Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 13, 2016, 03:18:52 am

Title: Nightly: 13 September 2016 - Revision ae7bb81
Post by: SirKnightly on September 13, 2016, 03:18:52 am
Here is the nightly for 13 September 2016 - Revision ae7bb81


Group: Linux
nightly_20160913_ae7bb81-builds-Linux.tar.gz (https://dl.bintray.com/scp-fs2open/FSO/nightly_20160913_ae7bb81-builds-Linux.tar.gz)
SHA1: 33dd725f4319586dc434171842792ef3f401ca82


Group: MacOSX
nightly_20160913_ae7bb81-builds-MacOSX.tar.gz (https://dl.bintray.com/scp-fs2open/FSO/nightly_20160913_ae7bb81-builds-MacOSX.tar.gz)
SHA1: f872d37b9b730e757787bee86946e0f0f3a71fb9


Group: Win64
nightly_20160913_ae7bb81-builds-Win64.zip (https://dl.bintray.com/scp-fs2open/FSO/nightly_20160913_ae7bb81-builds-Win64.zip)
SHA1: a3bd8d600dd37e11825b9baea23fe20dec93b1ec


Code: [Select]
------------------------------------------------------------------------
commit ceda6a9
Author: asarium <Mon Sep 12 17:57:34 2016 +0200>
Commit: asarium <Mon Sep 12 17:57:34 2016 +0200>

    Fix dependency on VSRUNTIME DLL
 lib/oggvorbis/lib/x64/libogg.dll        | Bin 24576 -> 372736 bytes
 lib/oggvorbis/lib/x64/libogg.lib        | Bin 14516 -> 14516 bytes
 lib/oggvorbis/lib/x64/libtheora.dll     | Bin 208896 -> 495616 bytes
 lib/oggvorbis/lib/x64/libtheora.lib     | Bin 10670 -> 10670 bytes
 lib/oggvorbis/lib/x64/libvorbis.dll     | Bin 743424 -> 849408 bytes
 lib/oggvorbis/lib/x64/libvorbis.lib     | Bin 12148 -> 12148 bytes
 lib/oggvorbis/lib/x64/libvorbisfile.dll | Bin 37376 -> 127488 bytes
 lib/oggvorbis/lib/x64/libvorbisfile.lib | Bin 8464 -> 8464 bytes
 8 files changed, 0 insertions(+), 0 deletions(-)

------------------------------------------------------------------------
commit 6fb9042
Author: Risto Toijala <Mon Sep 12 14:05:35 2016 +0300>
Commit: Risto Toijala <Mon Sep 12 14:05:35 2016 +0300>

    Add unit test for wrong order in intel entry.
 test/src/menuui/test_intel_parse.cpp               | 11 ++++++++
 .../wrong_order/data/tables/species.tbl            | 29 ++++++++++++++++++++++
 2 files changed, 40 insertions(+)

------------------------------------------------------------------------
commit 8bb14d1
Author: Risto Toijala <Mon Sep 12 13:13:51 2016 +0300>
Commit: Risto Toijala <Mon Sep 12 13:13:51 2016 +0300>

    Uncomment now working test for missing $end_multi_text
 test/src/menuui/test_intel_parse.cpp                               | 7 +------
 .../intel_parse/missing_end_multi_text/data/tables/species.tbl     | 2 +-
 2 files changed, 2 insertions(+), 7 deletions(-)
Title: Re: Nightly: 13 September 2016 - Revision ae7bb81
Post by: Megatog615 on September 13, 2016, 10:10:50 pm
The final mission of FS2 seems to cause this revision to segfault on Linux for me.
Title: Re: Nightly: 13 September 2016 - Revision ae7bb81
Post by: niffiwan on September 13, 2016, 10:16:11 pm
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.

Could you also describe where in the mission the segfault occurs?
Title: Re: Nightly: 13 September 2016 - Revision ae7bb81
Post by: Cobra on September 13, 2016, 10:40:39 pm
I've been seeing effects like engines and weapons fire and shockwaves through models for the past few nightlies. Collisions are not occurring until the first-person camera is inside the other ship, and this is happening with what I'm assuming is all ships, since the models I observed this with have not had this issue until now.

At least the hidden-from-sensors flag works now. :nervous: