Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nico on August 08, 2002, 09:35:26 am

Title: anis
Post by: Nico on August 08, 2002, 09:35:26 am
ok, we all know that anis can't be used for weapons, BG, etc, but only for thruster flames. now that we have the source code, maybe someone could find out ( no, not how to use them for that, but, first thing first: ) WHY we can't do that?
Title: anis
Post by: Bobboau on August 08, 2002, 09:50:53 am
becase nobody coded it ;)
Title: anis
Post by: LtNarol on August 08, 2002, 01:39:18 pm
Bobboau, I hereby dub you [Grand Booming Theatrical Voice] Master of the Obvious [/Grand Booming Theatrical Voice] ...heehee

In all seriousness, how hard would it be to code the code that would allow for use of anis as textures and backgrounds?
Title: anis
Post by: Solatar on August 08, 2002, 05:01:42 pm
I'm no coder. I but I think it would take some coding. Speaking of different types of files, has anybody thought about making fs2 recognize mp3's. They can sound much better than .wavs
Title: anis
Post by: Darkmage on August 13, 2002, 07:07:55 am
the linux port has openAL which can play mp3s... should take a few secs to add mp3 support.
Title: anis
Post by: Inquisitor on August 13, 2002, 07:33:44 am
fmod.

I posted about this earlier, lemme search for the link ;)