Hard Light Productions Forums
Hosted Projects - FS2 Required => Between the Ashes => Topic started by: mjn.mixael on September 25, 2016, 02:48:19 pm
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(http://www.hard-light.net/wiki/images/BtAHeader.png)
Between the Ashes Updated to 2.1.5
Now includes the Chapter 2: The Growing Silence
Between the Ashes: The Growing Silence
May 24, 2024
It's been one hell of a journey. Today, we are beyond excited to finally release Between the Ashes 2: The Growing Silence. This chapter of our story expands the world well beyond Admiral Po, Ozymandias, and Antares from Slaves of Chaos, venturing out into the distant Luyten system. Here, the Luyten New Alliance, a relatively young Terran faction, faces a new threat in the form of mysterious raiders, as well as the possible return of an old one: the Hammer of Light, unseen since the Battle of Sahr.
This release is also the capstone of a new chapter in BtA's development team. Where the first game was envisioned as a Freespace mod and developed by a team of ten total contributors, with this release, BtA has been essentially rebuilt as a standalone game. If you've ever wanted to get a friend into Freespace, linking them the BtA homepage might help (https://betweentheashes.com) ease them into the experience. We've even built our own tutorials to support this. The team and our approach are also different. With a core of only three developers, supported by storyline contributions by Slasher (one of SoC's primary mission designers) back in 2016, The Growing Silence provides a more tightly focused experience, with different plot threads woven through multiple missions. It's been a long road to get here, but the end result is a game we're truly proud of. In every possible sense, this is the game that we've always wanted to make - and it sets a solid foundation for the upcoming third release. (How are we going to top ourselves next time? You'll just have to wait and see.)
Please feel free to join our BtA Discord server (https://discord.gg/jJ85q7PM9e), where you can interact with us and most of our voice talent as well. They'd love to hear your thoughts on their work!
Bugs can be reported to us either on Discord or, even better, our bug reporting form (https://forms.trll.io/GGklXkeX/report-issue). Using the form puts the bug report directly on our Trello board for us to make sure we get it fixed up.
Campaigns included:
Mefistofele
--Having been discharged from military service within the GTA, you are now flying for the biggest paycheck. Your next job might be more sinister than it seems...
Slaves of Chaos
--We defeated the Shivans, but it wasn't without loss. Our world is gone, and we are left in confusion. Where do we go from here? Who do we trust? We stand in the rubble, and yet we must learn to how to survive when the Destroyers return.
You are a pilot with the Galactic Terran Alliance, serving under Admiral Po aboard the GTD Intrepid. You helped repel the Shivan Incursion, you chose the right side during the rebellion within Galactic Terran Intelligence, and now your skill has earned you a squadron leader position in the troubled Antares system. Your job is to be a simple peace-keeping force in a system decimated by two wars and economic recession, but when an early patrol is hit by cunning smugglers, you'll follow threads that lead to an unexpected enemy - one that may out-match even the Admiral.
Antwerp
--Roughly three years have passed since the events in Antares. As a pilot with the 47th Cutthroats stationed on the Intrepid, you will perform a strategic role in the destruction of a major Hammer of Light target.
The Growing Silence
--You are a one-time rising star in the Galactic Terran Alliance fighter corps, but recent events have left you assigned to a washed-up patrol squadron, the 508th Loaded Dice. It's a transitional time for the galaxy. The Hammer of Light terrorists remain active, but their attacks have become few and far between. The Parliamentary Vasudan Navy has consolidated its government in Aldebaran, and while they continue to honor the cease-fire, rumors of dissent in Parliament are growing. The Antares Federation remain committed to independence, and have closed their borders to focus on internal affairs. Several human expeditions have scattered to the outer reaches of known space in search of a fresh start, free from the oversight of the failing GTA. As a gesture of goodwill, the Loaded Dice are deployed to provide security in the distant Luyten system, but secret objectives threaten to undermine the entire expedition.
Operation Templar
--Operation Templar, a Galactic Terran-Vasudan Alliance endeavor, hunts down the last remnants of the Hammer of Light. Shortly after the GTVA's plan to eradicate the HoL becomes known, The rebels stage a desperate last stand, hijacking a Vasudan destroyer and taking hostages.
A Note From Mjn-
I am excited to finally release Between the Ashes: The Growing Silence! This project began as an exercise for me to learn FRED and with the help of many others, it became something better than I ever hoped. There's a whole list of people around HLP that put up with me and my questions over the years.. and I owe more than one of them quite a few favors! Those people are in addition to the actual team listed below who put in many hours to get this all put together. Believe me when I tell you, this was a team effort.. not an Mjn.Mixael effort.. and I really hope you enjoy it!
Lastly, to the best of my ability, all the mod assets are credited properly in the credits.tbl. So if you are going to ransack the modpack (and I know you are!), just be sure to give proper credit. After that, take whatever you need, no need to ask. Go forth and make more campaigns, for that is the true lifeblood of HLP!
Feel free to join #bta on Discord (https://discord.gg/jJ85q7PM9e) for discussion/support.
[DOWNLOAD] - Use Knossos:
Click below to get started.
