Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Solatar on August 05, 2002, 02:26:41 pm
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Does anybody have any info about ships of the 14 year war. I already know about the Angel. I think I am pretty much open to invent anything I want, but I want to stick with history. So far, I have the Angel scout fighter. the GTB Draco (Same .pof as the Apollo,different specs. heard about this idea from a vwbb thread.)the GTF Apollo. I need some new models. I also need a way to take out the two smaller engines on the Valkyrie, and maybe make the Apollo bigger for the Bomber. I also need a .pof for a new destroyer. The GTD Defiance class. This class was so outdated by the Shivan conflict it wasn't used at all. Any help would be appreciated.
I'm not doing this as a full time project either. I am working on the Combat Federation full time. I think I will be able to install fs2 to another directory, and have both running. (i.e.-c:/Games/freespace2/ and c:/Freespace2/). I already know about the Cradinal spear MOD. But this is for fs2.
Thanx: Hades
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If you get that Defiance class, don't forget to send me a copy :nod:
[email protected]
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I'll send you it. Of course Hudzy.
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Would it be a good idea to use the same .pof as the Orion? Make it weaker. You know, they have Fenris, and Leviathans, Two cargo containers, Cain, and Lilith, Watchdog and Cerbeus, Now we can have the Defiance and Orion. Note: I'll only do this If I can't get anyone to do a model for the Defiance.
Anybody that can do models, please help. Except anybody busy with the Combat Federation. This is a secondary project, and I don't want it interfearing with my primary one.
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The difference between a leviathan and a fenris is that the fenris was developed to be an anti fighter cuiser. Neither was weaker than the other, they just had strengths lying on different paths.
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Originally posted by ShadowWolf_IH
Neither was weaker than the other, they just had strengths lying on different paths.
I disagree :p Fenris is the jack of all trades, master of none. A single fighter can take it out without too much difficulty, whereas the Leviathan is deadly to fighters and stands a good chance against most other cruisers, 4 of them can do significant damage to a corvette or destroyer; possibly enough to kill it. Can't say the same for the Fenris, although 4 Fenris might be able to kill a fighter or bomber :D
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actually you just proved my point....the leviathan was a strong fighter, the fenris was a strong target. I explained it the way it was explained to me, at least that's how it was supposed to be......
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The Fenris was built when thje t/v war started. Then a little later in the war, Terrans made the Leviathan. Says so in the fs1 tech room.
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First, never listen to the VWBB!
Second, you know what you should do... Trim down the Orion, add some little old style tricks and you've got a pre-Shivan Terran warship, while still baring some resemblence to the Orion... I can see it in my mind, but I just can't type what I'm thinking... :doubt:
I've made a new texture for the Leviathan if you'd like it. I think it's pretty good. It makes it look a bit brighter and all. It also reduces the engine size (engine glow) to project that it has less engine capacity than the Fenris. I've also added a bridge subsystem and moved the other subsystems to more 'real' proper positions.
You've seen all those docking rings on the Argo, right? Wouldn't you like dock points on each of those, instead of just the front dock? Well, I've done it... But I went to test it in FS2, but it crashed... Do I need path data for each of the dock points? Cheers.
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Originally posted by Pegasus V
You've seen all those docking rings on the Argo, right? Wouldn't you like dock points on each of those, instead of just the front dock? Well, I've done it... But I went to test it in FS2, but it crashed... Do I need path data for each of the dock points? Cheers.
Yes, you need pathing data for any dockpoint. And there are so few situations where you would actually want those side docks functional that it really isn't worth the trouble.
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I was thinking about trying to use Segeltuch (Evil I know, but its the only tool I can use) to take off some of Orions turrets. I think most of the side ones should go. Or, I might just leave it alone. I deffinately adding subsystems to all the new, and used ships. The Capships will have a Reactor, and Bridge. if the reactor gets destroyed in one of my missions. A sexp tells the ships to do something. I'm debating about destroying thie ship. Or Taking down all of its other subsystems and turrets(Because of loss of power) and then knocking the hull down to like 5 or something. I think it'll be easier to just destroy it.
If the Bridge is destroyed, the capship just stops. You usually fail the mission because the Admiral is dead.
