Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on June 10, 2016, 03:40:13 pm
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Here is the nightly for Windows on 10 Jun 2016 - Revision cb9c669
Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 121
Group: NO-SSE
fso_NO-SSE_20160610_cb9c669.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20160610_cb9c669.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20160610_cb9c669.md5)
Group: SSE
fso_SSE_20160610_cb9c669.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20160610_cb9c669.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20160610_cb9c669.md5)
Group: AVX
fso_AVX_20160610_cb9c669.7z (http://swc.fs2downloads.com/builds/WIN/fso_AVX_20160610_cb9c669.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_AVX_20160610_cb9c669.md5)
Group: Standard
fso_Standard_20160610_cb9c669.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20160610_cb9c669.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20160610_cb9c669.md5)
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commit 1b65fd5
Author: tomimaki <Sat Jun 4 00:11:04 2016 +0200>
Commit: tomimaki <Sat Jun 4 00:11:04 2016 +0200>
Fix compiling debug build on linux with glibc 2.23 (#1)
code/windows_stub/config.h | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
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commit 5d307d2
Author: MageKing17 <Thu Jun 2 21:40:16 2016 -0700>
Commit: MageKing17 <Thu Jun 2 21:40:16 2016 -0700>
Move conditional so that weapon spinup happens without external models.
code/ship/ship.cpp | 34 +++++++++++++++++++++-------------
1 file changed, 21 insertions(+), 13 deletions(-)
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commit 278a797
Author: niffiwan <Sun May 22 20:00:45 2016 +1000>
Commit: niffiwan <Fri May 27 20:34:15 2016 +1000>
Add player minimum speed feature
code/playerman/playercontrol.cpp | 10 ++++++++++
code/ship/ship.cpp | 26 ++++++++++++++++++++++++++
code/ship/ship.h | 1 +
3 files changed, 37 insertions(+)
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commit 50496c8
Author: DahBlount <Tue May 24 22:42:46 2016 -0600>
Commit: DahBlount <Tue May 24 22:54:10 2016 -0600>
Add OF_COLLIDES check to avoid OBJ_RECALC_PAIRS
code/ai/aicode.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit 7d3b824
Author: Yarn366 <Mon May 23 01:10:33 2016 -0400>
Commit: Yarn366 <Mon May 23 01:10:33 2016 -0400>
Added a flag the message_extra struct that tells whether the base animation exists. Also changed message_play_anim() to use this flag rather than the first_frame field to decide whether to add a suffix to the name.
code/mission/missionmessage.cpp | 4 ++--
code/mission/missionmessage.h | 1 +
2 files changed, 3 insertions(+), 2 deletions(-)
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commit 1715b20
Author: niffiwan <Sun May 8 15:05:19 2016 +1000>
Commit: niffiwan <Sun May 8 15:05:19 2016 +1000>
Fix ETS virtvar comments
code/parse/lua.cpp | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
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commit 37497cb
Author: niffiwan <Sat May 7 21:10:26 2016 +1000>
Commit: niffiwan <Sat May 7 21:10:26 2016 +1000>
Add instant flag to lua triggered anims
code/parse/lua.cpp | 9 +++++----
1 file changed, 5 insertions(+), 4 deletions(-)
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commit b62eba5
Author: MageKing17 <Fri May 6 16:10:20 2016 -0700>
Commit: MageKing17 <Fri May 6 16:10:20 2016 -0700>
Update FRED2_Open executable version to 3.7.5.
code/fred2/fred.rc | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
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YAY! New Build!
:wakka: :wakka: :wakka:
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Just to clear up the jumbled mess in my head, is there any reason to use the AVX build over the SSE one, or vice versa?
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AVX can provide a small performance boost but is only supported on recent Intel (Sandy Bride and later) and AMD (Bulldozer and later) CPUs. If you are unsure if your CPU supports it just use the Standard group. That is supported by most CPUs currently in use.
Also, why is the Standard group the last entry? It's the one that is most commonly used and should be at the top.
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It looks like the build order has been random starting from the October 21, 2015 nightly (http://www.hard-light.net/forums/index.php?topic=90667.0).
Oh, and is there any chance of the past nightlies being reuploaded?
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It looks like the build order has been random starting from the October 21, 2015 nightly (http://www.hard-light.net/forums/index.php?topic=90667.0).
Since it just iterates through the keys of a hashmap, I'm surprised they only started being random on that date; I'm not as hip to these things in Perl as I am in Python, but in Python that order would've been random since... 4 years ago, if memory serves (2.6).
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AVX can provide a small performance boost but is only supported on recent Intel (Sandy Bride and later) and AMD (Bulldozer and later) CPUs. If you are unsure if your CPU supports it just use the Standard group. That is supported by most CPUs currently in use.
Also, why is the Standard group the last entry? It's the one that is most commonly used and should be at the top.
Thanks for the reply there. AVX for me then as I have a pretty modern system.