(https://fsnebula.org/static/kn_download.png) (https://fsnebula.org/mod/BTA_Standalone)
Team & Testers
Team
Admiral MS - Script God, Mission Destroyer
CommanderDJ - Writer, Kalev Ehin Articles
DefCynodont119 - Freding, Modback Design
IronBeer - OK Fine He'll FRED
MatthTheGeek - Modpack Extraordinaire
MjnMixael - Project Lead
Naomimyselfandi = Writing, Freding, Scripting
Lepanto - General Staff, Consistency Checking
Lorric - Writer, General Stuff
RgaNoris - Le WUT
SDM - Testing, Grammar, & General Shenanigans
Slasher - Speed FRED
Snail - Critical Critique
Testers
Admiral MS
Betrayal
DahBlount
TheHound
Matthew.f
No Tea
Spoon
Known Issues:
- None currently!
- Please report bugs. (https://forms.trll.io/GGklXkeX/report-issue)
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--Reserved--
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BTA1_Root received a small update. You can download that now with the links above or use the installer.
I'll release the rest of the campaign files around 1pm GMT on 10/25/2016.
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Full downloads are now live! (http://www.hard-light.net/forums/index.php?topic=92575.msg1830418#msg1830418)
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BTA1_Core.vp hotfix uploaded. Fixes a small number of mission bugs, adds a forgotten bit to the credits.tbl, and renames a mission file to be more clear what it's for.
Download the file above or re-run the installer to update automatically.
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Pushed out another quick hotfix. I will not tolerate mission soft-locks!
Also resolved a handful of issues regarding key rebinds.
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Another Core patch today that fixes a major issue causing the incorrect cutscene to play at end-game!
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Core has once again been patched to fix an issue where progression would stall if you skipped a mission.
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Core updated to fix a lot of bugs. A LOT.
This biggest fixes an issue that ceases all tracked campaign progress if you skip a mission in any way. This should fix checkpoints, cutscenes, journal entries (won't load ones you missed, though), and snail saving.
Fix some spelling errors.
Fix issue that allowed the Cardinal to be disabled in m2_08.
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Just kidding, last cutscene mission wasn't fixed, but now it is. Update again today if you already did.
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Posted the new patch that fixes the following issues...
Fix issue that caused Journal Entries, News Entries and Tech Room Entries to not be unlocked if the player skips a mission.
Fix mission stall in Acts of Voltion.
Debriefings when medals are awarded now will not show when the mission is played from the Tech Room.
Fix HUD in How The West Was Lost 2nd half of the mission.
Fix issue that prevented a bonus mission from unlocking in How The West Was Lost.
Remove ability to skip the intro cutscene in Camp Angel so that players don't miss the checkpoints.
Player will be mauled by the dreaded Pebekkemen if he tries to be a hero in The Texas Seven... And if the player survives that encounter for longer than 30 seconds, he will be mauled by the dreaded Pentewere as well. Good luck, pilot.
Introduce extra events to ensure the Cardinal cannot be disabled in The Texas Seven.
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Updated Core
m2_09 No arrival message for hostile wings to as not to interfere with the scripted arrival message
m3_04 Keep certain ships alive until they can spew their last words
m4_01 Make sure the techroom check happens after the campaign variable has a frame to set itself to prevent "No Debrief" issue
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Updated Core
- Open/Save all missions in FRED 3.8 which adds various elements to the mission files like new XSTRs.
- Fix various scripts for 3.8.
- Use new TrueType fonts throughout the mod.
- Fix weapons.tbl error.
- Missing tech descriptions added to ships.tbl
- XSTR issue fixed in ships.tbl
- Abydos uses Vasudan Turret instead of Terran Turret
- Tweaks and alterations to Newsroom Headlines
- m1_04 - Make mission requirements slightly less rigid, bugfixes
- m2_01 - bugfixes
- m2_02 - bugfixes
- m2_03 - bugfixes
- m2_05 - bugfixes
- m3_04 - fix bug related to playing the last cutscene correctly
- m4_01 - fix issue that prevented the cutscene from playing in some cases
Updated Root
- Give Sermakh icon a border to help him look less maimed
- Change 3D sounds to mono
Updated Maps
Updated Advanced
Updated Anims
- Replace all EFF ANIs with APNGs
Updated Movies
- Replace all OGG cutscenes with H264s
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Updated Multiple Packages
- Integrated many, many bugfixes and efficiencies from Novachen's upgrade
- New HD loading screens
- Better translation support, again thanks to Novachen's work
- MediaVPs 3.8 compatibility
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Updated Core
- Bringing Down The Gavel Bugfix
- How The West Was Lost Bugfix
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Updated Multiple Packages to version 1.5.0
- Antwerp Campaign Added
- Operation Templar Campaign Added
- New intro cutscene
- Using HD UI where possible
- Many bugfixes & improvements
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Updated to 1.5.2
- Credits mistakes
- Fix issues with BtA_Core not installing correctly
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Updated to 1.5.3
- Fix Antwerp Cutscene not playing
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Updated to 1.5.4
- Use new feature to play ship wide alarm in Antwerp Operation: Garden
- Hide MediaVPs warp parade single missions
- Various Templar fixes
- Switch briefing voice in Antwerp from Esha to Maria, reprising her role from Slaves of Chaos
- Add missing Cheops maps
- Change Maiman maps to white to reflect LNA faction coloring (thank you Nyctaeus)
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Updated to 1.5.5
- Update weapons/ships/sounds tbls to reflect changes in MediaVPs 4.2.X
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Updated to 1.5.6
- Fixes issues with tstrings in regards to new FSO builds
- Fixes issue that could cause Operation: Garden to softlock
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Updated to 1.5.7
- Compatibility with MediaVPs 4.3.1
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Updated to 1.5.8
- Re-add the AFC Garm which got removed somehow.
