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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on December 02, 2016, 02:00:37 am

Title: Nightly: 02 December 2016 - Revision be27e65
Post by: SirKnightly on December 02, 2016, 02:00:37 am
Here is the nightly for 02 December 2016 - Revision be27e65


Group: Linux
nightly_20161201_be27e65-builds-Linux.tar.gz (https://dl.bintray.com/scp-fs2open/FSO/nightly_20161201_be27e65-builds-Linux.tar.gz)
SHA1: e43886cb050f8a114083a54e1c559614717466f1


Group: MacOSX
nightly_20161201_be27e65-builds-MacOSX.tar.gz (https://dl.bintray.com/scp-fs2open/FSO/nightly_20161201_be27e65-builds-MacOSX.tar.gz)
SHA1: 060a005784195271673960820f4b7521c268256d


Group: Win32
nightly_20161201_be27e65-builds-Win32.zip (https://dl.bintray.com/scp-fs2open/FSO/nightly_20161201_be27e65-builds-Win32.zip)
SHA1: 0ca7d5ed41bac24961c8b9faba445af2f1e32b9f


Group: Win64
nightly_20161201_be27e65-builds-Win64.zip (https://dl.bintray.com/scp-fs2open/FSO/nightly_20161201_be27e65-builds-Win64.zip)
SHA1: 6770d5dd74948a7cc3d81a64881a500d632e9f75


Code: [Select]
------------------------------------------------------------------------
commit 4a32874
Author: DahBlount <Mon Nov 28 20:29:10 2016 -0700>
Commit: DahBlount <Tue Nov 29 11:54:43 2016 -0700>

    Fix Don't Spawn If Shot
 code/weapon/beam.cpp    | 3 +++
 code/weapon/weapons.cpp | 2 +-
 2 files changed, 4 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit eb6295e
Author: asarium <Sat Nov 26 13:57:40 2016 +0100>
Commit: asarium <Sat Nov 26 14:21:47 2016 +0100>

    Move model scripting class into own file
 code/scripting/api/model.cpp | 867 ++++++++++++++++++++++++++++++++++++++++
 code/scripting/api/model.h   | 116 ++++++
 code/scripting/lua.cpp       | 931 +------------------------------------------
 code/source_groups.cmake     |   2 +
 4 files changed, 994 insertions(+), 922 deletions(-)