Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on March 23, 2016, 05:35:11 am
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Here is the nightly for Windows on 23 Mar 2016 - Revision 1cd9d3f
Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 123
Group: Standard
fso_Standard_20160323_1cd9d3f.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20160323_1cd9d3f.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20160323_1cd9d3f.md5)
Group: SSE
fso_SSE_20160323_1cd9d3f.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20160323_1cd9d3f.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20160323_1cd9d3f.md5)
Group: NO-SSE
fso_NO-SSE_20160323_1cd9d3f.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20160323_1cd9d3f.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20160323_1cd9d3f.md5)
Group: AVX
fso_AVX_20160323_1cd9d3f.7z (http://swc.fs2downloads.com/builds/WIN/fso_AVX_20160323_1cd9d3f.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_AVX_20160323_1cd9d3f.md5)
------------------------------------------------------------------------
commit 6184ae6
Author: asarium <Tue Mar 22 17:38:42 2016 +0100>
Commit: asarium <Tue Mar 22 17:38:42 2016 +0100>
Clean up shader loading code a bit
code/globalincs/def_files.cpp | 6 +-
code/globalincs/def_files.h | 2 +-
code/graphics/gropenglpostprocessing.cpp | 100 +++++++++++------------
code/graphics/gropenglpostprocessing.h | 2 +-
code/graphics/gropenglshader.cpp | 134 ++++++++++++++-----------------
code/graphics/gropenglshader.h | 1 -
6 files changed, 115 insertions(+), 130 deletions(-)