Hard Light Productions Forums

Hosted Projects - FS2 Required => Between the Ashes => Topic started by: mjn.mixael on September 25, 2016, 02:48:19 pm

Title: Release: Between The Ashes [UPDATED 15th of April 2025]
Post by: mjn.mixael on September 25, 2016, 02:48:19 pm
(http://www.hard-light.net/wiki/images/BtAHeader.png)

Between the Ashes Updated to 2.1.5
Now includes the Chapter 2: The Growing Silence

Between the Ashes: The Growing Silence
May 24, 2024

It's been one hell of a journey. Today, we are beyond excited to finally release Between the Ashes 2: The Growing Silence. This chapter of our story expands the world well beyond Admiral Po, Ozymandias, and Antares from Slaves of Chaos, venturing out into the distant Luyten system. Here, the Luyten New Alliance, a relatively young Terran faction, faces a new threat in the form of mysterious raiders, as well as the possible return of an old one: the Hammer of Light, unseen since the Battle of Sahr.

This release is also the capstone of a new chapter in BtA's development team. Where the first game was envisioned as a Freespace mod and developed by a team of ten total contributors, with this release, BtA has been essentially rebuilt as a standalone game. If you've ever wanted to get a friend into Freespace, linking them the BtA homepage might help (https://betweentheashes.com) ease them into the experience. We've even built our own tutorials to support this. The team and our approach are also different. With a core of only three developers, supported by storyline contributions by Slasher (one of SoC's primary mission designers) back in 2016, The Growing Silence provides a more tightly focused experience, with different plot threads woven through multiple missions. It's been a long road to get here, but the end result is a game we're truly proud of. In every possible sense, this is the game that we've always wanted to make - and it sets a solid foundation for the upcoming third release. (How are we going to top ourselves next time? You'll just have to wait and see.)

Please feel free to join our BtA Discord server (https://discord.gg/jJ85q7PM9e), where you can interact with us and most of our voice talent as well. They'd love to hear your thoughts on their work!

Bugs can be reported to us either on Discord or, even better, our bug reporting form (https://forms.trll.io/GGklXkeX/report-issue). Using the form puts the bug report directly on our Trello board for us to make sure we get it fixed up.

Campaigns included:

Mefistofele
--Having been discharged from military service within the GTA, you are now flying for the biggest paycheck. Your next job might be more sinister than it seems...

Slaves of Chaos
--We defeated the Shivans, but it wasn't without loss. Our world is gone, and we are left in confusion. Where do we go from here? Who do we trust? We stand in the rubble, and yet we must learn to how to survive when the Destroyers return.

You are a pilot with the Galactic Terran Alliance, serving under Admiral Po aboard the GTD Intrepid. You helped repel the Shivan Incursion, you chose the right side during the rebellion within Galactic Terran Intelligence, and now your skill has earned you a squadron leader position in the troubled Antares system. Your job is to be a simple peace-keeping force in a system decimated by two wars and economic recession, but when an early patrol is hit by cunning smugglers, you'll follow threads that lead to an unexpected enemy - one that may out-match even the Admiral.


Antwerp
--Roughly three years have passed since the events in Antares. As a pilot with the 47th Cutthroats stationed on the Intrepid, you will perform a strategic role in the destruction of a major Hammer of Light target.

The Growing Silence
--You are a one-time rising star in the Galactic Terran Alliance fighter corps, but recent events have left you assigned to a washed-up patrol squadron, the 508th Loaded Dice. It's a transitional time for the galaxy. The Hammer of Light terrorists remain active, but their attacks have become few and far between. The Parliamentary Vasudan Navy has consolidated its government in Aldebaran, and while they continue to honor the cease-fire, rumors of dissent in Parliament are growing. The Antares Federation remain committed to independence, and have closed their borders to focus on internal affairs. Several human expeditions have scattered to the outer reaches of known space in search of a fresh start, free from the oversight of the failing GTA. As a gesture of goodwill, the Loaded Dice are deployed to provide security in the distant Luyten system, but secret objectives threaten to undermine the entire expedition.

Operation Templar
--Operation Templar, a Galactic Terran-Vasudan Alliance endeavor, hunts down the last remnants of the Hammer of Light.  Shortly after the GTVA's plan to eradicate the HoL becomes known, The rebels stage a desperate last stand, hijacking a Vasudan destroyer and taking hostages.

