Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Joey_21 on July 16, 2001, 02:44:00 pm
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First ship:
The GTCv Atanea is a light corvette I made for the Armegedon Project. It has 17 turrets (5 beams (2 of which are anti-cap), 4 flaks, 4 lasers, and 4 missile batteries). It doesn't have any rear defenses but it does have a fighter bay (the second fully functioning fighter bay I've ever made (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) ).
Pic:
(http://members.xoom.com/deneb_system/ncorv.jpeg)
(If that pic doesn't work then use this:
jgmart.tripod.com/ncorv.jpeg)
Second ship (for SM II):
The GTVRp Minotaur is a "repair ship". Unlike a support ship, it can repair hulls using a beam-like welding turret. This is kind of like the one in the colossus cutscene where you see the Vasudan talking in that welding ship.
Pic:
(http://members.xoom.com/deneb_system/repair.jpeg)
(Use this one if the pic won't show up: jgmart.tripod.com/repair.jpeg)
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Creator of the Table Edit (//"http://denebsystem0.tripod.com/tbledt.html") project.
Amateur ANI creator.
IRC: /server twisted.ma.us.DAL.net /join #Deneb (//"http://denebsystem0.tripod.com/chat.html")
Visit The Deneb System (//"http://denebsystem0.tripod.com/").
Balance?! Don't you talk to me about balance when you've seen all the Sathanases the Shivans have!! - Joey_21
[This message has been edited by Joey_21 (edited 07-16-2001).]
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The rear bit of the corvette looks a bit... corny (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
And the textures could use some work on both ships.
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UV mapping is the only way I know how to texture so blame TS. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Yes! Someone finally created a flying turd! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Staff Member, Hard Light Productions ("http://www.3dap.com/hlp")
Creator / Project Coordinator: The Perfect Storm ("http://www.3dap.com/hlp/tps/")
TPS Forums Page - Click Here ("http://dynamic.gamespy.com/~freespace/ubb/forumdisplay.cgi?action=topics&forum=The+Perfect+Storm&number=15")
Think you've got killer vocal cords? Voice actors needed! Email me @ [email protected]
These detonators were a piece of junk! I even followed the directions... - Lt. Commander Snipes - Special Operations Command
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Mr. Hankey, the christmas poo... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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I can just imagine- revised FS2 scene, the Iceni surrounded by those things, and a few other Vasudan ships- loudspeaker crackles to life:
"Admiral Bosch, you are under arrest! Surrender your ship or we will befoul your crew quarters!"
Bosh shouts into mike:
"Never! Engage jump drive!"
Strange squishing sound...
"What's that smell?"
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You guys = nasty. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Pretty neat. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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We are. Particularly me- here's my attempt at doing the Wasp myself...
(// [url="http://www.wpierce.com/wlp/FS2/ugly.jpg"]http://www.wpierce.com/wlp/FS2/ugly.jpg[/url] )
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Originally posted by Joey_21:
Second ship (for SM II):
The GTVRp Minotaur is a "repair ship". Unlike a support ship, it can repair hulls using a beam-like welding turret. This is kind of like the one in the colossus cutscene where you see the Vasudan talking in that welding ship.
Hey no fare I tried to make a weapon like that but it dident work (http://images.bravenet.com/brpics/forumpics/disc.gif)
How did you make it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/icons/icon5.gif)
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Calvin (Calvin & Hobbes):
YAAH! DEATH TO OATMEAL!
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Head Campaign Manager in Knossos Campaign ("http://www.vidavision.com/entertainment/drzer0/index.html")
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(http://www.vidavision.com/entertainment/drzer0/AntiLOL_Nuke.gif)
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Originally posted by Dr.Zer0:
Hey no fare I tried to make a weapon like that but it dident work (http://images.bravenet.com/brpics/forumpics/disc.gif)
How did you make it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/icons/icon5.gif)
The ship or the weapon?
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a beam that does no damage, and a sexp (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Originally posted by Joey_21:
The GTCv Atanea is a light corvette I made for the Armegedon Project.
Atanea? Hey! You like Latin too? I named a map in Starcraft Atanea. Ask DC, he was whooped in it!
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Originally posted by Snipes:
Atanea? Hey! You like Latin too? I named a map in Starcraft Atanea. Ask DC, he was whooped in it!
Umm, eh? I got Atanea from a mythological website.
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...
What can you say to respond to something like that?
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Originally posted by Joey_21:
The ship or the weapon?
the weapon...
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Calvin (Calvin & Hobbes):
YAAH! DEATH TO OATMEAL!
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Head Campaign Manager in Knossos Campaign ("http://www.vidavision.com/entertainment/drzer0/index.html")
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(http://www.vidavision.com/entertainment/drzer0/AntiLOL_Nuke.gif)
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Originally posted by Dr.Zer0:
the weapon...
Like Snipes said... "a beam that does no damage, and a sexp". (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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You have some interesting concepts and pretty original work (both obvious pluses) but you need to think about adding more detail. Remember you got 800 polys to mess with if it's a fighter so go wild (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Hi Ho, Hi Ho, it's handgrenades we throw...
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The ships are pretty cool but that big flare on the back of the corvette definately needs to go. These are 600m plus ships after all, they shouldn't look like they have a 150m wide rocket cone sticking out the back, it just looks silly.
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Originally posted by morris13:
The ships are pretty cool but that big flare on the back of the corvette definately needs to go. These are 600m plus ships after all, they shouldn't look like they have a 150m wide rocket cone sticking out the back, it just looks silly.
It would look more plainer than it is without it. That isn't only there because the thrust is back there. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Unless it's a torchship with 1/3 of it's mass dedicated to a fusion drive that lets it pull 600 gees. Too bad you can't do that in FS. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by Maeglamor:
You have some interesting concepts and pretty original work (both obvious pluses) but you need to think about adding more detail. Remember you got 800 polys to mess with if it's a fighter so go wild (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Very well said. I agree wholeheartedly. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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mmhh.. for reapairs, a weapon with negative damage couldn't work? (I've found out that put negative numbers works about everywhere, that's funny (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) )