Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: vyper on August 08, 2002, 10:15:09 am
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Is there a way to texture large multi-texture ships quicker than having to manually paint them when you import them? Like taking the Hecate class into truespace - and then going through all her textures trying to get them in the right place.
EDIT: How the hell do you get .cob files into Lightwave?!?!
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Simple - convert them using 3D Exploration (or Deep Exploration, the new version) into something like 3DS (or the Lightwave format in your case). The problem with Truespace is that the POF2COB converter adds an overlay to all maps - the maps are still there, but they won't show up on renderings. There should be a way to remove it on TS, but I never really looked into it, since I always convert them into 3DS and import them on MAX.
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Ta!
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Problem: I downloaded 3d exploration a long time ago and my trial license ran out. ANy other software for converting?
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http://home.europa.com/~keithr/crossroads/
havn't tried it yet. look promising though
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Originally posted by vyper
Problem: I downloaded 3d exploration a long time ago and my trial license ran out. ANy other software for converting?
Download Deep exploration the same as 3d exploration but you can still use it after the trial period. And is more stable imo.