A Note From Mjn-

I am excited to finally release Between the Ashes: The Growing Silence! This project began as an exercise for me to learn FRED and with the help of many others, it became something better than I ever hoped. There's a whole list of people around HLP that put up with me and my questions over the years.. and I owe more than one of them quite a few favors! Those people are in addition to the actual team listed below who put in many hours to get this all put together. Believe me when I tell you, this was a team effort.. not an Mjn.Mixael effort.. and I really hope you enjoy it!

Lastly, to the best of my ability, all the mod assets are credited properly in the credits.tbl. So if you are going to ransack the modpack (and I know you are!), just be sure to give proper credit. After that, take whatever you need, no need to ask. Go forth and make more campaigns, for that is the true lifeblood of HLP!


Feel free to join #bta on Discord (https://discord.gg/jJ85q7PM9e) for discussion/support.

[DOWNLOAD] - Use Knossos:

Click below to get started.

(https://fsnebula.org/static/kn_download.png) (https://fsnebula.org/mod/BTA_Standalone)

Team & Testers
Team
Admiral MS - Script God, Mission Destroyer
CommanderDJ - Writer, Kalev Ehin Articles
DefCynodont119 - Freding, Modback Design
IronBeer - OK Fine He'll FRED
MatthTheGeek - Modpack Extraordinaire
MjnMixael - Project Lead
Naomimyselfandi = Writing, Freding, Scripting
Lepanto - General Staff, Consistency Checking
Lorric - Writer, General Stuff
RgaNoris - Le WUT
SDM - Testing, Grammar, & General Shenanigans
Slasher - Speed FRED
Snail - Critical Critique

Testers
Admiral MS
Betrayal
DahBlount
TheHound
Matthew.f
No Tea
Spoon

Known Issues:

Title: Re: BtA: Slaves of Chaos [RELEASE]
Post by: mjn.mixael on September 25, 2016, 02:51:33 pm
--Reserved--
Title: Re: BtA: Slaves of Chaos [PRE-RELEASE]
Post by: mjn.mixael on October 23, 2016, 07:21:19 pm
BTA1_Root received a small update. You can download that now with the links above or use the installer.

I'll release the rest of the campaign files around 1pm GMT on 10/25/2016.
Title: Re: BtA: Slaves of Chaos [FULL RELEASE]
Post by: mjn.mixael on October 25, 2016, 08:20:25 am
Full downloads are now live! (http://www.hard-light.net/forums/index.php?topic=92575.msg1830418#msg1830418)
Title: Re: BtA: Slaves of Chaos [FULL RELEASE]
Post by: mjn.mixael on October 26, 2016, 12:33:57 am
BTA1_Core.vp hotfix uploaded. Fixes a small number of mission bugs, adds a forgotten bit to the credits.tbl, and renames a mission file to be more clear what it's for.

Download the file above or re-run the installer to update automatically.
Title: Re: BtA: Slaves of Chaos [FULL RELEASE]
Post by: mjn.mixael on October 26, 2016, 11:12:56 am
Pushed out another quick hotfix. I will not tolerate mission soft-locks!

Also resolved a handful of issues regarding key rebinds.
Title: Re: BtA: Slaves of Chaos [FULL RELEASE]
Post by: mjn.mixael on October 27, 2016, 10:58:48 am
Another Core patch today that fixes a major issue causing the incorrect cutscene to play at end-game!
Title: Re: BtA: Slaves of Chaos [FULL RELEASE]
Post by: mjn.mixael on October 28, 2016, 10:52:16 am
Core has once again been patched to fix an issue where progression would stall if you skipped a mission.
Title: Re: BtA: Slaves of Chaos [FULL RELEASE]
Post by: mjn.mixael on November 09, 2016, 08:52:00 am
Core updated to fix a lot of bugs. A LOT.

This biggest fixes an issue that ceases all tracked campaign progress if you skip a mission in any way. This should fix checkpoints, cutscenes, journal entries (won't load ones you missed, though), and snail saving.

Fix some spelling errors.

