https://www.instagram.com/p/BJn9lkShhL6/
https://www.instagram.com/p/BJn9lkShhL6/
https://reddit.com/r/submechanophobia
Unsure how meta we're getting or if you actually discovered this, but you use the scanner on the safes to get cool stuff like submarines and reactors for your bases.
You better crash research Magnetic Ion Armor cuz this might be going somewhere terrifying and deep.
Since you are apparently fighting mini Kaiju in the deep have you taken the opportunity to name your Chibi Jaeger?
I'm really enjoying this thread, and now I want to play this game. It looks like what No Man's Sky should have been, but all on one planet.
I'm really enjoying this thread, and now I want to play this game. It looks like what No Man's Sky should have been, but all on one planet.
It is nothing like No Man's Sky. :wtf:
Hey everyone.
We think we now have a fix for this issue. It will be present in Subnautica Build 38363 and above on the Experimental Branch on Steam. If you could check it out when it arrives (a few hours after this post) that would be very helpful.
Thanks for your patience! If you want to know what it looked like trying to fix this issue, @Max (http://forums.unknownworlds.com/profile/Max) gave this helpful picture:Hidden Text: Show
You can scan the big balls, try doing it from the top (unless you're on an older version than me that doesn't have that yet?).
I suggest making an effort to find the nuclear reactor fragments. One is worth 500 energy and charges one point every second or so. I made the effort and built two, so now solar panels are very much unneeded for the main base and ensures successful expansion. And they really don't take much to build, and neither do the reactor rods.
(http://ih1.redbubble.net/image.63818685.1420/sticker,220x200-pad,220x200,ffffff.u1.jpg)
I've only seen that bug when I was in the Cyclops, so that's definitely odd.
Make sure you've got plenty of power cells for the Cyclops, though. That thing is power-hungry as all hell. The power efficiency upgrade module apparently boosts efficiency to 400% but you can't tell.
Also, amusingly, your base has a similar layout to mine.
The Cyclops disappearing bug has been fixed, be sure you've updated Subnautica.
I'm actually posting about a week slow,
Trying to find the last couple of wrecks I haven't hit yet. Dunes is not going well, though not because of Reapers. (Because I can't find the thing.) Maybe I should go for the second Grand Reef wreck instead.
Upgrade depth on Seamoth, pack a bunch of Power Cells in the Storage, profit?