Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 18, 2016, 05:39:45 am
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Here is the nightly for Windows on 18 Jul 2016 - Revision e1042da
Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 123
Group: AVX
fso_AVX_20160718_e1042da.7z (http://swc.fs2downloads.com/builds/WIN/fso_AVX_20160718_e1042da.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_AVX_20160718_e1042da.md5)
Group: SSE
fso_SSE_20160718_e1042da.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20160718_e1042da.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20160718_e1042da.md5)
Group: Standard
fso_Standard_20160718_e1042da.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20160718_e1042da.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20160718_e1042da.md5)
Group: NO-SSE
fso_NO-SSE_20160718_e1042da.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20160718_e1042da.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20160718_e1042da.md5)
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commit 426a25e
Author: SamuelCho <Sun Jul 17 19:34:51 2016 -0700>
Commit: SamuelCho <Sun Jul 17 19:34:51 2016 -0700>
Remove alpha channel check in opengl_aabitmap_ex_internal since it's breaking 32-bit aabitmaps.
code/graphics/gropengldraw.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit 0e653bf
Author: asarium <Sun Jul 17 18:27:54 2016 +0200>
Commit: asarium <Sun Jul 17 18:27:54 2016 +0200>
Add documentation
code/osapi/osapi.h | 9 +++++++++
1 file changed, 9 insertions(+)
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commit 05dda73
Author: asarium <Sun Jul 17 18:20:56 2016 +0200>
Commit: asarium <Sun Jul 17 18:20:56 2016 +0200>
Only process events that belong to the main window
code/io/key.cpp | 8 ++++++++
code/io/mouse.cpp | 12 ++++++++++++
code/osapi/osapi.cpp | 29 ++++++++++++++++++++++++++++-
code/osapi/osapi.h | 2 ++
4 files changed, 50 insertions(+), 1 deletion(-)
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commit 4bd9c45
Author: niffiwan <Fri Jul 15 20:37:48 2016 +1000>
Commit: niffiwan <Sun Jul 17 13:48:49 2016 +1000>
End apngs by frame count as well as time
code/graphics/generic.cpp | 31 +++++++++++++++++++------------
1 file changed, 19 insertions(+), 12 deletions(-)
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This is the first build which uses the new SDL2 code. The nightly builds currently don't include the SDL DLL so you need to download it from here (https://github.com/scp-fs2open/fs2open.github.com/raw/master/libsdl/lib/x86/SDL2.dll) and place that file in your FreeSpace root directory.
For optimal experience you should use the newest launcher (http://www.hard-light.net/forums/index.php?topic=89162.msg1816355#msg1816355) which has proper support for the new features present in these builds.
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Issue solved before I even had a chance to post about it :lol:. Cheers for letting us know m!m.
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So, this build and the unannounced July 17 build both don't work properly for me. First, the FRED builds break immediately, with "Fred 2 Open has stopped working" message. The Problem signature in the details tab calls the event name "BEX", whatever any of that means. As for the FSO builds, they work, except that it refuses to accept control inputs from my flight stick. It accepts mouse input for directional control, but that's it.
The last builds that work for me are from the 14th.
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So, this build and the unannounced July 17 build both don't work properly for me. First, the FRED builds break immediately, with "Fred 2 Open has stopped working" message. The Problem signature in the details tab calls the event name "BEX", whatever any of that means.
I haven't done any testing with FRED since the SDL2 merge, so I'll take a look.
As for the FSO builds, they work, except that it refuses to accept control inputs from my flight stick. It accepts mouse input for directional control, but that's it.
The next set of nightly builds will have this issue fixed.
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Thanks.