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Off-Topic Discussion => Gaming Discussion => Topic started by: Gee1337 on December 17, 2016, 03:53:09 pm

Title: Ryzen
Post by: Gee1337 on December 17, 2016, 03:53:09 pm
Okay, if this is the wrong board to post this in then please move it, but I thought here was as good as any and I haven't seen any other threads on this.

Anyway, to the topic...

So AMD held their New Horizon event the other day and revealed their upcoming CPU. The signs are promising and I was wondering what everyone elses' take on the event was and how they feel the CPU will impact the market and if you are excited. Or even if you have criticisms or worries.

My take on it is that Intel will have some competition again and whether you are an Intel/AMD user/fanboy, then it doesn't matter as we will all benefit from this CPU even if you don't use it. I'm looking at building a high end rig early next year, so Ryzen and Vega couldn't come at a better time for me.

What does everybody reckon?
Title: Re: Ryzen
Post by: jr2 on December 18, 2016, 07:03:22 am
I would love to see AMD actually give competition to Intel, so that they were on more even footing, as then both companies would need to actually innovate and keep prices decent, instead of just AMD.  I have a feeling that even if AMD were to come out with processors that topped Intel's for 75% of the cost, Intel would just take a loss for a couple of quarters and slash prices to stomp AMD down to their previously manageable level.  :ick:
Title: Re: Ryzen
Post by: Klaustrophobia on January 05, 2017, 09:35:24 am
Pretty much, yeah.  Even if AMD manages to beat Intel on the tech side, they've been written off for far too long now to really recover to a true rival.  AMD could come up with something that tripled performance over Intel and they still probably won't take back any notable market share.  Intel can just sit back and watch AMD struggle, then release their answer a few months later.
Title: Re: Ryzen
Post by: LaineyBugsDaddy on January 06, 2017, 12:39:53 am
Don't be so sure. That's what everyone thought when the Athlon series got released, and then AMD was the first chip maker to crack the 1GHz barrier on top of that.

On the graphics side of things, while I can't say as I like AMD graphics just yet, mainly due to issues I had when AMD's graphics card division was still the company ATi and linux drivers were a PITA to try to find and get working, I'm willing to give them a new shot since I recently learned that nVidia has been going outside of the true OpenGL standard so much that they have caused developers to create issues with the competition due to programming for the nVidia misuse of OpenGL.
Title: Re: Ryzen
Post by: The E on January 06, 2017, 01:38:32 am
Pretty much, yeah.  Even if AMD manages to beat Intel on the tech side, they've been written off for far too long now to really recover to a true rival.  AMD could come up with something that tripled performance over Intel and they still probably won't take back any notable market share.  Intel can just sit back and watch AMD struggle, then release their answer a few months later.

I wouldn't be so sure. The first tests for the 7k-series Intel CPUs are coming out, and they show absolutely no improvement over Skylake when run at the same clock speed. This is actually the best chance AMD have had in a long while to catch up; all they need is a range of chips that can perform within a couple percentage points of an i7 or i5 at a lower price point. Right now, all the enthusiast press is warning people off of Intel and recommending to wait until Ryzen drops; this is definitely the best position AMD's been in for years.

On the graphics side of things, while I can't say as I like AMD graphics just yet, mainly due to issues I had when AMD's graphics card division was still the company ATi and linux drivers were a PITA to try to find and get working, I'm willing to give them a new shot since I recently learned that nVidia has been going outside of the true OpenGL standard so much that they have caused developers to create issues with the competition due to programming for the nVidia misuse of OpenGL.

As far as I am aware (and I've been using AMD Desktop GPUs in various forms, from a 7850 to an R9-285 to an R9-380 to an RX-480) AMD's Windows drivers are right now very stable and do not exhibit any surprising behaviour when it comes to OpenGL. There was a bit of wonkiness in the early days of their GCN architecture, but it seems they've worked out most of the bugs by now.
Title: Re: Ryzen
Post by: AdmiralRalwood on January 06, 2017, 02:07:14 am
As far as I am aware (and I've been using AMD Desktop GPUs in various forms, from a 7850 to an R9-285 to an R9-380 to an RX-480) AMD's Windows drivers are right now very stable and do not exhibit any surprising behaviour when it comes to OpenGL. There was a bit of wonkiness in the early days of their GCN architecture, but it seems they've worked out most of the bugs by now.
Well, I did run into a bit of weirdness where FSO was being told by the driver that it supported a certain OpenGL extension when it actually didn't, but that became irrelevant when we moved to OpenGL Core (and would only have been relevant before that if we decided to use explicit version declarations in our shaders on Windows, which we didn't).
Title: Re: Ryzen
Post by: The E on January 06, 2017, 02:15:59 am
Yeah, I bet that had more to do with us relying on compatibility behaviour.
Title: Re: Ryzen
Post by: LaineyBugsDaddy on January 06, 2017, 02:17:36 am
I was talking about issues with developers programming for nVidia abuses of the OpenGL standard and issues(from 20 years ago, good Lord in Heaven I feel old) with ATi support in Linux, not issues with AMD drivers on Windows.
Title: Re: Ryzen
Post by: The E on January 06, 2017, 02:48:34 am
Can you post a link to those issues? It's kinda surprising for nVidia to screw up OpenGL support; they're generally the ones who stick the closest to the standard.
Title: Re: Ryzen
Post by: LaineyBugsDaddy on January 06, 2017, 04:10:39 am
That's not what I heard. The information I was given indicates that they liked to "extend" the standard even if the other members of the OpenGL group didn't want to extend it just the way nVidia would like. Over time, because they were so heavily promoted for gaming, developers supposedly got to where they coded for these nVidia only additions and other brands of cards would then have issues with these games, at least during development or perhaps even until the first post-release patch, because the developers only used nVidia in house and other manufacturers stayed with core, and perhaps with agreed upon extensions, only. I don't have the links at present, though, and during the wee hours of the morning my search-fu is weak at best.
Title: Re: Ryzen
Post by: The E on January 06, 2017, 04:47:39 am
A lot of the difficulty we had back when Valathil was working on shadows and deferred rendering was due to AMD not actually sticking with the behaviour as defined by the OpenGL standard (or rather, AMD made choices that in some cases caused their OpenGL implementation to zig where nVidia would zag because of the fuzziness with which OpenGL is defined in some cases). As far as I am aware, that is still the case when it comes to OpenGL Core behaviour, while AMD has gotten much better about it, nVidia's OpenGL implementation is still considered the gold standard.

