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General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Trivial Psychic on April 24, 2016, 03:55:49 pm

Title: CTD In STL "Intruders"
Post by: Trivial Psychic on April 24, 2016, 03:55:49 pm
I've been playing Shrouding The Light, and I've run up against a brick wall in the form of a CTD in "Intruders" (where you have to blockade a node against rebel Sirian forces).  I've included the log file (filter file removed to reduce file size) but the line of importance in it is
Code: [Select]
ASSERTION: "num == bm_bitmaps[n].handle" at bmpman.cpp:961The crash occurs very early in the mission.


[attachment DELETED!! by Strong Bad]
Title: Re: CTD In STL "Intruders"
Post by: tomimaki on April 24, 2016, 06:32:15 pm
Did it crash when you see shockwave?
Title: Re: CTD In STL "Intruders"
Post by: Trivial Psychic on April 24, 2016, 06:44:48 pm
No, but there may have been one that I wasn't looking at.
Title: Re: CTD In STL "Intruders"
Post by: Trivial Psychic on May 01, 2016, 07:01:45 pm
I've just discovered that I wasn't using the newest builds when I was playing this, due to the launcher ignoring anything newer than April 1st.  I've had success with the CTD I'd encountered in Silent Threat: Reborn.  Once I've completed that campaign, I will have another go at this one.