Hard Light Productions Forums
		Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: woutersmits on October 14, 2016, 04:22:20 am
		
			
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				its hes 1 bug with fighter wing capicorn it stands 0 it needs to be 1
 on mission 4
 Arrival distance for wing Capricorn cannot be 0.  Setting to 1.
 
 KERNELBASE.dll! WaitForSingleObjectEx + 268 bytes
 KERNELBASE.dll! WaitForSingleObject + 18 bytes
 fs2_open_3_7_2-DEBUG.exe! SCP_DumpStack + 354 bytes
 fs2_open_3_7_2-DEBUG.exe! Warning + 421 bytes
 fs2_open_3_7_2-DEBUG.exe! parse_wing + 872 bytes
 fs2_open_3_7_2-DEBUG.exe! parse_wings + 114 bytes
 fs2_open_3_7_2-DEBUG.exe! parse_mission + 509 bytes
 fs2_open_3_7_2-DEBUG.exe! parse_main + 444 bytes
 fs2_open_3_7_2-DEBUG.exe! mission_load + 228 bytes
 fs2_open_3_7_2-DEBUG.exe! game_start_mission + 192 bytes
 fs2_open_3_7_2-DEBUG.exe! game_enter_state + 511 bytes
 fs2_open_3_7_2-DEBUG.exe! gameseq_set_state + 310 bytes
 fs2_open_3_7_2-DEBUG.exe! game_process_event + 242 bytes
 fs2_open_3_7_2-DEBUG.exe! gameseq_process_events + 152 bytes
 fs2_open_3_7_2-DEBUG.exe! game_main + 782 bytes
 fs2_open_3_7_2-DEBUG.exe! WinMain + 330 bytes
 fs2_open_3_7_2-DEBUG.exe! __tmainCRTStartup + 358 bytes
 fs2_open_3_7_2-DEBUG.exe! WinMainCRTStartup + 15 bytes
 KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
 ntdll.dll! RtlSubscribeWnfStateChangeNotification + 1081 bytes
 ntdll.dll! RtlSubscribeWnfStateChangeNotification + 1028 bytes
 thats all here's log and  campaign
 https://1drv.ms/u/s!Anh2Q9xPqybigZd59GdH4q-6cUlKAA
 
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				This can be fixed in FRED... It is a "Near Ship" arrival flag. 
			
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				btw who builded this
			
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				btw who builded this 
 Where did you download it from?
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				it didnt
 my pc created out of nowhere
 
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				I guess you answered your own question then.
			
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				Why not post it then? That way we can praise its immaculate mission design. 
			
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				Reasen is its not finished becouse at the end something about supernova
 Cappela no credits afther all
 Even afther its nothing
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				Conflict Zone is my first released campaign, I wasn't having the issue you mentioned, but thanks for reporting it. Currently I am not able to further look into the problem, but I will when able.