This post is recommended reading (https://richg42.blogspot.de/2014/05/the-truth-on-opengl-driver-quality.html) in this regard. The bottom line today is this: it doesn't really matter these days whether you use AMD, nVidia or Intel GPUs, as long as your code doesn't try to use vendor-specific extensions. If you do, chances are you're going to see bad things on systems not using cards made by that vendor.

The issue you mention is more an effect of nVidia making a very strong effort to get game developers to use their proprietary software packages (https://developer.nvidia.com/what-is-gameworks), which to my mind is less of a mark against nVidia and more of a mark against those studios.
Title: Re: Ryzen
Post by: Luis Dias on January 06, 2017, 06:02:24 am
I wouldn't be so sure. The first tests for the 7k-series Intel CPUs are coming out, and they show absolutely no improvement over Skylake when run at the same clock speed. This is actually the best chance AMD have had in a long while to catch up; all they need is a range of chips that can perform within a couple percentage points of an i7 or i5 at a lower price point. Right now, all the enthusiast press is warning people off of Intel and recommending to wait until Ryzen drops; this is definitely the best position AMD's been in for years.

I don't understand. Why would intel start releasing these chips that have zero improvement year on year? What are they doing at all?
Title: Re: Ryzen
Post by: Phantom Hoover on January 06, 2017, 06:11:26 am
They're a little more efficient and amenable to higher clocks, I think, but this generation has definitely hit diminishing returns hard.
Title: Re: Ryzen
Post by: The E on January 06, 2017, 06:36:23 am
Yeah, it's a combination of Intel not being able to make another large architectural revision (like what they did going from Broadwell/Haswell to Skylake) and not being able to ship 10nm chips this year.
Title: Re: Ryzen
Post by: FrikgFeek on January 06, 2017, 09:54:15 am
Also the fact that AMD's CPUs haven't been competitive for a rather long time has given Intel much more room to sit on their ass and delay real performance upgrades a while more. Intel hasn't done anything since 2013.
My 4th gen i7-4790K has almost identical specs to a shiny new 7th gen i7-7700K. The differences are extremely minor and most come from the integrated graphics, something almost nobody who buys an i7 will actually use. The 7700K has a 100Mhz clock speed advantage at factory clocks. That's almost nothing considering the 2.5 year gap.
With the same rig they put up the same numbers in benchmarks, the 2.5 years newer model is only slightly better in terms of power efficiency and thermals.

I know diminishing returns make it harder but it seems like they're not even trying to push performance in their consumer models.
And no, the 1700$ 6950X or the 1000$ 6900K do not count as consumer models.


Ryzen is at a massive disadvantage though because Intel has been trashing AMD for so long. Anyone with a 1151 or 2011 socket can upgrade to a newer Intel model, but they'd have to replace the mobo to upgrade to Ryzen. So unless AMD can provide a reasonable competitor at a lower price AND prove that they can keep releasing reasonable processors for the next 2-3 years it'll be rather hard to convince people to build or upgrade to an AMD rig as they might have to switch back to intel for their next upgrade and then they've just wasted money on an AMD motherboard.
Title: Re: Ryzen
Post by: Spoon on January 06, 2017, 10:24:32 am
Also the fact that AMD's CPUs haven't been competitive for a rather long time has given Intel much more room to sit on their ass and delay real performance upgrades a while more. Intel hasn't done anything since 2013.
My 4th gen i7-4790K has almost identical specs to a shiny new 7th gen i7-7700K. The differences are extremely minor and most come from the integrated graphics, something almost nobody who buys an i7 will actually use. The 7700K has a 100Mhz clock speed advantage at factory clocks. That's almost nothing considering the 2.5 year gap.
With the same rig they put up the same numbers in benchmarks, the 2.5 years newer model is only slightly better in terms of power efficiency and thermals.