Also I plan to change some of the fighter subsystems to for appropriate places, as well as add a reactor, cockpit, and maybe an electrical system. If the reactor blows on fighter. The ship goes down. Same with the cockpit. If the cockpit is destroyed, the pilot is dead, so the mission ends. not sure if I should add an electrical system. If I did, and it was destroyed, All of your subsystems except your cockpit would be destroyed. Like I said I probably won't add an electricla system. This is just to many sexps, and to make it realistic, I'll have to do it to all of the ships.
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Originally posted by Hades
Would it be a good idea to use the same .pof as the Orion? Make it weaker. You know, they have Fenris, and Leviathans, .
Leve the Orion leave it the way it is, and it has been in servis for a long time allso they only had one crouser class at the start of the T-V war and that was the Fenris, allso they had no support ships, and no contaners ether.
And beefore the T-V war we had only the GTSC(forgot how to spell name)
People should read the tech info all the ships at tech FS, the tech is strate from the game, sheesh :doh: :rolleyes:
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I do ead the tech.
Before the t/v war, we had the Apollo, GTSC Faustus, and GTC Fenris. Not sure abouot the Angel. but I'm sure they had something else instead of the Apollo. But, maybe not.
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Hey Hades I really like the Idea of doing the 14 year war and Ill see what I can do as far as a modified Orion...8) I need to know which turrets to remove and the name of the ship....Please E-Mail me .....8)
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Called the GTD Defiance. Take off all of the turrets that don't move by themselves, like the ones on the side.
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Originally posted by StratComm
Yes, you need pathing data for any dockpoint. And there are so few situations where you would actually want those side docks functional that it really isn't worth the trouble.
I thought so. Thanks. I was just practising my newly discovered skill. I found the easy way of creating and editing subsystems and dockpoints using the new ModelView. Is there any easy way of creating paths?
Originally posted by StarGunner
People should read the tech info all the ships at tech FS, the tech is strate from the game, sheesh.
"AP 2/26: We’ve kept the specifics of the start of the T-V War purposefully vague. For future elaboration in add-on disks, sequels, and fiction like this." FS Reference Bible.
Originally posted by Hades
I was thinking about trying to use Segeltuch to take off some of Orions turrets. I think most of the side ones should go. Or, I might just leave it alone.
I've got a simple suggestion, perhaps change some of the textures on the Orion to invisible and put a "dont collide invisible" tag into its table. But you'd have to be careful to open a gaping hole into the side of the ship though, cos that would be downright nutty. :D
Originally posted by Hades
I do ead the tech.
Before the t/v war, we had the Apollo, GTSC Faustus, and GTC Fenris. Not sure abouot the Angel. but I'm sure they had something else instead of the Apollo. But, maybe not.
What about making that Apollo-like bomber fromt the FS1 intro cutscene?
"As the credits stop, the music hushes, then the camera pulls back quickly, revealing the damaged & sputtering thruster of a Terran bomber.","...oh god… gunner is dead… he’s dead!"
Concept Pic http://www.geocities.com/alpha_quadrant_project/GTB_Apollyon.jpg (http://www.geocities.com/alpha_quadrant_project/GTB_Apollyon.jpg)
Copy and paste image into address bar - stupid Geocities.
It's also listed on my Volition concept page for small Terran vessels (http://www.geocities.com/alpha_quadrant_project/terran2.html)
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Originally posted by Hades
Called the GTD Defiance. Take off all of the turrets that don't move by themselves, like the ones on the side.
Umm you mean delete a couple of the BigDaddy Cannons right? Because Iam real sure that the smaller cannons would be there on the ship before the Big ones.....????
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yeah, i made that bomber from the fs1 intro. Its called the GTB Draco. It uses the same .pof as the Apollo, but has a little more hull, and and extra missile bank. It has a lower top speed also. I made the Angel. I have in the Angel's tech description that it was made by the United States Air force in Conjunction with the Eauropean Allies directly before terra was united and the GTA formed.
The Angel has its two primary banks that originate out of the cockpit taken out. It has only the primaries on the wings, and its secondary bank. I couldn't do the engines.