Fix issue that allowed the Cardinal to be disabled in m2_08.
Title: Re: BtA: Slaves of Chaos [FULL RELEASE]
Post by: mjn.mixael on November 09, 2016, 10:13:11 am
Just kidding, last cutscene mission wasn't fixed, but now it is. Update again today if you already did.
Title: Re: BtA: Slaves of Chaos [FULL RELEASE]
Post by: mjn.mixael on November 12, 2016, 01:56:09 pm
Posted the new patch that fixes the following issues...

Fix issue that caused Journal Entries, News Entries and Tech Room Entries to not be unlocked if the player skips a mission.
Fix mission stall in Acts of Voltion.
Debriefings when medals are awarded now will not show when the mission is played from the Tech Room.
Fix HUD in How The West Was Lost 2nd half of the mission.
Fix issue that prevented a bonus mission from unlocking in How The West Was Lost.
Remove ability to skip the intro cutscene in Camp Angel so that players don't miss the checkpoints.
Player will be mauled by the dreaded Pebekkemen if he tries to be a hero in The Texas Seven... And if the player survives that encounter for longer than 30 seconds, he will be mauled by the dreaded Pentewere as well. Good luck, pilot.
Introduce extra events to ensure the Cardinal cannot be disabled in The Texas Seven.
Title: Re: BtA: Slaves of Chaos [FULL RELEASE]
Post by: mjn.mixael on November 18, 2016, 06:07:35 pm
Updated Core

m2_09 No arrival message for hostile wings to as not to interfere with the scripted arrival message
m3_04 Keep certain ships alive until they can spew their last words
m4_01 Make sure the techroom check happens after the campaign variable has a frame to set itself to prevent "No Debrief" issue
Title: Re: BtA: Slaves of Chaos [UPDATED TO SUPPORT FSO 3.8]
Post by: mjn.mixael on July 01, 2017, 02:27:36 pm
Updated Core

Updated Root

Updated Maps

Updated Advanced

Updated Anims

Updated Movies
Title: Re: BtA: Slaves of Chaos [UPDATED TO SUPPORT FSO 3.8]
Post by: mjn.mixael on August 21, 2018, 12:18:13 am
Updated Multiple Packages

Title: Re: BtA: Slaves of Chaos [UPDATED TO SUPPORT FSO 3.8]
Post by: mjn.mixael on October 04, 2019, 07:21:34 pm
Updated Core

Title: Release: Between The Ashes [UPDATED 17th of February 2020]
Post by: mjn.mixael on February 17, 2020, 11:15:31 am
Updated Multiple Packages to version 1.5.0

Title: Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Post by: mjn.mixael on February 17, 2020, 01:47:02 pm
Updated to 1.5.2

Title: Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Post by: mjn.mixael on February 17, 2020, 03:27:21 pm
Updated to 1.5.3

Title: Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Post by: mjn.mixael on March 14, 2020, 11:58:14 am
Updated to 1.5.4

Title: Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Post by: mjn.mixael on April 20, 2020, 11:05:33 pm
Updated to 1.5.5

Title: Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Post by: mjn.mixael on May 14, 2020, 02:02:26 pm
Updated to 1.5.6

Title: Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Post by: mjn.mixael on August 02, 2020, 11:55:43 am
Updated to 1.5.7

Title: Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Post by: mjn.mixael on October 24, 2020, 02:14:16 am
Updated to 1.5.8

Title: Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Post by: mjn.mixael on May 06, 2021, 04:20:43 pm
Updated to 1.6.1


