Hard Light Productions Forums
Announcements => Announcements => Topic started by: Axem on October 03, 2016, 07:43:11 pm
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Nothing's spookier than a newsletter with a spooky ending! (http://www.hard-light.net/news/article/hlp-newsletter-october-2016)
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I swear I heard "The Twilight Zone" music even though my speakers are turned all the way down.
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Cool stuff, Reddit and Facebook updated
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Cross compilation fixes[...]this allow Windows builds to be compiled on Linux. Which has more use than you might think, as it could allow continued support of older versions of Windows that are not supported by newer MSVC versions (e.g. XP, maybe Vista in future?)
We still release XP-compatible builds; it's Windows 98 we dropped official support for.
However, we did stop supporting MSVS 2010, which was the last version of VS that ran on XP; as a result, anyone who wants to do development on XP now needs to use, say, MinGW (so it's probably a good thing that MinGW compilation works now (https://github.com/scp-fs2open/fs2open.github.com/pull/993); props to ashdnazg).
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ah nuts. So. Apart from being PR #1000, there's not much special about compiling Win builds on Linux then?
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ah nuts. So. Apart from being PR #1000, there's not much special about compiling Win builds on Linux then?
Well, given the number of people we have able to compile Windows builds natively... it's unlikely to get used very much. ;)
(It's also not even the 1000th PR; the numbers are shared between Pull Requests and Issues.)
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argh, so you've managed to completely shoot down both reasons for including that PR in the newsletter. :hopping:
(╯°□°)╯︵ ┻━┻
(j/k :D)
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argh, so you've managed to completely shoot down both reasons for including that PR in the newsletter. :hopping:
(╯°□°)╯︵ ┻━┻
(j/k :D)
Hey, just because it's not the 1000th PR doesn't mean it's not still PR #1000. ;P
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Axem, a little known fact about skeletons is that there's a skeleton inside your body right now, and sometimes he want to get out!
(Awesome newsletter as always c:)
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X3N0-Life-Form has made more progress on his CONCEPTION script. All the groundwork is now done, and it seems pretty close to release, very exciting!
Just a nitpick : it's an "Ability Management Framework" script that is noted as being in the CONCEPTION stage :D (although it's in a pre-alpha stage now :nervous:)
Which reminds me that I should get around doing a small demo mod...
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cool, cool, I've updated the newsletter accordingly :)
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Spooky scary skeletons
Send shivers down your spine
Shrieking skulls will shock your soul
Seal your doom tonight
Spooky scary skeletons
Speak with such a screech
You'll shake and shudder in surprise
When you hear these zombies shriek
We're so sorry skeletons
You're so misunderstood
You only want to socialize
But I don't think we should
Cause spooky scary skeletons
Shout startling shrilly screams
They'll sneak from their sarcophagus
And just won't leave you be
Spirits supernatural
Are shy whats all the fuss
But bags of bones seem so unsafe
It's semi-serious!
Spooky scary skeletons
Are silly all the same
They'll smile and scrabble slowly by
And drive you so insane
Sticks and stones will break your bones
They seldom let you snooze
Spooky scary skeletons
Will wake you with a boo!
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Axem, a little known fact about skeletons is that there's a skeleton inside your body right now, and sometimes he want to get out!
(Awesome newsletter as always c:)
Liberation will come.
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I'm spooky too
I think