Also, a note of the orion. I might not need a new .pof. but if somebody wants to do one, that would be great. The Combat Federation is beginning mission construction, and i'm no good at this, so while they are working on the Demo, I'm almost free of duty. The Orions huge turrets should be kept. wouldn't an upgrade just add some armor, and a few turrets. Besides, the heavy artillary looks good. Like a destroyer should be, no wimpy Fenris turrets.(The Leviathan will make a VERY limited appearance in this MOD)
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Originally posted by Hades
yeah, i made that bomber from the fs1 intro. Its called the GTB Draco. It uses the same .pof as the Apollo, but has a little more hull, and and extra missile bank. It has a lower top speed also. I made the Angel.
You haven't made the bomber or the Angel, you've just modified the Apollo and the Valkyrie. The bomber has many differences other than just stats.
The Angel was designated GTF, so it must be GTA. Although, the Seth was originally PVF, but in FS2 it had been changed to GVF of course. So I don't really have grounds to state that...
Has anyone actually made this bomber model? I heard that someone (maybe Venom) made the Angel.
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yes, that's correct. I modified the valkyrie and the Apollo. If you didn't figure that out then you are pretty stupid. I modified them. Made a weapon called the Light Shell for the Draco. Supposed to be a modified tank shell. If anybody can find a link, or just the site, on which the Angel is found. I would be greatful. I can't do anything outside of tables, and what's in the Modelview program. If anybody knows exactly where to find an Apollo bomber vairient, please let me know.
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I have recieved information that told me that some people think that my last post called Pegasus stupid. This wasn't intentianal, and I apologize. I thought it rather snappy (late at night) that you came in and started saying that I didn't nake anything, I just modified tables. that is what I did, but I was in a bad mood, and it was late ar night. I realized the next day, that my previous post was a little on the bragging side.
Sorry, I took some very good constructive criticism the wrong way. This is one of my faults, but I'll try to stop this in the future.
Sorry pegasus!!!:sigh:
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Thankyou for your apology. I wasn't saying it as a bad thing. In the past I hated downloading 'new' ships (as they were called) but they were only table modifications. Just call them modified stat ships or something. But you can call the weapons new though. Well... old, but new. I've gone cross-eyed...
I like the sound of this campaign though. It's about time someone made a campaign of this timeline seeing as that's why Volition kept the details so breif.
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I share your pain. I always hate downloading just table modifications. And I never download reskins anymore.
And I understand your post (the one i got mad at). it brings up valid points. I didn't 'make" a new ship. I just "made" a new table entrie, and edited the .pof.
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Originally posted by Hades
and edited the .pof.
What did you edit? Subsystems?
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yeah, I took away one of the primarys sets on the Valkyrie, and added a bank to the Apollo for the Draco. I think I need a new .pof for the Draco, and it will be called the GTB Apolloyon, that was the name in the concept art. Anyone willing to do a model, PM me. I'll give you a screenshot from the fs1 cutscene if you need it, it will show the ships in detail. if this is somehow illegal due to copyright or something tell me so.
I also added reactor and cockpit subsystems. the plan was for when the reactor was destroyed, a sexp would detroy the ship, When the cokpit was destroyed, the same thing happened (if the pilot was dead, the ship would blow up). This didn't work
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Originally posted by Hades
...and it will be called the GTB Apolloyon, that was the name in the concept art.
That concept art naming was just made up by me using the various greek/egyption/hindu god names. A lot of the ships on the concept (www.geocities.com/alpha_quadrant_project/concept.html) page weren't named by :v:, so that's why I decided to name them. But I would love for you to name them this way.
Several people have named their models using the names I supplied such as Woomeister (GTB Notus) and Venom (Ennead - I think I named that).
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Originally posted by Pegasus V
That and Venom (Ennead - I think I named that).
Nope, I did, but I made the model before you did the database, when I do a model from a :v: concept pic now, I use your names.
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Do you think we could do a reskin? None of that crappy stuff, I mean add missile bays where the primary banks are, and mess around with it little. It would still lok the same.
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well, I've made that angel:
(http://lancelot.legendjsm.net/mellis/venompics/angelscout.jpg)
it's just a modified valkyrie, but after all, the valkyrie is just a modified angel right? (ok, that's a bit flawed, but you get what i mean I hope :p ).