Full SVN Revision log if you're interested in that sort of thing. Like I said. This is a major update.
Code: [Select]
r1
Initial structure.
---------------------
r2
File setup
---------------------
r3
BtA 1.6 complete
---------------------
r4
Ensure the cargo is not docked when it cloaks and vanishes
---------------------
r5
m2_06: add additional 'Press B' directive for those who skip the tutorial. m2_07: Stop Alpha from chasing the Cardinal during the cinematic. They still don't fly in a straight line.. something about the AI has changed in the engine. m3_01: ...
---------------------
r6
Add a slight delay between container jettison and container cloak/vanish
---------------------
r7
Remove these because they aren't used in 1.6
---------------------
r8
Ignore this file
---------------------
r9
Limit to MediaVPs 4.3
---------------------
r10
Add logic to The Gulnara Heist to check for a player with a happy trigger finger.
---------------------
r11
Minor c.brief fix
---------------------
r12
BTA Demo #1 "Shell Game"
---------------------
r13
Adjusting mainhall data to match BtA 2.0.0 in terms of reliance on the mainhall mod.
---------------------
r14
Compatibility with the mainhall mod.
---------------------
r15
Set loop arguments in game settings tbl
---------------------
r16
Add the mainhall notifications script and appropriate notices on first-boot and campaign complete.
---------------------
r17
mainhall notices update
---------------------
r18
Additional notification updates.
---------------------
r19
Bump build requirement to 21.0.0.
---------------------
r20
Set max targeting range to 0 during subspace warp.
---------------------
r21
Update scripts to remove deprecated functions
---------------------
r22
Adjust Kephri positioning
---------------------
r23
Enable in-game options menu.
---------------------
r24
Specify MediaVPs 4.4.x requirement
---------------------
r25
Disable argument loop fix
---------------------
r26
Lock all of Alpha's afterburners now that we use the free-afterburner flag mod-wide
---------------------
r27
Copy over fixed XSTR conflict from 2.0.0
---------------------
r28
Newer builds don't like these entries being empty, so I set them to 165. Based on my reading the tables, this should be an empty sound.
---------------------
r29
Fix bad integer
---------------------
r30
Remove Antares Station Girders A/B ships because I have merged the models into the unique Antares Station Arcadia POF as subobjects.
---------------------
r31
Include these textures from MV_Compatibility.
---------------------
r32
Ensure we use proper $$ tags around keybinds and ensure we use hud-set-directive instead of hud-set-text when using keybinds.
---------------------
r33
Require a nightly that includes custom keybinds fixes
---------------------
r34
Faith -> Rosemary
---------------------
r35
Fixed Selket POF
---------------------
r36
Remove callsigns
---------------------
r37
Port over controlconfigdefaults and strings fixes from 2.0.0
---------------------
r38
remove rogue $b from a c.brief
---------------------
r39
Port velocity change from 2.0.0.
---------------------
r40
Remove scripted particles and use engine based $pspew particles instead.
---------------------
r41
Remove has sign from $Alt Name in the ships.tbl. This commit also adds the GTS Centaur#Para for fighters under the Paramilitary faction.
---------------------
r42
Disabled the snails in Mefistofele because they don't do anything. Lock snail weapons/afterburner in all missions where it exists.
---------------------
r43
Sync multiple bug fixes from 2.0.0
---------------------
r44
Clear some erroneous +Event Flags: ( "interval & delay use msecs" )
---------------------
r45
Avoid buffer overrun regarding pilot and campaign names
---------------------
r46
Port multiple fixes from 2.0.0 and also activate unlocking the Battle Snail as a playable ship.
---------------------
r47
Contusus now with LODs to hopefully improve performance
---------------------
r48
Some more Operation:Garden optimizations and a spelling error fix
---------------------
r49
Another spelling fix
---------------------
r50
remove reference to keybind in briefing
---------------------
r51
Because Fusion recently finished the entire Slaves of Chaos campaign in 2.0.0 with no issues, I'm confident in porting over these game settings flags.
---------------------
r52
Word the first notices a little better
---------------------
r53
Remove old particle script(s)
---------------------
r54
Remove unused file and commit new utils script
---------------------
r55
Copy over briefing music track name changes
---------------------
r56
Update scripts, tables and missions based on 2.0.0 changes
---------------------
r57
Removed missed references to 2.0.0 weapons.
---------------------
r58
Some misc fixes
---------------------
r59
Fix flags not being unset
---------------------
r60
Multiple bugfixes
---------------------
r61
Remove demo snail hints
---------------------
r62
Explicitly define debrief music
---------------------
r63
Some fixes
---------------------
r64
Updated ship save script.
---------------------
r65
Revert savestate conversion
---------------------
r66
Use the new save/load
---------------------
r67
Update to the new save/load script
---------------------
r68
Disable Offer cutscene per discussion
---------------------
r69
Convert script-evals and several bugfixes.
---------------------
r70
Convert script-evals, bugfixes, and updated loadscreen
---------------------
r71
Enable Team Colors for Prominence and Proton
---------------------
r72
Add additional team colors
---------------------
r73
convert mission and fix table spelling