I know diminishing returns make it harder but it seems like they're not even trying to push performance in their consumer models.
And no, the 1700$ 6950X or the 1000$ 6900K do not count as consumer models.
I looked up where my cpu is at nowadays, a i7-2600k: https://www.cpubenchmark.net/common_cpus.html
It's #14 on the first chart. That's a second generation cpu released 6 years ago. (january 2011) It's outperforming every i3 and i5 that has been released since... And your 4790 is #4 on that list, as you already said, there barely seems to be an improvement in 2.5 years there.
I suppose its the inevitable senario when the only direct competitor has not really been competing. It just makes upgrading not all that appealing right now.
Title: Re: Ryzen
Post by: FrikgFeek on January 06, 2017, 11:29:41 am
It's even worse when you look at the single-threaded performance (https://www.cpubenchmark.net/singleThread.html), which is pretty important for gaming. The 2.5 year old 4790K is 2nd only to the new 7700K and they're very close.
In terms of single-core clock speeds processors have hardly advanced since 2004. That's 12 ****ing years since the Pentium 4 570J was released with a base clock of 3.8Ghz. That's still in the very high-end today.
Of course modern processors have bigger caches and more efficient architecture, and faster bus speeds and would annihilate the 570J in single-thread benchmarks but it's a bit concerning that clock speeds haven't moved much in 12 years.

The first AMD CPU on that list is probably not even in the top 100.

The 4790K was a high-end consumer CPU but it wasn't some supermonster that costs you an arm and a leg. The fact that an old ~300€ CPU is near the top in both multi-thread and single-thread benchmarks of common CPUs shows that Intel really hasn't done much in the past 3 years.
The biggest performance increases come from the onboard HD graphics chips which is just mind boggling as anyone buying an i7 is either building a gaming rig and will therefore have a much more powerful dedicated GPU or doesn't care about graphics at all and just needs a fast processor. And even those aren't all that huge in terms of performance gains.

Nobody buys i7s for the onboard graphics.
Title: Re: Ryzen
Post by: Luis Dias on January 06, 2017, 12:26:59 pm
Moore's Law is dead.
Title: Re: Ryzen
Post by: Spoon on January 06, 2017, 03:02:09 pm
Very dead.
Title: Re: Ryzen
Post by: LaineyBugsDaddy on January 07, 2017, 06:59:31 am
...as long as your code doesn't try to use vendor-specific extensions. If you do, chances are you're going to see bad things on systems not using cards made by that vendor.

The issue you mention is more an effect of nVidia making a very strong effort to get game developers to use their proprietary software packages (https://developer.nvidia.com/what-is-gameworks), which to my mind is less of a mark against nVidia and more of a mark against those studios.

Aha. There it is. Vendor specific extensions and proprietary software packages on what is supposed to be an open standard. VSEs shouldn't even be a thing on an open standard. And if they are allowed, they should be warned about up front so that developers know they'll need conditionals to identify vendor specific hardware and only engage any VSEs used for hardware from that vendor. And while one can argue that it is more a mark against the developers than nVidia that the devs aren't careful enough about this, it's not like nVidia did anything to encourage caution in the matter. And, from a market share standpoint, why should they? If popular games have issues on competing GPUs, why, that just means more sales for them when people get fed up with how "broken" ATi/AMD and Intel HD GPUs are and buy a new nVidia card so they can play any of the games "the way it's meant to be played," to use an nVidia marketing slogan.
Title: Re: Ryzen
Post by: Luis Dias on January 07, 2017, 01:54:25 pm
Very dead.

I still can't wrap my head around it. Why then go all the way down to 10 nm in the first place? Why all the talks about 7 and 5 nm? If it's all about just optimization, then why even bother.
Title: Re: Ryzen
Post by: Phantom Hoover on January 07, 2017, 01:56:23 pm
DISREGARD THAT I SUCK COCKS
Title: Re: Ryzen
Post by: Spoon on January 07, 2017, 02:00:47 pm
Yeah no idea either, maybe smaller nm numbers are just kind of akin to blast processing level of marketing talk nowadays.
"Look guys, we have the smallest numbers, buy our latest generation of processors that runs on 10 nm!"
Title: Re: Ryzen
Post by: FrikgFeek on January 07, 2017, 02:05:57 pm
Maybe. Intel switched from 22nm to 14nm architecture in Q2 2015, more than 1.5 years ago. And we haven't really seen noticeable performance increases from that switch. Or any increases at all, the 5th and 6th gen of intel i7s are weaker than the 4th, a bit weird since they're on 14nm and 4th gen is on 22nm.
Title: Re: Ryzen
Post by: Phantom Hoover on January 07, 2017, 03:07:21 pm
Process nanometre numbers are essentially completely made up these days, they don't correspond to the size of any feature on the actual chip.
Title: Re: Ryzen
Post by: Mito [PL] on January 07, 2017, 04:39:35 pm
The fact is that smaller transistors need less power to operate and more of them can be present in the same volume of space. And since it seems that current technology has bumped into a wall regarding (reasonable) clock speeds, the way to improve the raw processing power of a CPU is to place more data processing units in it and coordinate them properly via architecture and software. Using smaller transistors allows for placing more of them in the same volume of space and having the same power usage as before.