I think someone has the pof, woomeister or styxx maybe. If someone has it, he can post it here for d/l, I have no pb with that ( it only has thruster flames btw, no lods and no debris, and i've done no pof data, it probably just has gun and missile points )
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If anybody has that .pof, I'll have it (Please!!!). if its skinned, that's even better, but if its not. I'm desperate enough to try and skin it. Even though I don't know exactly how.
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Originally posted by Hades
If anybody has that .pof, I'll have it (Please!!!). if its skinned, that's even better, but if its not. I'm desperate enough to try and skin it. Even though I don't know exactly how.
it's just how it looks like on that pic.
Otherwise, wait two more weeks, then I'm back home and I'll see if I still have it on my HD.
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That nose... just... doesn't look right. P'raps you could angle it down some, or replace the entire cockpit with something more Hercules or Loki inspired?
I like the rest of the skin, though. The recoloration is nice.
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I kind of like the nose. There is nothing exactly like it in either game. keep it
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I know what it is: it's too long. Shrink the neck and it should look fine. I still say you should bend the nose down a notch.
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nope, it'll stay as it is, coz it's done, you don't think I'm wanna make it again? :p
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Originally posted by venom2506
nope, it'll stay as it is, coz it's done, you don't think I'm wanna make it again? :p
I think it looks perfect. This is how I would imagine a scout fighter. Great job Venom!
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I think the black part should be taken off, but it does look more, older like. I like it. I want it. (How many times have i asked this. I'm still being patient).
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I had an idea a while back that the first fighters used by the GTA should be called the "Alpha class"
This new class of short range highly manueverable ship could deliver ordinance or fire direct lasers on a target...
They became so popular that every outpost carried wings of these "alphas" Command might say launch a wing of Alphas to destroy them or send in Alpha wing... More specialized versions became available later like the bombers nicknamed Beta's and so forth...maybe you could use this idea??
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Perhaps the earliest fighters of the Great War were similar to the ones of today.
eg: No plasma pulse type primary weapons. A forward firing chaingun primary and a couple of missiles tucked under the wing.
Plus, perhaps they need fuel (ala Homeworld), so if a fighter is in an area for an extended period of time, it would need to refuel. That might be where the first support ships originated from.
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yes, that Alpha fighter idea is a good one. Unfortunetely, I'm doing the Great War, not the pre Great War. I might do the outbreak of the war, that way we get to use older fighters, but we still get some action against the Vasudans.
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someone was though, weren't they?
also, is the angel availible for download? If not why?
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If a pre-Great war campaign would interest more people, I would be willing to do it (With some modeling of course). Just keep in mind, the farther back we go, the more new ships we need. if we do a pre Great War campaign, we might need a new primary, replace the ML-16. Maybe a Vulcan?
We could have no primary slots, just secondaries. The Vulcan, and maybe a few missiles, that would be cool. once that Angel is on my drive, I'll start work. Anybody want to help? I don't need mission desingers yet, if you really need a mission job, go talk to Shadow Wolf IH about the Combat federation, its going really well.
Anybody got some more ideas that we need? We could ask the source code guys to let us have missile under the wings. This would be good for Robotech, and Babylon five also.
I will probably make a Vulcan that is primary, that way you can't put a Vulcan in the missile bank, it would look stupid.
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I would like to see that campaign. I'll also help you were I can. But ITHOV comes first. And if you want to get a hosted site for this, do it quick. :yes:
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Originally posted by Pegasus V
That concept art naming was just made up by me using the various greek/egyption/hindu god names. A lot of the ships on the concept (www.geocities.com/alpha_quadrant_project/concept.html) page weren't named by :v:, so that's why I decided to name them. But I would love for you to name them this way.
Several people have named their models using the names I supplied such as Woomeister (GTB Notus) and Venom (Ennead - I think I named that).
I made the Boanerges concept model, actually. It's (very dark and blurry) picci is on the Reciprocity site. Posted images ages ago, although the maps are a bit crap compared to the one I just finsihed. (of course, that took the best part of 2 weeks to draw......)
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Originally posted by aldo_14
I made the Boanerges concept model, actually. It's (very dark and blurry) picci is on the Reciprocity site. Posted images ages ago, although the maps are a bit crap compared to the one I just finsihed. (of course, that took the best part of 2 weeks to draw......)