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Updated to 1.6.1
- Major mod refactor. This brings the modpack in line with BtA 2.0
- Most scripts and missions have been updated to use lua-sexps
- Removal of deprecated scripts and features to increase performance
- Major expansion of XSTR support mod-wide. Localization is otherwise unchanged. Expect more in 2.0
- New features added like mainhall notifications and bonus ship unlocking
- An incredibly long bugfix list
Full SVN Revision log if you're interested in that sort of thing. Like I said. This is a major update.
r1
Initial structure.
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r2
File setup
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r3
BtA 1.6 complete
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r4
Ensure the cargo is not docked when it cloaks and vanishes
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r5
m2_06: add additional 'Press B' directive for those who skip the tutorial. m2_07: Stop Alpha from chasing the Cardinal during the cinematic. They still don't fly in a straight line.. something about the AI has changed in the engine. m3_01: ...
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r6
Add a slight delay between container jettison and container cloak/vanish
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r7
Remove these because they aren't used in 1.6
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r8
Ignore this file
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r9
Limit to MediaVPs 4.3
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r10
Add logic to The Gulnara Heist to check for a player with a happy trigger finger.
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r11
Minor c.brief fix
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r12
BTA Demo #1 "Shell Game"
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r13
Adjusting mainhall data to match BtA 2.0.0 in terms of reliance on the mainhall mod.
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r14
Compatibility with the mainhall mod.
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r15
Set loop arguments in game settings tbl
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r16
Add the mainhall notifications script and appropriate notices on first-boot and campaign complete.
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r17
mainhall notices update
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r18
Additional notification updates.
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r19
Bump build requirement to 21.0.0.
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r20
Set max targeting range to 0 during subspace warp.
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r21
Update scripts to remove deprecated functions
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r22
Adjust Kephri positioning
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r23
Enable in-game options menu.
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r24
Specify MediaVPs 4.4.x requirement
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r25
Disable argument loop fix
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r26
Lock all of Alpha's afterburners now that we use the free-afterburner flag mod-wide
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r27
Copy over fixed XSTR conflict from 2.0.0
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r28
Newer builds don't like these entries being empty, so I set them to 165. Based on my reading the tables, this should be an empty sound.
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r29
Fix bad integer
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r30
Remove Antares Station Girders A/B ships because I have merged the models into the unique Antares Station Arcadia POF as subobjects.
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r31
Include these textures from MV_Compatibility.
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r32
Ensure we use proper $$ tags around keybinds and ensure we use hud-set-directive instead of hud-set-text when using keybinds.
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r33
Require a nightly that includes custom keybinds fixes
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r34
Faith -> Rosemary
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r35
Fixed Selket POF
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r36
Remove callsigns
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r37
Port over controlconfigdefaults and strings fixes from 2.0.0
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r38
remove rogue $b from a c.brief
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r39
Port velocity change from 2.0.0.
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r40
Remove scripted particles and use engine based $pspew particles instead.
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r41
Remove has sign from $Alt Name in the ships.tbl. This commit also adds the GTS Centaur#Para for fighters under the Paramilitary faction.
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r42
Disabled the snails in Mefistofele because they don't do anything. Lock snail weapons/afterburner in all missions where it exists.
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r43
Sync multiple bug fixes from 2.0.0
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r44
Clear some erroneous +Event Flags: ( "interval & delay use msecs" )
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r45
Avoid buffer overrun regarding pilot and campaign names
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r46
Port multiple fixes from 2.0.0 and also activate unlocking the Battle Snail as a playable ship.
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r47
Contusus now with LODs to hopefully improve performance
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r48
Some more Operation:Garden optimizations and a spelling error fix
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r49
Another spelling fix
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r50
remove reference to keybind in briefing
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r51
Because Fusion recently finished the entire Slaves of Chaos campaign in 2.0.0 with no issues, I'm confident in porting over these game settings flags.
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r52
Word the first notices a little better
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r53
Remove old particle script(s)
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r54
Remove unused file and commit new utils script
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r55
Copy over briefing music track name changes
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r56
Update scripts, tables and missions based on 2.0.0 changes
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r57
Removed missed references to 2.0.0 weapons.
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r58
Some misc fixes
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r59
Fix flags not being unset
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r60
Multiple bugfixes
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r61
Remove demo snail hints
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r62
Explicitly define debrief music
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r63
Some fixes
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r64
Updated ship save script.
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r65
Revert savestate conversion
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r66
Use the new save/load
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r67
Update to the new save/load script
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r68
Disable Offer cutscene per discussion
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r69
Convert script-evals and several bugfixes.
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r70
Convert script-evals, bugfixes, and updated loadscreen
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r71
Enable Team Colors for Prominence and Proton
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r72
Add additional team colors
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r73
convert mission and fix table spelling
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r74
This version of the mission hasn't been updated in years and I'm sure is entirely broken. So let's just remove it.
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r75
convert script-evals + bug fixes
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r76
Slight reorganization
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r77
convert script evals + lots of bug fixes
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r78
Convert script evals + bug fixes
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r79
covnert script-evals + fix bugs
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r80
convert script-evals + bug fixes
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r81
convert script-evals + many bugfixes/improvements
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r82
Match shipsave filenames for consistency
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r83
convert script-evals + many bugfixes
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r84
convert script-evals + bugfixes
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r85
port over fightterm script
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r86
convert some script-evals
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r87
Updated loading image for m2_07
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r88
Convert bta1_m2_08 to the new terminal script
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r89
Remove the old terminal script
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r90
Updated loading image for bta1_m2_09
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r91
Disable this flag for now.
