Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: HLD_Prophecy on October 17, 2016, 07:39:51 am

Title: 3 of 4 LODs are missing!
Post by: HLD_Prophecy on October 17, 2016, 07:39:51 am
Hey all,

I'm trying to use the retail FS2 effect "Akheton_Particle" as the impact effect for a custom primary weapon. The effect is properly specified in the wep.tbm. When I start the mod, I get this:

Code: [Select]
For 'Akheton_Particle', 3 of 4 LODs are missing!
ntdll.dll! NtWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! Warning + 491 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! weapon_explosions::Load + 654 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_weapon + 9757 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_weaponstbl + 180 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_modular_table + 331 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! weapon_init + 101 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_init + 1791 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_main + 524 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! invoke_main + 30 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! __scrt_common_main_seh + 346 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! __scrt_common_main + 13 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! WinMainCRTStartup + 8 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Here's the line (plus the explosion radius) in my wep.tbm:

Code: [Select]
$Impact Explosion: Akheton_Particle
$Impact Explosion Radius: 2.2

If anyone could help, I'd really appreciate it. Thanks!
Title: Re: 3 of 4 LODs are missing!
Post by: The E on October 17, 2016, 07:58:02 am
You're looking in the wrong place :)

Weapon explosion effects are defined in weapon_expl.tbl (http://www.hard-light.net/wiki/index.php/Weapon_expl.tbl) or a -wxp.tbm. That's what you need to check and, if necessary, correct.
Title: Re: 3 of 4 LODs are missing!
Post by: HLD_Prophecy on October 18, 2016, 08:22:47 am
You're looking in the wrong place :)

Weapon explosion effects are defined in weapon_expl.tbl (http://www.hard-light.net/wiki/index.php/Weapon_expl.tbl) or a -wxp.tbm. That's what you need to check and, if necessary, correct.

But this is a retail effect, referencing a retail table. Wouldn't that mean that the default FS2 tables are in error?
Title: Re: 3 of 4 LODs are missing!
Post by: Cobra on October 21, 2016, 11:12:53 pm
Doesn't matter. If you're using an all-new weapon you need the proper lines for the table entry.
Title: Re: 3 of 4 LODs are missing!
Post by: HLD_Prophecy on October 22, 2016, 08:13:46 am
Doesn't matter. If you're using an all-new weapon you need the proper lines for the table entry.

I made up a wxp.tbm with the proper entry - and just one LOD - and it worked, no error message! Thanks! :)