---------------------
r74
This version of the mission hasn't been updated in years and I'm sure is entirely broken. So let's just remove it.
---------------------
r75
convert script-evals + bug fixes
---------------------
r76
Slight reorganization
---------------------
r77
convert script evals + lots of bug fixes
---------------------
r78
Convert script evals + bug fixes
---------------------
r79
covnert script-evals + fix bugs
---------------------
r80
convert script-evals + bug fixes
---------------------
r81
convert script-evals + many bugfixes/improvements
---------------------
r82
Match shipsave filenames for consistency
---------------------
r83
convert script-evals + many bugfixes
---------------------
r84
convert script-evals + bugfixes
---------------------
r85
port over fightterm script
---------------------
r86
convert some script-evals
---------------------
r87
Updated loading image for m2_07
---------------------
r88
Convert bta1_m2_08 to the new terminal script
---------------------
r89
Remove the old terminal script
---------------------
r90
Updated loading image for bta1_m2_09
---------------------
r91
Disable this flag for now.
---------------------
r92
convert script-evals
---------------------
r93
Set team colors
---------------------
r94
convert script-evals
---------------------
r95
Use additional fighterm features to more accurately reproduce the original setup
---------------------
r96
convert script-evals + bug fixes
---------------------
r97
convert script-evals
---------------------
r98
convert script-evals + adjustments to use hud-set-xstr
---------------------
r99
Convert script-evals + bugfixes and new loading screen
---------------------
r100
Update mainhall notices to handle axcredits
---------------------
r101
convert some script-evals
---------------------
r102
Convert script-evals and fix axscroll
---------------------
r103
I missed one
---------------------
r104
Remove old saveload script
---------------------
r105
convert script-evals and lua-jump-to
---------------------
r106
minor edits
---------------------
r107
convert script-evals
---------------------
r108
create Show-Warp-Effect sexp and remove legacy-functions-sct.tbm
---------------------
r109
updated loading image
---------------------
r110
Screencam relies on legacy functions
---------------------
r111
Implement a force-credits sexp because why not
---------------------
r112
Update missile notify with a sexp
---------------------
r113
Redundant script file
---------------------
r114
launch-probes sexp
---------------------
r115
These are now required for Antwerp
---------------------
r116
Minor musical bugfix
---------------------
r117
Savestate script removed. Please use Save/Load sexps instead.
---------------------
r118
harmonize ship naming scheme
---------------------
r119
Formalize the carrot shooting feature to only be available in the bta1 campaign and the bonus mission. Also update the bonus missions from script-evals to sexps.
---------------------
r120
Add 'qwerty' as a valid response in most cases for bta1_m2_05 for azerty progression
---------------------
r121
GTF Angel > TF Angel
---------------------
r122
Some ship/species reorganization and port over explicit armor/trails definitions from 2.0.0
---------------------
r123
GTG Bromios > TG Bromios
---------------------
r124
GTM Florence > TM Florence
---------------------
r125
PVB Hesat > HLB Hesat
---------------------
r126
PVB Sekhmet > HLB Sekhmet
---------------------
r127
PVC Newet > HLC Newet
---------------------
r128
PVC Selket > HLC Selket
---------------------
r129
The great re-naming. Terran > Galactic Terran Alliance - Vasudan > Parliamentary Vasudan Navy
---------------------
r130
Eh.. we probably use some of the detail distance data, so let's not zero this out completely.
---------------------
r131
Port these configs over from 2.0.0
---------------------
r132
ooops
---------------------
r133
I changed my mind... Empire is better because it then encompasses more than just military vessels
---------------------
r134
Make terminal script case insensitive
---------------------
r135
Fix a detail distance bug RTSPlayer > InvisPlayer (I almost deleted this 'ship' because the RTS script was cut years ago) PVC Aten#Hulk3 > PVC Aten#Hulk
---------------------
r136
Fix detail distance errors
---------------------
r137
FSU Updated. We don't need this anymore
---------------------
r138
ocd
---------------------
r139
Do custom controls localization better and re-activate glide keys for screencam
---------------------
r140
Port over updates to the fighterm script and related mission
---------------------
r141
Specify MediaVPs 4.4.2
---------------------
r142
Scarab#HoL
---------------------
r143
-Engine Wash Data is not picked up when it's in a TBM at parse time, so as annoying as it is.. this must be at the top of ships.tbl -Remove invalid armor from Cairo subsystems
---------------------
r144
Port over screencam updates and messages.tbl species fixes
---------------------
r145
Adjust script timing to avoid hud-related errors
---------------------
r146
Remove trailing comma
---------------------
r147
Add missing textures
---------------------
r148
Update to 21.2.0
---------------------
r149
Move battle snail to the top of the list to get around a code bug preventing it from being unlockable.
---------------------
r150
Port over updates to keypress-sct and mention Alt-3 Hints in the notification.
---------------------
r151
Add Ch2 Teaser
---------------------
Title: Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Post by: mjn.mixael on May 09, 2021, 09:37:20 am
Updated to 1.6.2

