Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Klasa on August 06, 2016, 09:12:28 pm

Title: Shrouding the Light - Intruder
Post by: Klasa on August 06, 2016, 09:12:28 pm
Hi, not sure quite where to direct this question, so I figured I'd just put it here, but anyways, as I was playing through this mission I reached the point where three cruisers show up and decided I would attempt to disable them so I could kill all three. I tasked my Alpha wing to disable one while I went after the other two, though they ended up letting it escape. However, I managed to disable the others, but I seemed to  end up getting myself stuck to a point where I had to quit the mission. For whatever reason, the Ridolfi apparently can't be killed and becomes invincible at a certain percentage, but as I had already disabled it I was stuck with it there and left with no choice but to quit.

So mainly, I was just wondering if you're supposed to let the cruisers escape then and if you can't kill them all?
Title: Re: Shrouding the Light - Intruder
Post by: Mito [PL] on August 07, 2016, 07:43:56 am
If it is the node blockade mission and you are hunting Terran rebels - yeah, they should escape. Reinforcements from Terrans will come through the node as soon as rebels depart.
Title: Re: Shrouding the Light - Intruder
Post by: CT27 on August 07, 2016, 12:19:05 pm
The Throckmorton has to escape.