Two weaks? I can draw up 20 ships in that time and with good skill to. I like too draw ships, cool reaces, and sorwds. ;7
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Originally posted by StarGunner
Two weaks? I can draw up 20 ships in that time and with good skill to. I like too draw ships, cool reaces, and sorwds. ;7
Um... 2 weeks to draw the map/s.
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Any part time help would be appreciated. I think this could be a secondary project, anything that's in progress will come first.
I could really use some people to make the GTB Apolloyon, and GTB Andromeda. Some people to make other miscellaneous things as they feel fit would be cool.
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maybe some alphas, and betas were left over, you could use those...
Some one made an awesome render of a Prototype Apollo ship, i recommend using that as a early GW fighter, as for old primaries, wouldnt it be safe to assume there were 15 lasers created before the ML 16?
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Originally posted by Red5
Some one made an awesome render of a Prototype Apollo ship, i recommend using that as a early GW fighter, as for old primaries, wouldnt it be safe to assume there were 15 lasers created before the ML 16?
did the USA made 116 different fighters before the F117? :D
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I always thought the ML-16 was a take-off of the M-16. It stood for Machine Laser-16. 16 might have been the caliber, but I'm not sure. I already have the ML-Pulse Laser. It was the first. That is the main weapon, I have the Vulcan, a capship version, and artillary also. lasers were not common.
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We should quickly wip up a site, and get hosted with a forum. That should help move that along. I think that we can do this quite well.
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Right. Who wants in? Everybody and anybody who can MOD, write missions, or just has good ideas can join. I need someone to design the website, as I'm no good at web design, but is it possible to get a forum without a site?
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I'm definately in. I can wip up a basic site, as long as someone else can take over. They may host us aslong as we get the new site up quickly. Anyone else?
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The site is up at http://tvwarproject.dreamstation.com (http://tvwarproject.dreamstation.com) I'll go get hosting. It is rather empty, but we've been operating for an hour, so don't whine.
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I'll of course take over, but thanx for the site Thor.
So far we've got Me, and Thor. Any other takers. I already have a ai table ready, as well as some ships and weapons.
ai includes terran fighter, vasudan fighters, stuff like that. the ai still isn't THAT great, but its better now. Same on all skill levels though.
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Originally posted by Hades
...Any other takers?...
May I be of assistance?
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Absolutely. Just repost in the othe T-V war thread.
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The 16 in ML-16 I believe stands for the fact that the sixteenth prototype of the weapon was the one that worked the best, and so was the one that was ultimately sent out to the GTA. I'm not sure if this is canon or not, as I'm basing it off a half remembered, possibly fan written thing about there being 6 previous lab only versions of the Subach.
Wit reagrds to weapons, I don't think lasers would be all that uncommon. The TV War started in 2321, and while they obviously wouldn't have FS2 levelsof tech, that's still over three hundred years into the future, and with the rate of the advancement of weapons technology, I'd not be afraid to use lasers, even in the TV war.
Also, on the variety of ships, I definitely think this should be severely curtailed. Humans had been in subspace for a very short time when the TV war began, and prior to subspace it still would have taken several years for a ship to get even as far as Mars(assuming they haven't found some new means of propulsion that is, even so, it still would have been several months at the very least). Space travel just wasn't practical, and so there wouldn't be a lot of non government ships around. Just keep it simple, for the sake of logic if nothing else.
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Good Points.
However, I would tend to think that the GTA had at least one more cap ship than the three we know about. If we did, we have a very limeted number of Orions, the only ship with a hangar of anysorts. that means there are limted fighters. So it makes sense that there is some sort of ship that fits inbetween that acts as a carrier. And Remember, that these are proposed ships. We don't have to include them all.
Thanks for the imput
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No worries. I've been holding out for a Pre Great War campaign for awhile now, really hoping someone would do one. Now that it's starting to look possible, I just want to see that it's done as well as it possily can be.
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I would think these player ships should be included.
Fighter-Apollo
Fighter/Intercepter-Angel
Bomber-Pleides
Bomber-Hydra
I said that the Angel was a fighter because the Loki scout fighter was originally a regular fighter, so maybe near the commission of the Valkyrie, the Angel was a scout fighter.