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r92
convert script-evals
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r93
Set team colors
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r94
convert script-evals
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r95
Use additional fighterm features to more accurately reproduce the original setup
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r96
convert script-evals + bug fixes
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r97
convert script-evals
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r98
convert script-evals + adjustments to use hud-set-xstr
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r99
Convert script-evals + bugfixes and new loading screen
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r100
Update mainhall notices to handle axcredits
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r101
convert some script-evals
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r102
Convert script-evals and fix axscroll
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r103
I missed one
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r104
Remove old saveload script
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r105
convert script-evals and lua-jump-to
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r106
minor edits
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r107
convert script-evals
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r108
create Show-Warp-Effect sexp and remove legacy-functions-sct.tbm
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r109
updated loading image
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r110
Screencam relies on legacy functions
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r111
Implement a force-credits sexp because why not
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r112
Update missile notify with a sexp
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r113
Redundant script file
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r114
launch-probes sexp
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r115
These are now required for Antwerp
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r116
Minor musical bugfix
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r117
Savestate script removed. Please use Save/Load sexps instead.
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r118
harmonize ship naming scheme
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r119
Formalize the carrot shooting feature to only be available in the bta1 campaign and the bonus mission. Also update the bonus missions from script-evals to sexps.
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r120
Add 'qwerty' as a valid response in most cases for bta1_m2_05 for azerty progression
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r121
GTF Angel > TF Angel
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r122
Some ship/species reorganization and port over explicit armor/trails definitions from 2.0.0
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r123
GTG Bromios > TG Bromios
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r124
GTM Florence > TM Florence
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r125
PVB Hesat > HLB Hesat
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r126
PVB Sekhmet > HLB Sekhmet
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r127
PVC Newet > HLC Newet
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r128
PVC Selket > HLC Selket
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r129
The great re-naming. Terran > Galactic Terran Alliance - Vasudan > Parliamentary Vasudan Navy
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r130
Eh.. we probably use some of the detail distance data, so let's not zero this out completely.
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r131
Port these configs over from 2.0.0
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r132
ooops
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r133
I changed my mind... Empire is better because it then encompasses more than just military vessels
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r134
Make terminal script case insensitive
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r135
Fix a detail distance bug RTSPlayer > InvisPlayer (I almost deleted this 'ship' because the RTS script was cut years ago) PVC Aten#Hulk3 > PVC Aten#Hulk
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r136
Fix detail distance errors
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r137
FSU Updated. We don't need this anymore
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r138
ocd
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r139
Do custom controls localization better and re-activate glide keys for screencam
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r140
Port over updates to the fighterm script and related mission
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r141
Specify MediaVPs 4.4.2
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r142
Scarab#HoL
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r143
-Engine Wash Data is not picked up when it's in a TBM at parse time, so as annoying as it is.. this must be at the top of ships.tbl -Remove invalid armor from Cairo subsystems
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r144
Port over screencam updates and messages.tbl species fixes
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r145
Adjust script timing to avoid hud-related errors
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r146
Remove trailing comma
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r147
Add missing textures
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r148
Update to 21.2.0
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r149
Move battle snail to the top of the list to get around a code bug preventing it from being unlockable.
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r150
Port over updates to keypress-sct and mention Alt-3 Hints in the notification.
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r151
Add Ch2 Teaser
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Updated to 1.6.2
- Fix strings.tbl issue causing custom controls to have XSTRs off-by-one.
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Updated to 1.6.3
- Fix carrot-sct bad argument error.
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Updated to 1.6.4
- Many misc mission and spelling fixes
- MediaVPs 4.5.x compatibility
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Updated to 1.6.5
- Resolves issues with fiction files being incorrectly named.
- Some minor modpack changes to match BtA Dev Branch
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Updated to 1.6.6
- Prevent crashes from inputs longer than 32 characters in the terminal sequence.
