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Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: crizza on August 05, 2016, 11:14:58 am

Title: Always outnumbered, never outgunned.
Post by: crizza on August 05, 2016, 11:14:58 am
The year is 2365, for seven years the GTVA has united Terrans and Vasudans in peace.
At RNI shipyards situated in Laramis II, the last Aeolus-class cruiser has finished construction.
It's orders: Join the 6th fleet at Polaris, under command of the enigmatic Admiral Aken Bosch.
You Captain have been chosen to take command of the GTC Malta, can you live up to her motto?
Fide usque ad mortem!


Always outnumbered, never outgunned follows the story of the GTC Malta, the rugged little cruiser defending the Bastion and convoys in Capella.
Currently I'm planning six missions, all centred around the Malta.

What do I need to learn? Making myself familiar with the capship script, digging up backround .pofs for Laramis II, Polaris and at the very least Regulus (I currently have a storyboar for six missions).

I also need to look into BP, namely the conversations and how they affect gameplay.

Without further talking, the cast:

Leading role: GTC Malta
The grey emminence: NTF Iceni
The antagonist: NTD Repulse
The henchman: NTCv Belisarius

Supporting roles:
GTCv Chevalier
GVC Isfahan

Guest appearance:
GVD Psamtik
GTD Phoenicia

Currently I'm working at Amazon, so I have much time to think and with my new GPU being integrated in my gaming rig tomorrow, I thought, why not?
At best I create a small campaign, starring an in my eyes neglected ship with unique abilities, at worst, this thread will simply disappear.
While running around at work and gathering articles, I usually stop for a few minutes and scribble down notes concerning the story.
I have rudimentary FREDing skills, I cannot script a damn, but I think I have passion, so I'll start by piecing together a single demo mission from the six I have envisioned.
Title: Re: Always outnumbered, never outgunned.
Post by: General Battuta on August 05, 2016, 12:59:14 pm
This sounds awesome!
Title: Re: Always outnumbered, never outgunned.
Post by: Black Wolf on August 05, 2016, 04:02:09 pm
Six missions is a perfect number for a one person campaign, good luck!
Title: Re: Always outnumbered, never outgunned.
Post by: niffiwan on August 05, 2016, 05:39:32 pm
Sounds great, a small capship command campaign flying a cruiser is something that I've been vaguely thinking about doing as well.  Looking forward to seeing what you come up with!
Title: Re: Always outnumbered, never outgunned.
Post by: crizza on August 07, 2016, 02:48:32 pm
So, my storyboards progresses just fine, but I have some questions:
Starting with the FS2 campaign new technology is introduced step by step. Does that mean, that I'm stuck with FS1 assets? :D
On the other hand I love the Apollo and with the bomber variant being realized right now, they could serve as the first scrappy enemies the Malta encounters.

About backrounds, how are you choosing them, I hoped that skyboxes would be avaiable, but I guess not...
Then there is the point of civilian installations, currently I favor the Whitehall as RNI shipyard.