Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Jadehawk on August 18, 2016, 07:38:44 pm
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OK, Happy Friday folks! :)
As requested, Here is a start on updating something I never considered! I thought it was a butt ugly design to begin with...but after spending time with it, I'm starting to like what I did so far. :D
By all means, if anyone wishes to comment, please do so :) Again, IT'S JUST A START!
https://p3d.in/CTiCU
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Not a bad start. Try to add some more curvatures to it. It is, at least, vasudan :P. Segmented, smoothy elements would look great on it. Look at [for example] Seraphis. See how hull elements are arranged.
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Good start on the model, though it looks like a gigantic target profile unless it's going to be smaller than it looks. Heavy assault?
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Thanks fellas, to be honest, I really don't know much about this ship. Yes read the Wiki on it, but then again, it's not much to go on. I don't even know how well it preformed in FS2. Looking at the original, I'm thinking it's a Medium to Heavy type? My example is somewhat a Medium size. Please let me know if I'm on the wrong track.
I know the so called "Plates" are not good examples of Vasuden way of doing things, but I'll get to that soon enough as I have multiple copies of progress from the original.
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This ship wasn't in FS2, it's a fan-made design.
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So this is a Sunday night update. Some more progress:
https://p3d.in/Q6eGR
Comment away folks!
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I like it. Is the cockpit shape final?
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Much better. Add some polys to main segment. It started to look very vasudan :yes:
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Thanks fellas :) Cockpit is not final. that's the first initial design and may try something different unless everyone likes this shape?
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You've already changed it :lol:
Woukd you consider the sekhmet bomber cockpit as inspiration?
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You know I generally like the look of faceted ships but in this case I think you really should smooth out some of the lines some more.
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Better and better. I can already imagine how I'm hitting its rear with a Prometheus salvo from ~800m.
But when I look at the original one, I can feel a Hercules vibe in it - perhaps I could suggest exploring this, having it to resemble the Herc II a bit? Like getting the engine pods a bit closer together. And... These gunmounts look like having the same problem as Horus and Thoth are having. Perhaps moving them a bit closer?
I'm not sure whether my propositions here are blasphemy or not.
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Some more work. Keep in mind, I have saved several stages and this stage I did some smoothing. I can go backwards if this is not acceptable. I looked at most of the Freespace 2 Vasuden fighter and Bomber cockpits and noticed not two are the same. So I went with this one. I think I'll enlarge the missile tubes as well later on.
https://p3d.in/RHRBi
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Well OK, maybe this would look better? Also, Cockpit installed.
https://p3d.in/K9sUR
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Would anyone agree with me if I suggested shortening the ventral engine strut?
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I see what you mean and I agree with it, although I do believe fervently in trusting the main artist's intuitions. Design by comittee is the worst.
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I'll look into shortening the strut. It's the same as the original and I DID feel it might look better. We'll see soon
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UPDATE:
I shortened the "strut" thingy some and it does look a bit better. Currently, I may fall backward a bit as I tried some smoothing (yeah I know some say it's a NO-NO) Just to see if I can make it somewhat smoother. I may just end up doing it a bit different without the smoothing function as the original was not smoothed. I'll post a new model later tonight when I get home.
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And after 2 days..ahem! Here is the update.
I tried and tried to smooth the hull out as I felt it was a good idea. But the model is made in a way it's just not workable with too much work. I would have to start over from scratch to get something really good. So I stuck with the basic design and tried to improve it.
https://p3d.in/df99K