And I also think that this lack of performance improvements comes directly from Intel's monopoly in high-performance and high-price part of CPU market. Why would you modernise antything when what you've got now is still only a dream for about 90% of your customers?
Oh, and 22-core hyperthreaded Xeons for proffesional usage...
Title: Re: Ryzen
Post by: FrikgFeek on January 07, 2017, 04:55:20 pm
And I also think that this lack of performance improvements comes directly from Intel's monopoly in high-performance and high-price part of CPU market. Why would you modernise antything when what you've got now is still only a dream for about 90% of your customers?

You could say the same thing about the GPU market, most people can't afford a GTX 1080 or 1070. Most people couldn't afford a 980 2 years ago yet modern GPUs have advanced since then. Something that was bleeding edge 3 years ago should be mid-end today and that's how it is with GPUs. The new RX480 is 200$ and has almost the same power as the 550$ 290X did 3 years ago.

If AMD was pressing Intel to actually improve their tech year by year a 4790K wouldn't be "a dream". You'd be able to buy a processor with similar power for a reasonable price and the top-end 350$ i7 would walk all over it in benchmarks.
Title: Re: Ryzen
Post by: Phantom Hoover on January 07, 2017, 08:18:45 pm
You're comparing apples to oranges, GPUs are substantially different from CPUs, haven't hit physical diminishing returns nearly as hard and are able to mix up their architecture much more freely than Intel are.
Title: Re: Ryzen
Post by: Mito [PL] on January 07, 2017, 08:45:43 pm
Well, I'd say that GPU's are much further away from hitting the maximum frequency limitations for silicon than CPU's. I didn't ever see a 3GHz clocked GPU.

Plus, it would seem that most of new game engines give better results for medicore CPU & monster GPU than monster CPU & medicore GPU. Of course, there are exceptions (Minecraft?). Investing more in GPU than CPU seems to be simply a better option if you have to choose because you can't have both for cash reasons.
Title: Re: Ryzen
Post by: FrikgFeek on January 07, 2017, 09:06:31 pm
Oh, sure, there are limitations that prevent rapid advancement of performance. But if AMD was actually competitive Intel would probably find a way to improve performance a bit more. Or if they couldn't they'd have to start lowering the prices to match AMD.

Both of those are much better options than the current intel monopoly where they resell the same performance for the same price for 3 years in a row.
Title: Re: Ryzen
Post by: Phantom Hoover on January 08, 2017, 05:18:04 am
Plus, it would seem that most of new game engines give better results for medicore CPU & monster GPU than monster CPU & medicore GPU. Of course, there are exceptions (Minecraft?). Investing more in GPU than CPU seems to be simply a better option if you have to choose because you can't have both for cash reasons.

If you hit a GPU bottleneck in a game you can just turn the graphics down. If you hit a CPU bottleneck there's generally nothing you can do about it without compromising the gameplay.
Title: Re: Ryzen
Post by: Gortef on January 25, 2017, 06:07:08 am
All I can say that I am honestly really hyped for Ryzen. All the bits and pieces so far seems to indicate that AMD does have something good coming.
Only problem so far seems to be people who either accidentally or intentionally over hype things for whatever reason. Kind of like what happened with RX480.

But anyway, I am hopeful that around the end of February I have a full AMD rig after a decade.
Title: Re: Ryzen
Post by: LaineyBugsDaddy on January 25, 2017, 08:16:34 pm
Sadly for me, at this point with my resources, I'd be glad just to a socket AM3 board and 8GB DDR3 so that I could take full advantage of my Phenom II X4. This would also let me massively upgrade my wife's rig, as she'd inherit my Phenom X3, the current board, and six gigs of DDR2 800.
Title: Re: Ryzen
Post by: jr2 on January 28, 2017, 03:03:04 pm
Can probably get that pretty cheap on eBay especially after Ryzen comes out, no?
Title: Re: Ryzen
Post by: Dragon on January 28, 2017, 07:32:53 pm
Very dead.

I still can't wrap my head around it. Why then go all the way down to 10 nm in the first place? Why all the talks about 7 and 5 nm? If it's all about just optimization, then why even bother.
As far as I can tell, we're hitting the point at which Moore's law is running head-first into physics constraints. It might be less due to Intel getting complacent and more about the fact that that it may not even be possible to squeeze more performance out of a single chip. Intel has simply hit the limits for silicon electronics and is just incrementing numbers for marketing purposes (along with some minimal architecture optimizations).

Photonics seem like the only way to progress in that case. Using light instead of electrons could allow higher speeds and even smaller sizes, but this field is relatively recent, so we don't know if it could actually be a practical solution for a desktop computer.

