thanks everyone for the feedback, makes me so happy XD.
Title: Re: (WIP) A Gift to Blue Planet
Post by: The E on March 23, 2016, 09:15:12 am
Well, if your canopy struts are big enough to actually obstruct vision, they're obviously stupid and bad (See also: Star Citizen cockpits).

That said, if that's your reasoning, then you also have to find a reason why the pilot doesn't need as much situational awareness as the RIO; I think it's better to not go down that route, as there is only madness at the end.

Unique looks are a good thing, but in this particular case, it just ends up indescribably weird to me. The original Blizzard, I feel, owes a lot to the Babylon 5 Thunderbolt with its long slender fuselage and segmented cockpit, those are design cues that I feel should be preserved.
Title: Re: (WIP) A Gift to Blue Planet
Post by: T-Man on March 23, 2016, 09:32:51 am
Well, if your canopy struts are big enough to actually obstruct vision, they're obviously stupid and bad (See also: Star Citizen cockpits).

Could the RIO and/or pilot have AR/VR equipment (maybe helmet mounted) that fills in the obscured parts of their vision? If I recall right I heard once the F22 (or another new US aircraft) in real life is equipped with something similar for doing bombing runs? Would mean a wide cockpit would be less needed and the RIO could have 360-vision. FS fighters seem to have some good sensor systems so could imagine that tech being possible.
Title: Re: (WIP) A Gift to Blue Planet
Post by: Vengence on March 23, 2016, 09:53:17 am
Heh alrighty. I'll give it a go when I get back from this meeting. I've made some extra renders when I woke up to get a better view of the overall thing since I'm not about to fall over from sleep. Also that AR thing, I recall the F-35 having special underside cameras to facilitate that, I think I could add that to the mesh.

(http://i42.photobucket.com/albums/e301/silrayfoxc3/AcalaLayout_zps0syzvdmf.png)
Title: Re: (WIP) A Gift to Blue Planet
Post by: Vengence on March 23, 2016, 06:58:22 pm
Update much, new segmented cockpits.  It looks rather like a Uriel now, though they could be from the same manufacturer all I can really say. Also you can now see the big f- gun. The big gun that's supposed to scare the living daylights out of other pilots.
(http://i42.photobucket.com/albums/e301/silrayfoxc3/Acala6_zpsrj7klue2.jpg)
Title: Re: (WIP) A Gift to Blue Planet
Post by: Darius on March 23, 2016, 07:16:52 pm
Such a gift indeed. Looks great!

Now that you've posted that homogenised cockpit glass pic, I'm curious to see what it would look like with both bubble canopies.

Let's venture further down this path of madness.
Title: Re: (WIP) A Gift to Blue Planet
Post by: Nyctaeus on March 23, 2016, 08:28:53 pm
I want to see this as Blizzard replacement. Her design is astonishing and outstanding. Has much more UEF vibe :yes:
Title: Re: (WIP) A Gift to Blue Planet
Post by: Phantom Hoover on March 23, 2016, 08:40:09 pm
Now that you've posted that homogenised cockpit glass pic, I'm curious to see what it would look like with both bubble canopies.

(http://i.imgur.com/i1ZeECe.png)
Title: Re: (WIP) A Gift to Blue Planet
Post by: StarSlayer on March 23, 2016, 10:41:05 pm
Now that you've posted that homogenized cockpit glass pic, I'm curious to see what it would look like with both bubble canopies.

Like a Dank Space Hind
(https://i.ytimg.com/vi/bU2ZnfqH3lE/hqdefault.jpg)

Anyway, nice ship Vengence, she is a looker.
Title: Re: (WIP) A Gift to Blue Planet
Post by: Mammothtank on March 23, 2016, 11:15:35 pm
Great, now I have a new nickname that I'll be using for this bird when I fly it, if you use the bubble canopies that is.
Title: Re: (WIP) A Gift to Blue Planet
Post by: Darius on March 23, 2016, 11:36:37 pm
Like a Dank Space Hind

Yes exactly. Picture requested to identify level of Space Hindness.
Title: Re: (WIP) A Gift to Blue Planet
Post by: Droid803 on March 24, 2016, 11:21:20 am
Hotdayum
Title: Re: (WIP) A Gift to Blue Planet
Post by: Vengence on March 24, 2016, 12:49:30 pm
Yes exactly. Picture requested to identify level of Space Hindness.

