Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on July 13, 2001, 02:16:00 pm
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This is my first attempt at a Vasudan capship, very loosely based on the Typhon model. It performs a similar role to the Vilvakis model on another thread - i.e. as a mini carrier with comparitively weak anti-capital ship weaponry.
This will probably[/b[ be the final texture job for the main hull, obviosuly no turrets yet, depending on the response I get here.
Length rougly 900m, 18-22 turrets.
(http://homepage.ntlworld.com/g.white19/pachet1.jpeg)
(http://homepage.ntlworld.com/g.white19/pachet2.jpeg)
(http://homepage.ntlworld.com/g.white19/pachet3.jpeg)
(http://homepage.ntlworld.com/g.white19/pachet4.jpeg)
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It's cool, but I should make the shape more rounded
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Originally posted by venom2506:
It's cool, but I should make the shape more rounded
Thats a good point, and if you can give it Vas a Turrets than I would say your in good hands.
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The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.
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Originally posted by venom2506:
It's cool, but I should make the shape more rounded
I've got a few spare polys, so where do you think it needs it most?
To be honest, I'm not too familiar with Vasudan design....
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I dunno what is missing, but it looks like it needs something poking out of it...
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Originally posted by Snipes:
I dunno what is missing, but it looks like it needs something poking out of it...
that's exactly what I thought when I was making it....
I tried adding spikes at the rear, but it looked pretty bad (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) . Poly count is roughly 300-odd, so I have another 50-100 i can add if i want to use it. On the plus side, I think the overhead view looks fine.
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Originally posted by Snipes:
I dunno what is missing, but it looks like it needs something poking out of it...
what it needs is to be smooth out on the top and botum and a little on the sides.
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Originally posted by StarGunner:
what it needs is to be smooth out on the top and botum and a little on the sides.
Nah, the main flat bits are for the turrets (which reminds me, i need a piccy of a Vasudan 2-parter turret) - plus there's poly count problems with smoothing out too much. The main frontal seciton - the fighter bay exit - took almost as much polys as the whole other part of the ship to make. I 'bumped' the centre up deliberately to try and add a bit of visual variety. I'm not sure if it actually helped, but at least it's pretty close to my concept pictures.
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Originally posted by aldo_14:
that's exactly what I thought when I was making it....
I tried adding spikes at the rear, but it looked pretty bad (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) . Poly count is roughly 300-odd, so I have another 50-100 i can add if i want to use it. On the plus side, I think the overhead view looks fine.
? 50-100? damn my last capships gots 950 polys, 2500 with the turrets (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
ok, first, make the flanks more rounded, especially the big back "triangle".
Something pocking out... What about a kind of deck, but coming from under the ship? I would say pumping out from the 1rst third of the ship (front).
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Originally posted by venom2506:
Originally posted by aldo_14:
that's exactly what I thought when I was making it....
I tried adding spikes at the rear, but it looked pretty bad (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) . Poly count is roughly 300-odd, so I have another 50-100 i can add if i want to use it. On the plus side, I think the overhead view looks fine.
? 50-100? damn my last capships gots 950 polys, 2500 with the turrets (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
ok, first, make the flanks more rounded, especially the big back "triangle".
Something pocking out... What about a kind of deck, but coming from under the ship? I would say pumping out from the 1rst third of the ship (front).[/B]
Well, i have to triangulate it, so i try and keep the hull at 400-500 polys as a rule.
Yeah, maybe an F.D just after the fighterbay.... i don't really want to change the overhead design though (well, maybe a wee tweak), because I'm really happy with how that's turned out. I do need to try and add a sort of 'dip' at the back though, where the big engines are.
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Hmm....
I agree that the end needs to be rounded out a bit more, but for something extra/sticking out... I'm thinking something like a pair of fins on the tail end ... kinda like on old WWII bombers (ref ("http://www.3dap.com/hlp/freespace/vbombs.jpg"), ref ("http://www.brooksart.com/Valor.html")).
As for the texture... I think from the top view it looks too repetitious... or is it just me?
But other than that I think it's looking real nice... and I really like that hammerhead shark look it's kinda got in the front! I'd say extend those out some more to really give it a hammerhead look. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Joe.
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Originally posted by joek:
Hmm....
I agree that the end needs to be rounded out a bit more, but for something extra/sticking out... I'm thinking something like a pair of fins on the tail end ... kinda like on old WWII bombers (ref ("http://www.3dap.com/hlp/freespace/vbombs.jpg"), ref ("http://www.brooksart.com/Valor.html")).
As for the texture... I think from the top view it looks too repetitious... or is it just me?
But other than that I think it's looking real nice... and I really like that hammerhead shark look it's kinda got in the front! I'd say extend those out some more to really give it a hammerhead look. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Joe.
apparently I have a bad habit of usiong too many texture reps - but you are right, it could use more detialed / varied textures on top.
I might add a fin-type structure in the middle, a sort of larger flight deck to one I want on the front.... but the hammerhead design is going to be used on a new fighter, so I think I'll leave the front as it is.