BTW, would there be any benefits to using multiple CPUs? IIRC, there are "processor cards" on market, but they seem to be meant for professional applications such as data analysis and scientific calculations. I'd imagine they'd have the same problems as multicore processors, only worse.
Title: Re: Ryzen
Post by: jr2 on February 01, 2017, 09:57:14 am
IIRC multiple CPUs back when dual CPU mobos were a thing would only allow for ~30% more speed?  Of course this may have changed since the dual PIII days.
Title: Re: Ryzen
Post by: LaineyBugsDaddy on February 04, 2017, 02:37:45 am
Photonics? That name is so meh to me. But then, being a Trekkie, I would want to see it called optronics, and have actual ODN relays and such. That's just the kind of nerd I am.

BTW, I thought they were using copper transistors now, not silicon. Hence, IIRC, the code name of the initial generation of chips that did it being "Coppermine."
Title: Re: Ryzen
Post by: Dragon on February 04, 2017, 08:25:00 pm
As long as they're using electrons for doing the logic, they're going up against the same limits imposed by electrons' charge and wavelength. Copper might help with heat dissipation, but not by much, I think.

And yeah, optronics sounds nice, but I'm afraid people would think that it's a short for optoelectronics (photodiodes and such) which is another thing entirely.
Title: Re: Ryzen
Post by: Axem on February 04, 2017, 10:45:00 pm
Copper transistors? :confused: That wouldn't work at all (unless you're reworking the laws of physics (in which case give me your secrets!)). Silicon is semiconductor, which means you can basically control if its conducting or not. That's what makes the transistor into a switch and makes computers tick. Copper is a conductor, a very very good one at that, so making copper transistors wouldn't do much other than generate heat. (But it does carry heat away very nicely!)
Title: Re: Ryzen
Post by: LaineyBugsDaddy on February 05, 2017, 12:39:25 am
It might have been that copper was being used for the doping material. I'm a little fuzzy on the details.
Title: Re: Ryzen
Post by: Col. Fishguts on February 05, 2017, 06:56:00 am
The transistor interconnects are done with thin metal layers. But AFAIK copper has been used for this since a long time (some processes also used aluminum sometimes IIRC).
Title: Re: Ryzen
Post by: niffiwan on February 05, 2017, 03:39:28 pm
BTW, would there be any benefits to using multiple CPUs? IIRC, there are "processor cards" on market, but they seem to be meant for professional applications such as data analysis and scientific calculations. I'd imagine they'd have the same problems as multicore processors, only worse.

IIRC multiple CPUs back when dual CPU mobos were a thing would only allow for ~30% more speed?  Of course this may have changed since the dual PIII days.

You've got to be talking about multiCPU's in desktops right? Because servers have had multiCPUs since... hell, probably before I was born! And multiCPU servers also massively predate multicore CPUs.

As for benefits, it always comes back to the application & the OS. With both setup correctly, you'll get nearly linear performance improvements as you add CPUs, applications written for IBM s/390 & successor systems come to mind. Without both setup correctly, you're generally limited by the single process/thread performance from a single CPU/core (ofc).
Title: Re: Ryzen
Post by: Phantom Hoover on February 05, 2017, 03:47:56 pm
My guess is that the added overhead from intercommunicating between two distinct CPUs means that they don't see any meaningful performance gains except on absurdly parallel workloads, i.e. not the kind of thing any desktop user is likely to want.
Title: Re: Ryzen
Post by: niffiwan on February 05, 2017, 04:13:43 pm
I agree & I disagree :)  Yes, it won't help the typical desktop workload, but no, you don't need an absurdly parallel workload to see meaningful performance improvements.  I'm not 100% sure, but I think the interconnect overheads aren't as high as you think for the appropriate hardware, e.g. with memory shared between separate CPUs (non-NUMA) & high speed interconnects (like... damnit I can't remember the name of the tech I'm thinking of... infiniband maybe for the modern example?)
Title: Re: Ryzen
Post by: FrikgFeek on February 05, 2017, 06:42:12 pm
AFAIK dual-CPU solution can't share cache, that alone slows them down considerably. Dual-CPUs are currently only ever available for server boards where different CPUs are assigned to different raid controllers. They usually have their own RAM too.

There's a good reason why not even the most hardcore enthusiast gaming mobos support dual-CPUs but will happily advertise 4-way SLI. It's just not worth the hassle to design a dual-CPU solution for desktops.
Title: Re: Ryzen
Post by: jr2 on February 06, 2017, 03:03:02 pm
BTW, would there be any benefits to using multiple CPUs? IIRC, there are "processor cards" on market, but they seem to be meant for professional applications such as data analysis and scientific calculations. I'd imagine they'd have the same problems as multicore processors, only worse.

IIRC multiple CPUs back when dual CPU mobos were a thing would only allow for ~30% more speed?  Of course this may have changed since the dual PIII days.

You've got to be talking about multiCPU's in desktops right? Because servers have had multiCPUs since... hell, probably before I was born! And multiCPU servers also massively predate multicore CPUs.

As for benefits, it always comes back to the application & the OS. With both setup correctly, you'll get nearly linear performance improvements as you add CPUs, applications written for IBM s/390 & successor systems come to mind. Without both setup correctly, you're generally limited by the single process/thread performance from a single CPU/core (ofc).

