Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Stryke 9 on August 04, 2002, 08:32:16 pm

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Post by: Stryke 9 on August 04, 2002, 08:32:16 pm
(http://www.wpierce.com/wlp/yawn.jpg)
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Post by: Bobboau on August 04, 2002, 08:37:07 pm
you am bored
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Post by: JBX-Phoenix on August 04, 2002, 08:42:45 pm
me am bored too
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Post by: Zeronet on August 04, 2002, 08:57:33 pm
When i,ve got nothing to do, i model! As the thread that appears in a few mins will show.
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Post by: Stryke 9 on August 05, 2002, 12:20:59 am
'S what I got bored doing in the first place. Detail work gets really bad when you run out of ideas, particularly when you have a kilometer or so of hull to make look funky without repeating yourself TOO often.
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Post by: an0n on August 05, 2002, 12:24:01 am
GREEBLE plug-in numb nuts.
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Post by: Stryke 9 on August 05, 2002, 12:29:07 am
...For what program, dumbass?;)

I've got all the Ray Dream plugins that have survived to this day, bar a few I didn't want. There's no such beast, here.
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Post by: an0n on August 05, 2002, 12:33:59 am
As far as I know, RD is the only (decent) 3D program that doesn't have some kind of Greeble-like plugin.
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Post by: Stryke 9 on August 05, 2002, 12:44:12 am
I don't see how it's so hard, anyways. Can you really need a plugin to take a buncha little cubes, pipes, and cylinders, and place them along a surface? It seems to me it'd look like crap if a program did it anyway.
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Post by: Nico on August 05, 2002, 03:49:37 am
Quote
Originally posted by Stryke 9
I don't see how it's so hard, anyways. Can you really need a plugin to take a buncha little cubes, pipes, and cylinders, and place them along a surface? It seems to me it'd look like crap if a program did it anyway.


yes, it's difficult. very difficult. but plugins can do that... well, not so bad ( but they're ot very random unfortunately)
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Post by: Stryke 9 on August 05, 2002, 03:52:34 am
It's hard if you can't mirror or make linear arrays. But nobody notices repetition in tiny details (it actually looks better, in many cases), so it's not all that hard if you can generate a few things in a row to cover space. See my other render- took only a few hours, and most of that was spend screwing around elsewhere.