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That is a really nice design. I agree that it needs some smoothing, but honestly I don't know if needs any other 'bits' sticking out. Vasudan caps, especially newer ones, tend to have really clean, smooth curves, so I don't know if you should really waste any polys on adding more extrusions, just smooth out the lines it already has and it'll be beautiful.
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From what I can see, you have the same problem as I did with the GVCa Amaunet - the sides of the ship are completely vertical. Look at the Hatshepsut, look at the Sobek (don't look at the Amaunet, cause I never changed it... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) ) and pay attention to the sides - there are not really any polys that are oriented vertically.
I'd change it by taking the middle bulge and pulling up the ends, like upswept wings - a shallow V shape from in front. Then take either the front or the back section and do the same in the other direction, droop them down.
It does have promise, though... I like the idea of it being based loosely on the Typhon.... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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my polycounts are always from triangulated models.
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Looks cool (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Great job! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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^ Updated the pics abopve with the new model...
I've done some minor smoothing on the sides / top / bottom, added in a second engine pylon thingie at the front, added a new vent thing at the back (piccy 4), and revamped the textures. Barring some texture tweaking, this should be the final version.
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i think the bit at the back near the engines shuld have a bridge a bit like a ferry or summit that would look way more like a carrier then
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Originally posted by The Avenger:
i think the bit at the back near the engines shuld have a bridge a bit like a ferry or summit that would look way more like a carrier then
It's a corvette though - it's just armed an equipped towards more of a carrier role than a gunship role. They'll only be a few VSlashs or something on it, mainly Flak and AAAf turrets.
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I agree- what it needs is a bit more vertical feature. Not spikes, I don't think- keep it Vasudan. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) I'd try a large hump or a thick fin on the top, or maybe two symmetric on the X-axis.
Another great model though... excellent work. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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it looks great as it is, it just needs something in the back and maybe make the fighterbay a bit more rounded.
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yup (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
and flip the maps on one of the sides (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) that's easy and will make the ship look better in on click (well, if TS allows you to make this in one click of course...)
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The back end is a little too small (thin), I agree. Plump the engines a bit, perhaps? I really like the overall layout of the ship, otherwise. It's like a hammerhead shark, really. Fits the Vasudan ship design nicely.
I really like the use of the Volition textures. Maybe a little editing to smooth out the color scheme would help (that green Terran texture on the sides could get a little more brownish/purpler to fit with the rest of it). Flipping one side's texture map would definitely help (great suggestion there, venom). I'd also increase the density on the texture map as well. The scales look a little, well, big for a capital ship.
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ok, I'm not sure about this, but hell, that's just an idea so: maybe I would colorize the maps of the engines and the fighter bay to make them green'ish? I would try to have the same feeling than we have in the psamtik mainhall.
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I think that you should drop the Hecate textures, and pout some Typhon ones there then it would look good to me. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.
[This message has been edited by StarGunner (edited 07-15-2001).]
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Aldo, that ship looks great (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) Very Vasudanish (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) although you could make it more twisted horizontaly like the Hatshepsut, and like all the other people said, add something vertical...
Love it! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Some of the textures I do not believe look as good as they could.
Namely the side Hecate textures could use a slight amount of more tiling to avoid stretching, and their RGB colors tinted to match the hull better.
The fighterbay textures being white and over-tiled look rather poor. Look at Dark's textures on the PVI Karnak as well as the Typhon for the regions around the fighterbays.
Line the sides with a glowing blue light strip (or green to better match the rest of the ship) and the main "floor" should have a look similar to the Orion's deck.
Also, the region on the top infront of the engines would look better with the black Vasudan textures. (i.e. the wire-like look)
The engines themselves should be greyscaled and made so that the edges better match the inner textures.
On the shape? I'd slant the ship like the following, but with less of an angle:
______
xxxxxx\___ (note: ignore the 'x's)
The back section should have some sort of bridge tower, though more of a "lump" with a window strip like on the Aten.
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[This message has been edited by Ace (edited 07-15-2001).]
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Well, the prob is that I can't change the model significantly, as the poly count would be too highg to convert - I can try to move the rear down, and see what it looks like, though.
I'll se what I can do to improve the texturing, possibly make some new maps for it. At the mo I'm concentrating on another model, so I'll prob. leave this model for a wee bit.
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Well I think it looks just fine. Rather than ditching this design completely, maybe copy it, alter around as suggested (I don't think you should make it too much like a Hatshepsut, though - loses its originality), and then possibly release it as a Mk2 to this ship. I just don't think that this model deserves to be thrown out the door. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Setekh:
Well I think it looks just fine. Rather than ditching this design completely, maybe copy it, alter around as suggested (I don't think you should make it too much like a Hatshepsut, though - loses its originality), and then possibly release it as a Mk2 to this ship. I just don't think that this model deserves to be thrown out the door. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Well, I'm not dumping it as such - I actually love this model (like the fighterbay). I'm just switching back to finishing the the Terran ships (Gargana bomber, Warlock, etc).