Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Erebus Alpha on December 10, 2016, 04:10:34 pm
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So, I'm staring at this page on the wiki (http://www.hard-light.net/wiki/index.php/Post_processing.tbl), and I don't see any straightforward way to add the bloom effect I see in some of the cooler screenshots. A few of my explosions are really bright, and a little bit of bloom should make them feel even more devastating.
Also, on a slightly related note, as to not clog up the forum with unnecessary posts chasing problems that are probably simple to solve:
The helios bomb makes the screen flash to white if you are looking at the blast. Where is the code that controls that behavior? I have other weapons that require that effect. One of them is not even a bomb, it's a primary that shoots antimatter at stuff.
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AFAIK Bloom is user controlled through the bloom_intensity (0-200) flag rather than table controlled.
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The helios bomb makes the screen flash to white if you are looking at the blast. Where is the code that controls that behavior? I have other weapons that require that effect. One of them is not even a bomb, it's a primary that shoots antimatter at stuff.
You're probably thinking of the effect caused by the MediaVPs' explosion flash script. Open up MV_Effects.vp and look for data/tables/mv_exp-sct.tbm and data/config/mv_wep_exp_flashes.cfg.