- Add missing sun bitmaps
- Resolve crash in Rebels and Renegades
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Updated to 1.6.7
- Fix issues with unlockable missions that would make them unplayable
- Ported sunglare script from 2.0.0, updated missions to use it
- Ported unified escort brackets script from 2.0.0, updated missions to use it
- Fix pop-in issue with Operation: Market after the in-mission jump
- Update mainhall notices.. BtA 2 will not release in 2021.. RIP
- Add mainhall notice 'Getting Started' for first run
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Updated to 1.6.8
- Reduce volume of a Mefistofele briefing audio file
- Add missing solar flare HUD Gauge
- Add directive to Gulnara Heist instructing the player to wait
- Correctly clear the Haupman directive in Shell Game
- Remove the ability to give Gavel orders in Shell Game
- Make sure Gavel avoids the blast area in Shell Game
- Make sure the cargo crate in Shell Game doesn't disappear too early
- Antares Station in the system map now shows the under-construction Arcadia instead of the completed one
- Fix issue with training directives in Camp Angel
- Fix broken transition cutscene in Camp Angel
- Give Intrepid some armor in Gerar's Judgement to ease the difficulty
- Remove the custom Typhon pof and remove references to unused turrets 16-27
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Updated to 1.6.9
- Limit how long Famine wing sticks around at the end of Shell Game
- Adjust debrief recommendations in Black Flag
- Ensure Kuk lives in Camp Angel
- Ensure the Cardinal's hull cannot be saved at 0 even if the easter egg is triggered in Camp Angel
- Change the easter egg trigger to require that the player has cheats enabled
- Prevent the easter egg from triggering by resetting the trigger key in Camp Angel
- Change Alpha wing briefing icons to Hercules in To Steal A March On
- Ensure the Cardinal cannot be set to 0 health in To Steal a March On and The Texas Seven
- Revoke ability to give orders to special Alpha marker ship in To Steal A March On
- Fix duplicate event name in To Steal A March On
- Add additional checks to ensure the player AI really does play dead during the terminal sequence in The Texas Seven
- Revoke ability to give orders to Commander Rai dummy object in The Armageddon Clock
- Replace The Texas Seven loading image
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Updated to 1.6.10
- Remove Greenbark from the comms board in The Armageddon Clock
- Prevent Support from kidnapping Alpha 1 in Rebels and Revolutionaries
- Stop maneuver events from repeating as an attempt to fix the runaway dropship in Rebels and Revolutionaries
- Remove GTC from Bunker Hill in Operation: Market
- Resolve spelling error in Operation: Garden briefing
- Mark the waypoint in Warm Welcome even if the player untargets it
- Match briefing icons to in-mission ships in Acts of Volition
- Delete various events that never worked and are now flagged by FSO builds greater than 21.4
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Updated to 1.6.11
- Prevent Vizer tag directive from becoming true early in Black Flag
- Make the Zoom In and Close buttons more visible on the System Map
- Instruct the player to use a specific node in Chasing the Threat (Templar)
- Disallow wingment from attacking Taurus wing in Chasing the Threat (Templar)
- Discourage player from spawn camping Nagada Outpost in Final Outpost (Templar)
- Set Egress nodes to new model and change color to orange in Camp Angel
- Match briefing icons to in-mission ships in Groundhog Day
- Change Masada Station to Endymion instead of Archeron on the System Map
- Change Antares Federation ships on the System Map to match the ships seen in missions
- Add a branch to How the West Was Lost for the player clears hostiles early to allow the player to depart early. Add new voice lines to the branch.
- Prevent accidental AWOL in How the West Was Lost
- Change planet bitmap in Going Out With A Bang to one of the 8 Antares planets instead of a generic bitmap
- Allow Tempest missile in Templar
- Many miscellaneous spelling fixes and mission file cleanups
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Updated to 1.7.0
This is a major update bringing the public modpack to parity with the development BtA2 modpack.
- Updates most lua sexps and scripts to add functionality and bugfixes
- Updates all checkpoints to use new checkpoint notification sexps
- Fix Albanus POF issue
- Rename HoL Aten in Acts of Volition from Taweret to Resheph
- Ensure Faustus solar panels are not rotating in The Armageddon Clock
- Backport some additional text-only HUD gauges from BtA2
- Update Axmsg script with custom functionality to display when messages are on a secure channel and update missions to use the feature
- Backport ai profiles and game settings flags from Bta2 for modpack parity
- Restructure modpack files to match BtA2
- Use updated Templar voice files
- Minor updates to briefing icons and allow additional colors for icons and text, a BtA2 feature
- Upgrade torpedo particles
- Add some cockpit warning sounds for various events
- Many spelling fixes in tables and missions
- Masada Redoubt arms are now fully animated in The Armageddon Clock and Groundhog Day
- Angel Outpost gets a custom closeup label in Camp Angel
- Add loading screen sounds feature and use that to place subspace effect for The Texas Seven
- Add new in-mission jump script and convert all missions to use the script jump instead of manual sexps to jump
- Fix discrepancy between Campaign and Barracks mainhall hotkeys
- Require MediaVPs 4.6.x and update modpack to be compatible
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[list
- Minor bugfixes to fighterm script
- Ensure missile notify brackets are removed with HUD is off
- Fix issues with in mission jump script causing players ship to keep turning briefly
- Add feature that marks some messages as INTERCEPTED and update missions to use the feature
- Remove special background from The Texas Seven's briefing that caused a strange ui bug
- Fix for newsroom's entry list scrolling buttons being out of place
- Update scpui elements to use backgrounds based on the selected campaign
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Updated to 1.7.2
- Hotfix that resolves background issue for scpui backgrounds
