Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Boreas249 on November 12, 2016, 10:38:02 pm

Title: Help - shields!
Post by: Boreas249 on November 12, 2016, 10:38:02 pm
Alright, I'm ultra frustrated by now. Most of the links to the tools that would make this an easy process - are dead. I don't have a very high budget so spending money is off the table, my problem is that I can't find an easy way to make shields for a ship. I've been looking around elsewise and have nothing. Modview is refusing to open certain ships, PCS2 works fine but I dunno if I can add shields through it, nor how if it is possible...

any ideas, please?
Title: Re: Help - shields!
Post by: Droid803 on November 13, 2016, 01:25:07 am
You can import shield meshes with PCS2.
However, you an only import a shield mesh that already exists and it keeps the shape (can't edit it with just PCS2)
To make a custom shield shape you would need blender.
Title: Re: Help - shields!
Post by: Boreas249 on November 13, 2016, 11:23:38 am
Aaah I see... well, thanks!

Gave it a shot, and it worked, have a nice spherical shield surrounding my ship now. Good enough for the time being, until I figure Blender out.
Title: Re: Help - shields!
Post by: procdrone on November 16, 2016, 07:20:59 pm
Usually just changing a "scale" on the shield mesh helps you cover the whole ship, usually, with FS ships or most modded ships, the usual shape sized up is good enough. - but that means you also get shield hit animations up scale too, or thats what i remember, and I was testing it year ago. might be wrong.
Title: Re: Help - shields!
Post by: z64555 on November 17, 2016, 08:29:02 am
What's wrong with creating an isosphere mesh (sphere made up of only triangles) and then shrink-wrapping it around the model? This would be done in a model editor, such as Blender.
Title: Re: Help - shields!
Post by: procdrone on November 18, 2016, 05:15:11 pm
Well im completly dumb with 3d modeling, so that kind of taking fighter shields and scaling them up is painless for me.