Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Erebus Alpha on July 08, 2016, 03:12:47 pm
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Is there a way to make "puncture" flagged weapons not do 75% less hull damage by default? Is there a way to make beams properly obey $Armor Factor, $Shield Factor, and $Subsystem Factor? I'm trying to build a fighter-mounted beam cannon that melts subsystems with intense EMP.
I thought I saw these options once in the modding wiki, but I cannot seem to find them now.
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Is there a way to make "puncture" flagged weapons not do 75% less hull damage by default?
No; you'll have to compensate for the damage reduction.
Is there a way to make beams properly obey $Armor Factor, $Shield Factor, and $Subsystem Factor?
You want "$Beams Use Damage Factors: (http://hard-light.net/wiki/index.php/Game_settings.tbl#.24Beams_Use_Damage_Factors:)" in the game_settings.tbl.