- Fix for system map showing the incorrect map when launched from the C.Briefing or Briefing game states
- Re-enable mission dates (brieftitle) and system viewer access in the Briefing game state
- Internal changes in handling newsroom game state to allow for additional custom game states in the future
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Updated to 1.7.3
- Translatable System Viewer
- Translatable Newsroom
- Ensure both System Map and Newsroom properly return to previous game state on exit
- Fix HoL wing ramming the station in The Will To Act
- Rename empty turrets to Torpedo Tube in Going Out With A Bang
- Various minor bugfixes to fighterm, flashlight, mainhall-notice, and mark scripts
- Unify Alt Subsystem Names with XSTRs
- Add XSTRs to all SCPUI interfaces
- Add and implement Turret Renamer script
-
Updated to 1.7.4
- Re-Enable In-Game FSO Options to allow the player to change graphics settings directly in the F2 menu
- NOTE: This may require re-setting some of your preferences there instead of the command line
- Fully implemented mod options
- Ability to toggle Easter Eggs on and off
- Ability to set font size multiplier
- Ability to toggle debugging options specific to BtA
- Ability to toggle Lafiel's HUD Icons on and off
- Translatable terminal sequence in The Texas Seven
- Various script bugfixes
- Remove one custom keybind and merge the existing one into another
- Add Lafiel's HUD Icons script
- Add missing nameplates, especially for Canberra class ships
- Convert all mission files to the newer 22.2.0 format and require 22.2.0 or greater FSO build
-
Updated to 1.7.5
- Fix compatibility issues with SCPUI and the latest versions of FreespaceOpen
-
Updated to 1.9.0
- Fix compatibility issues with SCPUI and the latest versions of FreespaceOpen
- Upgraded interface using SCPUI throughout
- Updated Vasudan voice files
- Updated cutscenes
- Many, many bugfixes to the missions
- Backported scripts from BtA2 (Progress, UISound, Sunglare, Headlights, Mainhall notices)
- Adds the tutorial campaign
- Adds the node map UI
- Rearranges some UI menu locations; Moves Mission Simulator and Cutscene viewer into Barracks from Tech Room
-
Updated to 1.9.1
-
Updated to 1.9.2
-
Updated to 1.9.3
-
Updated to 1.9.4
- Add some unused HUD files to silence FSO warnings when played in Standalone mode
-
Updated to 1.9.5
- Fix an issue where the title screen could set the effects volume to a negative number
- Fix
tag mismatch in Apollo tech description - Standardize closeup labels in the tutorial
- Fix an issue where typing a preset name in Control Config's dialog window and clicking OKAY would fail
- Make sure custom UI Sounds are paused if a cutscene is playing
- Fix the bonus hints from calling a deprecated global variable
- Adjust the nodemap properly when playing the Templar campaign
- Fix Intrepid and Nereid hull armor in Operation: Garden
- Only check for the Copy-Ship save file on the first frame of "The Texas Seven" to prevent performance issues if `skipmemymissionyo` cheat was used
-
Updated to 1.9.6
- Fix a critical issue that causes a crash-to-desktop at the debriefing screen in standalone mode
- Fix issue where some sounds did not play in standalone mode
- Fix issue where some briefing icons did not display in standalone mode
- Clarify Auto Targeting usage in tutorial mission 3
-
Updated to 1.9.7
- Fix some model & image clipping issues in the System Map
- Update the Midwinter diorama to show the new Adonis model instead of the old
- Enhance some of the newsroom images
- Normalize briefing & debriefing voice audio to be louder
- Fix mislabeled fighters in the 4th mission of Templar
- Fix formatting typo in Tsunami tech description
- Add the final BtA2 trailer to the bonus pack
- Fix typos in the tutorial opening fiction stage
- Unlock the GTVA intel entry at the start of Templar instead of at the end
- Implement feature to properly name GTVA intel entry and get around FSO's name length limit
- Remove buggy toggle-asteroid sexps and replace with full set-asteroid-field sexps
- Add some additional color keywords and remove some superfluous ones
- Medals.tbl now explicitly looks for png files instead of pcx to fix an issue for Standalone version
- Clean up formatting of the fiction viewer stage before The Will To Act mission
- Fix issue where multiple charges would be deployed for a single keypress in The Will To Act
- Make sure all missions don't authorize departure too early
- Fix issue in Acts of Volition that caused major framerate dips
- Fix edge-case softlock in Hammer's Edict
- Use new Orion model in cb_orionflak animation
- Add some missing SFX for standalone version
- Rebalance torpedoes in Going Out With A Bang
- Fix major issue that prevented Post-Debriefing cutscenes from being played
- Major improvement to SCPUI generated ship and weapon select icons allowing for highlighted versions when clicked
- Limit the the input field when creating a pilot to the same length as FSO allows
- When a player is selected they are now forced into Single Player mode because BtA does not support Multi
- Remove hashtags from weapon Alt Names so they aren't visible on the HUD
- Normalize briefing and debriefing music to be slightly quieter than other music
-
Updated to 2.0.0
- Added The Growing Silence campaign and assets
-
Updated to 2.0.1
- Fix control config UI issues
- Fix softlock in escort tutorial
- Fix one mission's debrief incorrectly using subspace bg
- Fix "Shell Game" throwing errors in the failure debriefing
- Show Brimspark and Quarzon in green italics, like other ships
- Make sure Tyrs don't have double Banshees
- Improve guidance in escort tutorial
- In the tutorial, respect the 1 and 2 keys being rebound
- Use standard text size for command briefings
- Move the "Offer" cutscene back into Mefistofele's ending
- Fix the loadout editor crashing after using Replay Previous Mission
- Lessen the difficulty of "Firewall"
- Improve hints for the Terminal solution in "Breaking the Seals"
- Improved clarity for some tutorial instructions dialog
- Fix typo in "Icebreaker"
- Stop blaming Naomi for player death in "Breaking the Seals"
- Improve progress notice readability on larger screens
- Make pausing the game while the comms menu is open optional
- Fix for Inventory/Requisitions lists having offset lines
- Fix for some Mainhall notifications appearing twice
-
Updated to 2.0.2