Title: Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Post by: mjn.mixael on May 10, 2021, 10:55:26 pm
Updated to 1.6.3

Title: Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Post by: mjn.mixael on September 27, 2021, 09:52:41 am
Updated to 1.6.4

Title: Re: Release: Between The Ashes [UPDATED 26th of October 2021]
Post by: mjn.mixael on October 26, 2021, 10:39:23 pm
Updated to 1.6.5

Title: Re: Release: Between The Ashes [UPDATED 26th of October 2021]
Post by: mjn.mixael on November 05, 2021, 08:07:17 pm
Updated to 1.6.6

Title: Re: Release: Between The Ashes [UPDATED 15th of November 2021]
Post by: mjn.mixael on November 15, 2021, 09:29:08 pm
Updated to 1.6.7

Title: Re: Release: Between The Ashes [UPDATED 28th of November 2021]
Post by: mjn.mixael on November 28, 2021, 04:17:11 pm
Updated to 1.6.8

Title: Re: Release: Between The Ashes [UPDATED 6th of December 2021]
Post by: mjn.mixael on December 06, 2021, 01:15:34 am
Updated to 1.6.9

Title: Re: Release: Between The Ashes [UPDATED 16th of December 2021]
Post by: mjn.mixael on December 16, 2021, 05:29:53 pm
Updated to 1.6.10

Title: Re: Release: Between The Ashes [UPDATED 21st of January 2022]
Post by: mjn.mixael on January 21, 2022, 05:48:34 pm
Updated to 1.6.11

Title: Re: Release: Between The Ashes [UPDATED 9th of May 2022]
Post by: mjn.mixael on May 09, 2022, 09:30:14 am
Updated to 1.7.0

This is a major update bringing the public modpack to parity with the development BtA2 modpack.

Title: Re: Release: Between The Ashes [UPDATED 15th of May 2022]
Post by: mjn.mixael on May 15, 2022, 08:44:20 pm
[list
Title: Re: Release: Between The Ashes [UPDATED 16th of May 2022]
Post by: mjn.mixael on May 16, 2022, 02:25:38 pm
Updated to 1.7.2

Title: Re: Release: Between The Ashes [UPDATED 16th of May 2022]
Post by: mjn.mixael on May 22, 2022, 12:17:04 am
Updated to 1.7.3

Title: Re: Release: Between The Ashes [UPDATED 6th of August 2022]
Post by: mjn.mixael on August 06, 2022, 09:46:48 pm
Updated to 1.7.4

Title: Re: Release: Between The Ashes [UPDATED 16th of October 2023]
Post by: mjn.mixael on October 16, 2023, 01:46:05 pm
Updated to 1.7.5

Title: Re: Release: Between The Ashes [UPDATED 19th of March 2024]
Post by: mjn.mixael on March 19, 2024, 11:31:52 am
Updated to 1.9.0

Title: Re: Release: Between The Ashes [UPDATED 19th of March 2024]
Post by: mjn.mixael on March 20, 2024, 10:10:07 am
Updated to 1.9.1

Title: Re: Release: Between The Ashes [UPDATED 19th of March 2024]
Post by: mjn.mixael on March 20, 2024, 10:10:14 am
Updated to 1.9.2

Title: Re: Release: Between The Ashes [UPDATED 19th of March 2024]
Post by: mjn.mixael on March 20, 2024, 10:10:21 am
Updated to 1.9.3

