Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: cybninja on November 19, 2016, 07:46:06 am
-
Hi all,
I have a concern that has appeared at one time during mission creation.
The error message marks me this "ship" nameship "requires a valid departure target." I do not understand what is going on. This was activated the moment I put events for the player (weapons blocked and throttle at 0).
But here too the hunter always goes deep despite the fact that I put in the initial statu velocity at 0 or that I put in the event the throttle at 0.
thank you in advance for your help.
-
It sounds like you may have accidentally changed the departure location to docking bay when there is no ship with a valid fighter bay. If you change it back to Hyperspace the error should go away.
[attachment deleted by admin]
-
I would have liked that to be this mistake. Unfortunately it does not come from there.
I replaced the fighter I have no longer more error. They have the same parameters. Thank you anyway.
And for the second worry no idea?
-
I'm not sure I understand what your second problem was.
-
To put it simply, I can't put the fighter in stop mode at the launch of the mission. I don't want to use the case "don't move". If it's possible.
-
Initial velocity of 0 should be working. An AI fighter will choose to start moving immediately though if you don't give it orders to stay still.
-
This is what I put for the player fighter but by launching the game the fighter climbs up to his max speed. That's why I'm trying to find a solution.