Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: gershom on May 19, 2016, 02:36:17 pm
-
I made a custom ship called "Raptor" by copy/pasting the Ulysses and improving the stats. I also made custom weapons for it by copy/pasting the Subach and Harpoon.
When I try to put them in their own .tbl the game can't detect them, but
as long as their in the weapons.tbl and ships.tbl they work, however, I can only add two primary weapons and one secondary weapon. Additional weapons show up in the tech room, but not for selection.
What am I doing wrong? Should they go in a .tbm instead?
-
Should they go in a .tbm instead?
Yes
-
Thanks.
Update :
I put the ship and the weapons in .tbm files. Now my modified harpoon shows up in the primary weapons and can even be equipped to the primary slots. My other secondary, another modified harpoon, doesn't appear for selection at all. The ship and my to primaries are good though.
I forgot the #Secondary Weapons in my .tbm. I fixed that, but my other secondary still doesn't appear. It's another copy/pasted harpoon with different stats.
-
Does the mission have a supply of the weapon available?
-
Does the mission have a supply of the weapon available?
I don't know. I didn't do anything to the other weapons to make them available. Although I did make the test mission after I made those weapons and before I made this one. Is that the issue?
-
Does the mission have a supply of the weapon available?
I don't know. I didn't do anything to the other weapons to make them available. Although I did make the test mission after I made those weapons and before I made this one. Is that the issue?
Yes; when you make the mission, it will automatically add every player-allowed weapon to the loadout, with an availability of 16 for lasers and 500 for missiles.
-
Ok. Thanks.