Title: Re: Release: Between The Ashes [UPDATED 19th of March 2024]
Post by: mjn.mixael on March 20, 2024, 10:10:45 am
Updated to 1.9.4

Title: Re: Release: Between The Ashes [UPDATED 19th of March 2024]
Post by: mjn.mixael on March 22, 2024, 09:01:00 am
Updated to 1.9.5

Title: Re: Release: Between The Ashes [UPDATED 19th of March 2024]
Post by: mjn.mixael on March 23, 2024, 03:31:05 pm
Updated to 1.9.6

Title: Re: Release: Between The Ashes [UPDATED 5th of April 2024]
Post by: mjn.mixael on April 05, 2024, 08:56:17 pm
Updated to 1.9.7

Title: Re: Release: Between The Ashes [UPDATED 24th of May 2024]
Post by: mjn.mixael on May 24, 2024, 11:13:46 am
Updated to 2.0.0

Title: Re: Release: Between The Ashes [UPDATED 26th of May 2024]
Post by: mjn.mixael on May 26, 2024, 08:22:28 pm
Updated to 2.0.1

Title: Re: Release: Between The Ashes [UPDATED 29th of May 2024]
Post by: mjn.mixael on May 29, 2024, 08:16:52 pm
Updated to 2.0.2

Title: Re: Release: Between The Ashes [UPDATED 3rd of June 2024]
Post by: mjn.mixael on June 03, 2024, 08:06:31 pm
Updated to 2.0.3

Title: Re: Release: Between The Ashes [UPDATED 7th of June 2024]
Post by: mjn.mixael on June 07, 2024, 02:43:23 pm
Updated to 2.0.4

Title: Re: Release: Between The Ashes [UPDATED 21st of June 2024]
Post by: mjn.mixael on June 21, 2024, 08:43:42 pm
Updated to 2.0.5

Title: Re: Release: Between The Ashes [UPDATED 19th of July 2024]
Post by: mjn.mixael on July 19, 2024, 08:44:13 pm
Updated to 2.0.6

Title: Re: Release: Between The Ashes [UPDATED 21st of July 2024]
Post by: mjn.mixael on July 21, 2024, 12:14:23 pm
Updated to 2.0.7

Title: Re: Release: Between The Ashes [UPDATED 8th of August 2024]
Post by: mjn.mixael on August 12, 2024, 09:14:04 am
Updated to 2.0.8

Title: Re: Release: Between The Ashes [UPDATED 18th of August 2024]
Post by: mjn.mixael on August 18, 2024, 07:13:37 pm
Updated to 2.0.9

Title: Re: Release: Between The Ashes [UPDATED 19th of August 2024]
Post by: mjn.mixael on August 19, 2024, 08:55:33 am
Updated to 2.0.10

Title: Re: Release: Between The Ashes [UPDATED 21st of August 2024]
Post by: mjn.mixael on August 21, 2024, 10:44:19 am
Updated to 2.0.11

Title: Re: Release: Between The Ashes [UPDATED 5th of September 2024]
Post by: mjn.mixael on September 05, 2024, 08:01:47 pm
Updated to 2.0.12

Title: Re: Release: Between The Ashes [UPDATED 13th of January 2025]
Post by: mjn.mixael on January 13, 2025, 05:15:43 pm
Updated to 2.1.0

Title: Re: Release: Between The Ashes [UPDATED 15th of January 2025]
Post by: mjn.mixael on January 15, 2025, 04:02:11 pm
Updated to 2.1.1

Title: Re: Release: Between The Ashes [UPDATED 15th of January 2025]
Post by: mjn.mixael on January 15, 2025, 04:35:32 pm
Updated to 2.1.2

Title: Re: Release: Between The Ashes [UPDATED 1st of February 2025]
Post by: mjn.mixael on February 01, 2025, 07:53:14 pm
Updated to 2.1.3

Title: Re: Release: Between The Ashes [UPDATED 1st of February 2025]
Post by: mjn.mixael on April 07, 2025, 04:09:48 pm
Updated to 2.1.4

Title: Re: Release: Between The Ashes [UPDATED 15th of April 2025]
Post by: mjn.mixael on April 15, 2025, 07:00:52 pm
Updated to 2.1.5