Yes.  And why would I be talking about servers?  xD But if you wanted to talk about servers, my first experience with them would be Dual PA-RISC 120MHz servers with HP-UX 10.2 Yummm.. not.  Start-ups and shutdowns took like 5-10 minutes, backups took like an hour.  We were the last class to be taught using them. They upgraded those to ProLiant servers after they taught us the job using the old servers.  Makes sense, right? :rolleyes:

My guess is that the added overhead from intercommunicating between two distinct CPUs means that they don't see any meaningful performance gains except on absurdly parallel workloads, i.e. not the kind of thing any desktop user is likely to want.

IIRC the issue with dual Desktop CPUs was that you had to switch between which CPU was running, and the non-active CPU could only complete it's workload and then wait until it had a turn again.  So it wasn't truly multithreaded, just like Windows 3.1 wasn't truly multitasking.  However you do see speed improvements as you can let one CPU crunch something and while it's doing that ask the other CPU to work on something else.  Someone more technically advanced than me can probably explain this more accurately and in an easier to understand manner.  I'm pretty sure that tech has matured a bit since those days, however, so if you had multiple (multi-core, of course) CPUs I'd think they would be able to be more efficient than that.
Title: AMD Ryzen prices - 70% reduction vs competing Intel $1,000 CPUs??
Post by: jr2 on February 12, 2017, 04:14:40 pm
(click warning: auto-playing video ads, read below instead if this bothers you)

http://www.forbes.com/sites/antonyleather/2017/02/09/amd-ryzen-prices-revealed-massive-blow-to-intel/


AMD Ryzen Prices Revealed: Massive Blow To Intel
Antony Leather, contributor - I'm passionate about gadgets, PC hardware and computer modding.  Full Bio:
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I’m a technology journalist and currently write for websites such as bit-tech.net and magazines such as Custom PC and Computer Active. I’ve been building and modifying PCs for 20 years and writing about them for over six years. I’ve reviewed countless pieces of hardware and peripherals and also have a passion for all things tech - from Microsoft Windows to Apple iOS, PC gaming to iPhone jailbreaking. I’ll be offering guides, tips and insights into current and future trends, PC tweaking, the weird and wonderful world of PC modding and plenty of gadget-orientated articles.
The author is a Forbes contributor. The opinions expressed are those of the writer.

With just a matter of weeks before AMD's highly-anticipated Ryzen CPUs are expected to hit shelves, it was only a matter of time before we got our first glimpse of the company's pricing structure. In short, Intel should be very, very worried.

(http://i66.tinypic.com/2jfn2tc.jpg)

Several websites have been pointing at online store www.shopblt.com, which has apparently leaked three AMD Ryzen SKUs all in the 7-series - the Ryzen 7 1800X, 1700X and 1700. Incredibly, the Ryzen 7 1700 is posted as costing just $317. This is hugely significant as according to a previous leak that supposedly revealed the entire AMD Ryzen range (http://www.forbes.com/sites/antonyleather/2017/02/04/complete-amd-ryzen-processor-range-leaked-4-6-and-8-cores-inbound/#2054fa862c80), this CPU will have 8 cores and 16 threads. This is the same as Intel's Core i7-6900K, which retails right now for $1,049.

Update: UK website Hexus has spotted UK pricing (http://hexus.net/tech/news/cpu/102322-uk-us-prices-amd-r7-ryzen-processors-spotted/) too, with £365.65, £283.31 and £235.35 listed on www.kikatek.co.uk, for the Ryzen R7 1800X, 1700X and 1700 respectively.

This means that the AMD chip is a whopping 70% cheaper. Even more interestingly, the Ryzen 7 1700 also has a similar clock speed to the Core i7-6900K, which points at the two CPUs offering similar performance in terms of instructions per cycle (IPC), given that AMD itself showed a similar Ryzen CPU competing on a level playing field with this exact Intel CPU earlier this year.

(http://i66.tinypic.com/2e5slg2.jpg)

This is hugely significant - if the prices are true, which www.wccftech.com seems to think so given the same web shop leaked prices for older AMD CPUs, which it claims turned out to be spot on - as it means AMD is planning a complete rout of Intel across the board. Its Ryzen 5 CPUs will be even cheaper and could easily offer better value for money than Intel's mid-range 7000-series Core i5 and Core i7 CPUs, while the Ryzen 3 range of quad-cores will be competing with Intel's low-end dual-cores and quad-cores.

We still don't know exactly how the pricing and features of Ryzen CPUs will pan out - it's possible some of them will lack certain features, but for now all we know is that Ryzen could be far better value than Intel's current offerings and AMD could be set for some sizeable gains in market share in the next 12 months.

For more AMD Ryzen news, follow me on Twitter (https://twitter.com/antonyleather) or Facebook (https://www.facebook.com/antonytechwriter/).
Title: Re: AMD Ryzen prices - 70% reduction vs competing Intel $1,000 CPUs??
Post by: Grizzly on February 12, 2017, 04:53:43 pm
Hardly surprising, considering that Intel's chips were horribly overpriced for what they offered.