- Fix warnings when viewing the mission log in some missions
- Make the font size scale automatically based on screen size
- Replace the font multiplier with a more fine-grained option
- Make the pause on using the comms menu optional
- Allow sending orders to Alpha wing in "The Will to Act"
- Stop Cancer ramming Khayu after using "The Will to Act"'s checkpoint
- Fix turret hotkeys not doing anything
- Fix some minor issues in "El Chapo"
- Ensure that checkpoint prompts respect keybindings
- Ensure that "Groundhog Day"'s intro respects keybinds
- Fix "Camp Angel"'s checkpoints not being available
- Fix the debrief voice playing twice after viewing the mission stats
- Fix a rare issue where a weapon wouldn't unlock properly in The Growing Silence
-
Updated to 2.0.3
- Adding something unexpected to the escort list no longer locks up "Acts of Volition"
- Fix font handling in the news room
- Make civilian transports run when the shooting starts in "The Gulnara Heist"
- Make dialogue timing in "Active Denial" a little more natural
- Fix the station in "The Second Dawn Society" sometimes spinning
- Fix the checkpoint cloning support ships in "Annwn" (hopefully)
- Fix the debriefing voice getting doubled under some circumstances (hopefully)
- Stop friendly assets murdering the objective in "Declaration of Anathema"
- Ensure checkpoint labels respect keybinds
- Make friendly fighters immune to being disabled or disarmed while support is unavailable
-
Updated to 2.0.4
- Rename skill levels to better reflect their difficulty
- Fix issues where font sizes preferences do not work in the Newsroom (again)
- Match some message text to voice audio
- Add high resolution support to HUD messages
- Fix issue where countermeasure choices would not be applied
- Disallow spaces and long names for Control and HUD presets
- Fix issue that caused the HUD Config UI to be non-functional
-
Updated to 2.0.5
- Use standard wing names in "How the West Was Lost"
- Smooth out some abrupt music transitions, mostly in Slaves of Chaos
- Prevent wingmates praising destruction of uncrewed fighters in "The Hound of Tindalos"
- Prevent wingmates getting disabled in "The Hound of Tindalos"
- Stop the debrief voice playing when it shouldn't (hopefully for real this time (pretty please?))
- Fix an issue that could cause a missing loadout icon
- Make it clearer how to end "Into the Hornet's Nest"
- Ensure that wingmates can't be disabled when they can't call for support
- Grant Disruptors to a few ships that couldn't carry them
- Clarify that you can adjust your loadout in "Spear Phishing"
- Prevent cruiser casualties in "Spear Phishing"
- Fix some dialogue in "The Second Dawn Society" not playing
- Clarify how to use the hotswap system in "The Second Dawn Society"
- Draw attention to the player unlocking a certain secret weapon
- Make sure Beta wing can't be destroyed in "Icebreaker"
- Fix some models being tiny in the briefing and system map
- Fix some errant alt-names in "Zero Day"
- Fix a softlock in "Between the Devil and the Sea"
- Make ship, weapon, and countermeasure details accessible in the loadout selector (suggested by LethDavidson)
- Stop the medal and command point panels overlapping in the debriefing
- Remember that "refuge" and "refugee" are different friggin words, Naomi
-
Updated to 2.0.6
- Fix issue that caused flashlight flickering in Icebreaker in rare cases
- Add tech descriptions to Inventory and Requisitions screens
- Move Message Box to middle of the HUD and update its rendering method for better performance
- Fix issue causing countermeasures to always be selected erroneously in weapon select
- Tighten up event timings in Declaration of Anathema
- Fix major issues that caused inventory amount mismatches especially near the end of The Growing Silence campaign
- Adjust balance in Corrida de Toros
- Prevent Warshawski from being attacked in Firewall
- Make sure mission events progress more quickly and give the player additional armor in Annwn
- Add notification when unlockable scan data is found
- Make wingmates more selective about weapons in Playing Pirate
- Standardize formatting of wing names in some missions
- In the tutorial missions make sure to show keypress commands on the HUD
- Make it clear players can linger for practice in the first tutorial mission
- Switch tutorial from using training messages to regular messages
- Clarify how to use Lancet in mainhall notice when the weapon is unlocked
- Make damage values more accurate in the weapon select screen
- Major upgrades to Icebreaker including balance during the initial attack, added Marine ingress/egress animation, and a way to repair the player's ship using a new drone station
- Spread out Pi's formation in Firewall so they don't bonk
- The fighter terminal now considers screen resolution and fonts
-
Updated to 2.0.7
- Hotfix to resolve doubled message gauge on HUD
- Fix typo in Slaves of Chaos' first fiction viewer stage
-
Updated to 2.0.8
- Fixed Qeb normal map (Thank you Alcom)
- Make sure player must be inside the hanger during Breaking the Seals' terminal sequence
- Buff the Railgun Evo to make it more viable
- Fix built-in system messages not displaying
- Automatically clear custom gauges from the HUD when gameplay is started; fixes issue where some gauges would carry over when they shouldn't
- Fix Mav's reverse multiple personality disorder in Gerar's Judgement
- Buff the Prom R to make it more viable
- Hide the Antares Federation Movement intel entry when the full Antares Federation intel entry unlocks
- Fix issue where the 'New Intel' notification in the mainhall would display when it shouldn't
- Add audio fade out to Operation: Garden's ending
- Fix briefing icon quirk in Operation: Garden
- Fix issue where the Eagle 5 would never arrive in The Hound of Tindalos
- Adjust secondary weapon requisition economy (make missiles cheaper)
- Fix minor issue with the Korrigan shield mesh
- Fix dock path on the Iseult
-
Updated to 2.0.9
- Fix a critical timing issue in "Firewall"
- Fix "The Luyten Trail"'s checkpoint not being selectable
- Fix the ECM sometimes spontaneously activating in "Black Flag"
- Line-wrap the message backlog
- Fix the message gauge sometimes starting out visible
- Show ships' afterburner velocity in the loadout editor
- Fix the Prometheus R's damage values being erroneously doubled in the loadout editor (we buffed it, but not that much!)