Well you asked for it. For Mudder Vrussia.
(http://i42.photobucket.com/albums/e301/silrayfoxc3/MudderRussia_zpsyp98vdwf.jpg)

For some reason when importing BP models into 3DS Max they come out about half the size they should be as listed in tech entries. A bit of rescaling and snooping around and I get about this as the size comparison:

The Uriel is about 38m long including the pointy bits (I think), Acala is 32m long with pointy in order to properly fit the cockpit seats. The poor Uhlan is so tiny. Though keep in mind that these scales are potentially incorrect, I am honestly not sure why I'm getting these models in 3DS at a smaller unit scale than they should be.
(http://i42.photobucket.com/albums/e301/silrayfoxc3/AcalaSize_zpslailsgj1.jpg)
Title: Re: (WIP) A Gift to Blue Planet
Post by: Phantom Hoover on March 24, 2016, 01:09:32 pm
The poor Uhlan is so tiny.

poor Uhlan

idk, not getting shot to pieces by terpulses is an earthly bounty in my book
Title: Re: (WIP) A Gift to Blue Planet
Post by: T-Man on March 24, 2016, 01:19:36 pm
Looking bloody gorgeous must say Veng. Dunno what it is but for some reason the dome cockpits just work (which is odd because I would've said go for the flat ones originally to make it like the Uriel). Your rounded cockpits are beauties btw :).

For some reason when importing BP models into 3DS Max they come out about half the size they should be as listed in tech entries.
This is a pure wild amateur guess so likely wrong, but I get a similar issue using Blender and I wonder if it's the same thing. Is there an 'import units' option or the like in the options for importing? It may be the default units for 3DS is not metres so it's shrinking the model when it imports it.
Title: Re: (WIP) A Gift to Blue Planet
Post by: The E on March 24, 2016, 03:48:24 pm
Yeeeeaaaaah, I am not really a fan of the Hind cockpit. But it does look way better than the previous mishmash of styles.
Title: Re: (WIP) A Gift to Blue Planet
Post by: Phantom Hoover on March 24, 2016, 05:03:50 pm
All segmented looks best by a mile, go with it and don't look back.
Title: Re: (WIP) A Gift to Blue Planet
Post by: Darius on March 24, 2016, 05:31:30 pm
Agreed. Hind cockpit is unique and cool but the dual Apache cockpits flow better with the ship's lines.
Title: Re: (WIP) A Gift to Blue Planet
Post by: Axem on March 24, 2016, 05:54:34 pm
*Axem slips Vengeance a $20 bill*

See that the dank space hind finds its way to my dank space garage. :pimp:
Title: Re: (WIP) A Gift to Blue Planet
Post by: Vengence on March 25, 2016, 12:30:09 am
*Axem slips Vengeance a $20 bill*

See that the dank space hind finds its way to my dank space garage. :pimp:

Well it's something I was too groggy to point out in the original post but there are 3 'variants' planned of sorts. The original production (flat cockpit), Lao Tze (slightly different), and a stripped down version produced during the war called the B1. The B1 could have a more... bubbly cockpit heh. Updates will be slow this weekend as I have to work into the nights. I believe the only thing left to phyiscially model is the whole cannon assembly then the low poly work begins. I plan on obtaining something special for this project after my next paycheck.
Title: Re: (WIP) A Gift to Blue Planet
Post by: Klaustrophobia on April 03, 2016, 03:56:20 am
I like the bubblz.
Title: Re: (WIP) A Gift to Blue Planet
Post by: Gee1337 on April 04, 2016, 02:06:24 pm
Let's mash these cockpits up a bit as I'm now curious...

We've seen dual bubbles and dual segmented. We saw the original design with a bubbled rear and segmented front... so you now know what I am going to say next!

Yep... what would it look like with a bubbled front and a segmented rear?

There is a tactical reason for doing this which would be so the pilots view isn't obscured and the segmented view of the co-pilot would make target spots more instinctive.

Finally from me... is it me or does the profile of this fighter quite large? I think this would be easy pickings in a dogfight!

Nice job though!  :yes:
Title: Re: (WIP) A Gift to Blue Planet
Post by: Hades on April 04, 2016, 02:15:44 pm
I love it! If I may make a suggestion though, I think the front profile would look better if the missiles were angled/parallel with the wings they're mounted on instead of just going straight down.
Title: Re: (WIP) A Gift to Blue Planet
Post by: Vengence on April 05, 2016, 12:23:12 am
Yay I made it onto the monthly newsletter! *squees like schoolgirl* Okay that was awkward.

I've made more progress! Though let's see..

@Gee1337
Well I'll have to look into alternate cockpit designs for the other variants, it might be fun for that to be the one difference between the models <.>;
It's profile is a bit large somewhat, I haven't yet fully tested the proper proportions though being smaller and faster than a Uriel might help it. Plus.... the gigantic nose cannon will likely like to ask GTVA pilots a few questions if they choose to come in close. Still I imagine it's typical strategy at this point to attack UEF assets from the top or bottom by now.

