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Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: cybninja on November 19, 2016, 07:46:06 am

Title: [Problem]error with AI fighter and don't comprehension with player fighter
Post by: cybninja on November 19, 2016, 07:46:06 am
Hi all,

I have a concern that has appeared at one time during mission creation.

The error message marks me this "ship" nameship "requires a valid departure target." I do not understand what is going on. This was activated the moment I put events for the player (weapons blocked and throttle at 0).

But here too the hunter always goes deep despite the fact that I put in the initial statu velocity at 0 or that I put in the event the throttle at 0.

thank you in advance for your help.
Title: Re: [Problem]error with AI fighter and don't comprehension with player fighter
Post by: Axem on November 19, 2016, 11:05:02 am
It sounds like you may have accidentally changed the departure location to docking bay when there is no ship with a valid fighter bay. If you change it back to Hyperspace the error should go away.

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Title: Re: [Problem]error with AI fighter and don't comprehension with player fighter
Post by: cybninja on November 20, 2016, 04:37:59 am
I would have liked that to be this mistake. Unfortunately it does not come from there.

I replaced the fighter I have no longer more error. They have the same parameters. Thank you anyway.

And for the second worry no idea?
Title: Re: [Problem]error with AI fighter and don't comprehension with player fighter
Post by: karajorma on November 20, 2016, 07:50:36 pm
I'm not sure I understand what your second problem was.
Title: Re: [Problem]error with AI fighter and don't comprehension with player fighter
Post by: cybninja on November 25, 2016, 02:21:36 pm
To put it simply, I can't put the fighter in stop mode at the launch of the mission. I don't want to use the case "don't move". If it's possible.
Title: Re: [Problem]error with AI fighter and don't comprehension with player fighter
Post by: karajorma on November 26, 2016, 02:21:32 am
Initial velocity of 0 should be working. An AI fighter will choose to start moving immediately though if you don't give it orders to stay still.
Title: Re: [Problem]error with AI fighter and don't comprehension with player fighter
Post by: cybninja on November 26, 2016, 03:21:26 am
This is what I put for the player fighter but by launching the game the fighter climbs up to his max speed. That's why I'm trying to find a solution.