Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 14, 2016, 03:18:50 am
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Here is the nightly for 14 September 2016 - Revision 6ac6a38
Group: Linux
nightly_20160914_6ac6a38-builds-Linux.tar.gz (https://dl.bintray.com/scp-fs2open/FSO/nightly_20160914_6ac6a38-builds-Linux.tar.gz)
SHA1: 59d8dbd8c34ce5d521ebadc319b321309c43313a
Group: MacOSX
nightly_20160914_6ac6a38-builds-MacOSX.tar.gz (https://dl.bintray.com/scp-fs2open/FSO/nightly_20160914_6ac6a38-builds-MacOSX.tar.gz)
SHA1: 38d9fc13026e5fee8847978ce2f021154508c14d
Group: Win64
nightly_20160914_6ac6a38-builds-Win64.zip (https://dl.bintray.com/scp-fs2open/FSO/nightly_20160914_6ac6a38-builds-Win64.zip)
SHA1: 40a040145a7425d17c112ce47755688cbba93e3c
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commit 59eeb39
Author: SamuelCho <Mon Sep 12 21:56:01 2016 -0700>
Commit: SamuelCho <Mon Sep 12 21:56:01 2016 -0700>
Remove unused varying envReflect from main fragment shader.
code/def_files/main-f.sdr | 1 -
1 file changed, 1 deletion(-)