But otherwise, I won't believe the hype untill I actually see some solid benchmarks from people who bought the things in retail.
Title: Re: AMD Ryzen prices - 70% reduction vs competing Intel $1,000 CPUs??
Post by: CP5670 on February 13, 2017, 02:35:40 pm
The Ryzen line looks impressive and should drive down the price of the i7s, which have been getting more and more expensive over time. However, the entire desktop x86 CPU market is kind of saturated at this point. If you have a decent Intel processor from the last 5 years or so (since roughly the 2600K), the improvement in anything new is pretty marginal, and the vast majority of games or mainstream programs don't benefit significantly from more than 4 cores. The only real reason to upgrade is for modern platform features like M.2 or USB 3.1. I don't expect to replace my 4790K for a long time.
Title: Re: AMD Ryzen prices - 70% reduction vs competing Intel $1,000 CPUs??
Post by: Dragon on February 13, 2017, 06:45:43 pm
What's the single core performance of that thing? This actually matter more than the number of cores (as long as the latter is over 4, anyway). The highest scores I've seen were for 4.1Ghz Intels (the second best being a dual core i3, funnily enough), if that thing can measure up to them at a fraction of the price, it'd be a really great deal and could actually improve game performance somewhat. However, I see no use for 8 or 16 cores if their SCP is crap.
Title: Re: AMD Ryzen prices - 70% reduction vs competing Intel $1,000 CPUs??
Post by: MP-Ryan on February 13, 2017, 09:18:48 pm
The question I always have for AMD when they substantially undercut Intel pricing is heat+durability.

I bought AMD processors a couple times, but I've gone back to Intel in recent builds because I like to achieve decent temperatures without fan speeds that sound like jet engines (even with aftermarket coolers).  If AMD processors are now actually performing at the same level as their Intel equivalents, I'm curious if the other features and factors line up as well.  That said, any cut into Intel's pricing is good news.
Title: Re: AMD Ryzen prices - 70% reduction vs competing Intel $1,000 CPUs??
Post by: Klaustrophobia on February 14, 2017, 01:49:00 pm
Now can they catch back up in graphics also?
Title: Re: AMD Ryzen prices - 70% reduction vs competing Intel $1,000 CPUs??
Post by: Dragon on February 14, 2017, 02:55:38 pm
The question I always have for AMD when they substantially undercut Intel pricing is heat+durability.

I bought AMD processors a couple times, but I've gone back to Intel in recent builds because I like to achieve decent temperatures without fan speeds that sound like jet engines (even with aftermarket coolers).  If AMD processors are now actually performing at the same level as their Intel equivalents, I'm curious if the other features and factors line up as well.  That said, any cut into Intel's pricing is good news.
If Ryzen is as cheap as it's supposed to be with the only problem being heat production, you'd be able to get a water cooling tower and still come out ahead. I heard those can be much quieter than fans.
Title: Re: AMD Ryzen prices - 70% reduction vs competing Intel $1,000 CPUs??
Post by: The E on February 14, 2017, 03:28:31 pm
AMD is advertising TDPs between 65 and 95 Watts, which is pretty much identical to Intels Skylake chips.
Title: Re: AMD Ryzen prices - 70% reduction vs competing Intel $1,000 CPUs??
Post by: Klaustrophobia on February 14, 2017, 05:38:26 pm
If this all lives up to the hype, it might be enough to draw me back.  Used to be an AMD fanboy.  Then I got my real job right about the same time Sandy Bridge happened and so was willing to pay Intel prices for noticeable better performance, and AMD never really caught back up.
Title: Re: Ryzen
Post by: Dragon on February 15, 2017, 06:04:32 pm
It does sound like something that could come back once the manufacturers saturate the physical limits, but seeing as most games don't even use multicore CPUs past 4 or so cores, it'd probably be an extreme high-end solution. Either that or physics cards will become a common component besides graphics (since CPUs primarily do physics in games).
Title: Re: Ryzen
Post by: Mito [PL] on February 16, 2017, 12:04:40 pm
I'm curious what would the performance be if someone actually made a fully multicore-ready game engine. Yeah, Unreal Engine can chew these frames per second with 4 cores, but that doesn't mean it actually does it optimally.

Photonics seem like the only way to progress in that case. Using light instead of electrons could allow higher speeds and even smaller sizes, but this field is relatively recent, so we don't know if it could actually be a practical solution for a desktop computer.
Well, actually... rather not. Electricity "moves" nearly with the speed of light (electrons do like a meter per hour, but they are "bumping" each other so the "wave" moves with c speed), and typical optic fiber wavelenghts are around 1,2 to 1,5 um. Not to mention that a diameter of an optical fiber is at least about 125 um - and that's the smaller, single-mode one.
And 10nm is on a boundary between UV and X-Ray waves, so... Well, with all other physical problems that someone would run into attempting to create an optical CPU of a similar transistor density comparable to at least a decade old processor... doubtful. At least in close future.

I'm rather interested in what could be made of typical electrical components (transistors), but with some more... unusual methods. Maybe processing with combinational circuits instead of sequential? Or some bipolar-MOSFET transistor hybrid?
Title: Re: AMD Ryzen prices - 70% reduction vs competing Intel $1,000 CPUs??
Post by: Mikes on February 20, 2017, 05:53:34 am
As far as Intel goes Moore's law has hit a brick wall for several years now. The only real improvements have been power consumption and heat for a while ...