- Stop the first side-story always being marked as new
- Ensure mission goals align properly
- Fix a typo in the credits list
-
Updated to 2.0.10
- Resolve an upload issue that caused 2.0.9 to fail to install (hopefully)
-
Updated to 2.0.11
- Add Play/Stop button to debriefing for audio control
- Fix Lua error when enabling screencam
- Fix Lua error on the title screen when using a new pilot
- Make it easier to compare weapon performance in the loadout screen
- Show Hull Strength based on ship hit points rather than the meaningless Armor string in the loadout screen
- Show maximum afterburner velocity on ship selector
-
Updated to 2.0.12
- Fix cutscenes after a command briefing playing at the wrong times
- Show the BtA custom controls in the help menu instead of the multiplayer keys
- Add tooltips to briefing text
- Clarify how Dahut fighters work
- Fix the secret in "The Hound of Tindalos" again
- Fix "Zero Day"'s debriefing not applying text colors
- Fix some incorrect briefing labels
- Make it easier to hear the logs in "Icebreaker"
- Make the Pele less bonky
- Fix incomplete bonus goals showing in the F3 list
- Remove a misleading bonus objective in "The Second Dawn Society"
-
Updated to 2.1.0
- Adjust Pele collision physics
- Overhaul and significantly buff the Lancet
- Add unread markers to the node map
- Add edge-case checks to the bonus ship unlocking logic
- Show countermeasure details in the loadout screen
- Add accessibility IFF colors, and standardize special IFF colors across all missions
- Warn the player about unbound keys before they come up
- Fix an mertic toon off tpyos
- Grant SCPUI ribbons on campaign completion
- Stop any messages that are playing when the player picks a checkpoint
- Don't show irrelevant objects as scannable
- Minor bugfixes in the tutorial
- Fix cutscenes not being available in some corner cases, hopefully
- Move the bullet list on the HUD so it never clips with the message box
- Shell Game:
- Modernize the in-mission jumps, and fix some checkpoint bugs
- Fix War wing attacking itself
- Use consistent color schemes for the enemy GTA wings
- Playing Pirate:
- Help the AI disable Beta wing
- Acts of Volition:
- Adjust the patrolling fighters' path so they don't bonk into the station
- Fix Mav's AI getting stuck in a loop
- Clean up the dialog menu and other QoL changes
- Black Flag:
- Make the line-of-sight calculations more precise
- Fix a bug that would dramatically increase Buri wing's vision range
- Camp Angel:
- Fix some checkpoint bugs and incorrect hotkeys
- To Steal a March On:
- Fix ships and directives appearing too early during first jump
- Make the friendly AI more careful about disabling transports
- Fix the player being incorrectly marked as a traitor
- How the West Was Lost:
- Fix some graphical issues during the first jump
- Rebels & Revolutionaries:
- Groundhog Day:
- Ensure all directives respect custom keybinds
- Prevent sentries being destroyed in the tutorial that shouldn't be
- The Doceitov Extraction:
- Fix some minor bugs, and stop the first fight getting bogged down in the clouds
- Add some special effects during the opening conversation
- Breaking the Seals:
- Make the Eagle 5 easier to find
- Guide the player better during the terminal puzzle
- The Second Dawn Society:
- Fix screencam mode breaking your shields
- Encourage the AI to withdraw from the sentries after destroying the mortar platform
- Fix EVA techs occasionally colliding in the cutscene
- Spear Phishing:
- Prevent an edge case that would cause the success and failure endings to both trigger
- Zero Day:
- Add missing RTB directive
- Icebreaker:
- Add Marion's nameplate
- Make the terminal reset automatically when appropriate
- The Hound of Tindalos:
- Stop the mission getting bogged down if the player is too good
- Tora! Tora! Tora!
- Remove a redundant message from Jers
- Hic Est Draco:
- Remove Alpha as an option when the player picks wings to accompany them (they always come)
- Beast from the Abyss:
- Make Pholos spawn instead of the SoC support ship
- Fix a bug that stopped the player getting the best ending
- Make the Ion Torch easier to unlock
- Declaration of Anathema:
- Swap Charitable wing's Flails for Shield Packs
- Fix inconsistency between briefing and default loadout
- Annwn:
- Make Summerland die more quickly
- Fix proximity alarms for kamikaze drones
- Behind the Scenes:
- Update FSO version to 24.2
- Add further support structures for future translation efforts
- Use the SCPUI mod as a dependency rather than bundling it ourselves
- Disable the quickstart keyboard shortcuts in the main halls (they don't really do anything useful)
- Upgrade wookiejedi's movement scripts to version 2.7
-
Updated to 2.1.1
- Fix typo that prevented The Will To Act mission from loading
-
Updated to 2.1.2
- Fix ANOTHER typo that prevented The Will To Act mission from loading
-
Updated to 2.1.3
- Minor adjustment to hostile weapons in The Gulnara Heist
- Resolve issues with the release upload in 2.1.2 unrelated to content
-
Updated to 2.1.4
- Resolve issue where the station in Fort Laramis was not correctly scannable
-
Updated to 2.1.5
- Resolve issue where the mission 'Fort Laramis' was not playable