@Hades
I actually tested that. It turned out rather.... weird XD. Plus the Jackhammer compatible launcher is connected directly to a vertical piece at the end of the upper wing. Aesthetically speaking, I originally planned it to be pointed down to give it the feeling of weight. I have no idea how the team were able to plant weapon pods in the first place yet so I decided not to risk it XD.

You've reached the end of my post? Awesome, have a cookie! The high-poly model is done, about 1.2 million triangles. Again the point of the high poly is to create smooth seams and shaded, chamfered edges. Modeling out each individual plate wouldn't have been very viable at my current skill level. I'll be painting in the plate texture by hand once I finish the rest.
(http://i42.photobucket.com/albums/e301/silrayfoxc3/Acala_Lowpoly_zpsy4tnntae.jpg~original)
Title: Re: (WIP) A Gift to Blue Planet
Post by: Androgeos Exeunt on April 23, 2016, 08:37:23 am
I see an "astromech droid" at the centre of the ship. What's that for?
Title: Re: (WIP) A Gift to Blue Planet
Post by: Mammothtank on April 23, 2016, 08:46:35 am
I see an "astromech droid" at the centre of the ship. What's that for?

Taking a random guess and saying its a Radome.
Title: Re: (WIP) A Gift to Blue Planet
Post by: Aesaar on April 23, 2016, 06:12:23 pm
This thing looks ****ing cool.


I love it! If I may make a suggestion though, I think the front profile would look better if the missiles were angled/parallel with the wings they're mounted on instead of just going straight down.
Can't be done with the way external weapon models are implemented in the engine ATM.

Unless something changed in the last 4 months.
Title: Re: (WIP) A Gift to Blue Planet
Post by: AdmiralRalwood on April 24, 2016, 10:35:25 am
Not AFAIK, but having a model meant to take advantage of that would probably be a good way to make it finally get done.
Title: Re: (WIP) A Gift to Blue Planet
Post by: Vengence on April 26, 2016, 11:35:39 pm
Been a while, constantly busy. I kind of jumped the ball there but good news is that the low poly model is just about done. All that is left is essentially the actual thruster nozzles. After that comes UV Unwrapping which I suppose I might as well ask a question:

It's been a while since I've modded FS2 and so the technical limitations are a bit fuzzy in my memory. Lately I've been doing 2:1 ratio UVs so that I don't have to quadruple file size of a texture. A 4096x2048 base file could probably have more than enough space to fit the whole model within reason without committing to a full on 4k texture. However I am familiar a lot of game engines hates anything not a 1:1 ratio. So what's your thoughts on 2:1 or stranger texture ratios?

If 2:1 is a no go then I'll just commit to a large 1:1, might as well make full use of a large texture that way though it'd probably murderize memory or compromise the UV resolution. Will cross that bridge when I come to it.

As for the Astromech, I'm not sure specifically on the term of radome but it's basically a camera/sensor sphere. Part of the bling the lore references that the fighter has kickass sensory awareness.

Current polycount is just below 10k. For perspective the old Blizzard fighter (former Lao Tze) is 13k, As it stands this fighter is better aesthetically while using fewer resources. Epic. The cockpit will likely spike the polycount much higher but hey.... it's the cockpit.

EDIT: By the way guys, which seat do you think the pilot should be in? Front or back? I personally designed it for the pilot to be front but I'd like your thoughts.

[attachment DELETED!! by Strong Bad]
Title: Re: (WIP) A Gift to Blue Planet
Post by: Androgeos Exeunt on April 30, 2016, 01:03:26 am
I'm used to seeing the pilot at the front, so the first reply that come to my head was "Put the pilot at the back." Additional excuses for putting the pilot at the back include better spatial awareness and fewer G-forces in effect.

In hindsight, however, put the pilot at the front would probably make it easier to aim the nose cannon.
Title: Re: (WIP) A Gift to Blue Planet
Post by: The E on April 30, 2016, 04:57:22 am
It's been a while since I've modded FS2 and so the technical limitations are a bit fuzzy in my memory. Lately I've been doing 2:1 ratio UVs so that I don't have to quadruple file size of a texture. A 4096x2048 base file could probably have more than enough space to fit the whole model within reason without committing to a full on 4k texture. However I am familiar a lot of game engines hates anything not a 1:1 ratio. So what's your thoughts on 2:1 or stranger texture ratios?

Not an issue for FSO.
Title: Re: (WIP) A Gift to Blue Planet
Post by: --Steve-O-- on August 05, 2016, 01:30:19 pm
ok i seriously love this thing. keep it up.
on  a side note..... the MI-24 cockpit is what inspired the uriel/waith cockpits. fun behind the scene fact.