Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Deora11 on October 06, 2016, 07:07:53 pm

Title: Firepoint limitations and blender fixment
Post by: Deora11 on October 06, 2016, 07:07:53 pm
Reading old posts and the Engne Limitations page, I'm unsure how many firepoints can be used for a single turret. An older post said 10, which was back in 2008 I think; the Engine Limitations page says 25 per bank, which I think is for primary and secondary FIGHTER weapons only, correct me if I'm wrong. Is there a set number?

And is it possible to add these firepoints in through blender instead of PCS2? I don't want to be sitting for 2 minutes each ensuring that the firepoints are exactly where I want them (blenders snap feature is good for this problem).
Title: Re: Firepoint limitations and blender fixment
Post by: DahBlount on October 06, 2016, 07:21:41 pm
You actually can place firing points in blender. I'm uncertain of the exact hierarchy, but you can always import another POF into Blender and check it out. The firing point limit per bank is 25.