Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nuke on August 07, 2002, 08:46:36 pm

Title: beam cannons: exit wounds
Post by: Nuke on August 07, 2002, 08:46:36 pm
shouldnt the vaporization of metals in the hulls of capships when beam cannons pirce through them cause a massive plume of firey death on the other side of the ship?

another special effect for the list
Title: beam cannons: exit wounds
Post by: Pegasus V on August 07, 2002, 09:08:53 pm
This has been discussed in many different formats. Take a little strole around the forums (hense - search).
Title: beam cannons: exit wounds
Post by: phreak on August 07, 2002, 10:03:27 pm
looking into this now
Title: beam cannons: exit wounds
Post by: Bobboau on August 07, 2002, 10:27:41 pm
sure just run the beam colision code in reverse for the object it's hitting
Title: Re: beam cannons: exit wounds
Post by: EdrickV on August 09, 2002, 10:32:01 pm
Quote
Originally posted by Nuke
shouldnt the vaporization of metals in the hulls of capships when beam cannons pirce through them cause a massive plume of firey death on the other side of the ship?

another special effect for the list


Only if the beam would be strong enough to actually create a hole entirely through the ship. And, realistically, whether a particular beam will punch a hole through a ship would likely depend on many factors, including exactly what part of the ship the beam is hitting and what's between it and the other side. And if a beam went all the way through the ship and there wasn't a hole, it just wouldn't look right. Making holes through ships due to beams is what has been talked to death. :)
Title: beam cannons: exit wounds
Post by: aldo_14 on August 10, 2002, 10:44:10 am
Don't beams automatically go through ships when they inflict enough damage to destroy it?  (i.e. if they blow it up, they go through).... I'd really like fire plums 'o death on debris as it gets blown away, but methinks that would be very difficult to do effectively.
Title: Re: Re: beam cannons: exit wounds
Post by: demon442 on August 11, 2002, 12:14:47 am
Quote
Originally posted by EdrickV
Making holes through ships due to beams is what has been talked to death. :)


I don't remember where I saw it but someone is making a MOD that allows that to happen(without source code editing!)...
Title: beam cannons: exit wounds
Post by: IceFire on August 11, 2002, 09:10:37 am
Quote
Don't beams automatically go through ships when they inflict enough damage to destroy it? (i.e. if they blow it up, they go through).... I'd really like fire plums 'o death on debris as it gets blown away, but methinks that would be very difficult to do effectively.

Yup, when the hull is weak and a powerful beam sustains fire on it the beam does go right through.
Title: beam cannons: exit wounds
Post by: Fineus on August 11, 2002, 10:31:35 am
Now that I think about it is there debris on those when the beam rips through? It'd be nice to have something similar to the debris spew that occurs when a fighter gets shreaded by a beam or when your ship is destroyed in a supernova... it spews debris then - it'd be good to have that from the capital ship as well - even if we can't deform the hull it'd look great when the beam hit...
Title: beam cannons: exit wounds
Post by: Flipside on August 13, 2002, 06:09:55 pm
That would be kind of tough because of how debris work in FS2, it's fine on a small scale (i/e engine wake etc) The computer can just throw a few low poly shapes around, but on a capital ship scale, it relies on the debris as defined by the POF file, which may well not be in the right place to look at all effective.
I quite like the idea of multi-layered textures, where beams leave large scorch marks down the side of capital ships, but that is discussed elsewhere on the forum I think :)

Flipside :)