... one might expect, now that if AMD is finally catching up on the performance front, they may then further optimize heat and performance just like intel.

(Unless some revolutionary new architecture can actually improve performance again, which is unlikely I guess.)
Title: Re: AMD Ryzen prices - 70% reduction vs competing Intel $1,000 CPUs??
Post by: Dragon on February 20, 2017, 08:30:09 pm
Well, if you improve efficiency (reducing power consumption and heat for a given performance), then you should be able to bump the voltage while keeping the thermal output as it was. Hardcore overclockers manage 4GHz+ with elaborate cooling rigs, so if there's anything to be gained, it's there.
Title: Re: Ryzen
Post by: The E on February 22, 2017, 01:10:54 pm
I'm curious what would the performance be if someone actually made a fully multicore-ready game engine. Yeah, Unreal Engine can chew these frames per second with 4 cores, but that doesn't mean it actually does it optimally.

Define "optimally".

There isn't a lot you can do to parallelize certain tasks. You can't, for example, run gameplay logic in parallel threads easily; there's a certain this-before-that that has to stay intact if game designers want to make reasonable decisions about how the game flows.
Most game engines these days divide their thread pool such that high-level tasks like gameplay logic, physics, audio and rendering can be worked on in parallel, but there's not a lot you can do to further subdivide those tasks so that the engine spreads its load optimally across an arbitrary number of cores.

The lesson here is that multithreaded programming is hard.
Title: Re: Ryzen
Post by: Mito [PL] on February 22, 2017, 02:30:10 pm
Of course. I had in mind exactly
Quote
[...] further subdivide those tasks so that the engine spreads its load optimally across an arbitrary number of cores.

By the way, since YouTube has been flooded several hours ago with Ryzen R7 series release videos... Impressions?
Title: Re: Ryzen
Post by: The E on February 22, 2017, 02:44:32 pm
Of course. I had in mind exactly
Quote
[...] further subdivide those tasks so that the engine spreads its load optimally across an arbitrary number of cores.

But what I want to know from you is whether or not you actually realize how hard this is, and why it is unlikely that such an optimal use pattern will ever emerge on engines that run on home PCs.
Title: Re: Ryzen
Post by: Mito [PL] on February 22, 2017, 04:06:13 pm
It's not that I have experienced programming such things (of course I didn't), but... Yeah, I get that programming something that isn't just a synthetic test for proper multitasking would be goddamn hard. But it wouldn't be impossible, I suppose. I think it would happen if large game developers won't be able to expect breaking another single-core performance record by Intel :P
But developing such a feature would definitely be very expensive though.
Title: Re: Ryzen
Post by: Spoon on February 22, 2017, 07:30:05 pm
Ryzen looks super promising, equal or superior performance to most of its direct i7 counterparts, except the R7 series costs significantly less.
Title: Re: Ryzen
Post by: MikeRoz on February 22, 2017, 07:59:52 pm
I'm curious what would the performance be if someone actually made a fully multicore-ready game engine. Yeah, Unreal Engine can chew these frames per second with 4 cores, but that doesn't mean it actually does it optimally.

Define "optimally".

There isn't a lot you can do to parallelize certain tasks. You can't, for example, run gameplay logic in parallel threads easily; there's a certain this-before-that that has to stay intact if game designers want to make reasonable decisions about how the game flows.
Most game engines these days divide their thread pool such that high-level tasks like gameplay logic, physics, audio and rendering can be worked on in parallel, but there's not a lot you can do to further subdivide those tasks so that the engine spreads its load optimally across an arbitrary number of cores.

The lesson here is that multithreaded programming is hard.
There are tons of things that can be parallelized in a game like FreeSpace. Tons. For instance, when a gigantic high-poly masterpiece lumbers on screen, like an SJ Sathanas or a GTVA Colossus, right now all the people on board, all the rivets and bolts, all the Shivans and creepy biomechanical stuff are simulated sequentially. Why not divide the ship's population eight ways, and assign each fraction of the population to a different core on one of these new Ryzen things? If you divided the groups up correctly you'd make it so that the groups don't actually need to interact with each other as much - like, make one group the Science division, one group the Engineering division, and one group the Command division, for those tri-core Phenom people - and then you don't have to deal with any synchronization between the cores, since the dependency graphs are entirely isolated. Within each group, arrange the crew members in a hierarchy - a tree, to use a Computer Science term - with the department head at the top.

I really thought that by now we'd have enough cores that we'd be assigning molecules to CPU cores, not people, but alas even Moore's Law has failed us.
Title: Re: Ryzen
Post by: FrikgFeek on February 22, 2017, 09:05:05 pm
Why bother with all that? We can just simulate the red assets from blue planet and then those simulated supercomputers can do all our computing for us.
Title: Re: Ryzen
Post by: JSRNerdo on February 22, 2017, 09:26:02 pm
There are tons of things that can be parallelized in a game like FreeSpace. Tons. For instance, when a gigantic high-poly masterpiece lumbers on screen, like an SJ Sathanas or a GTVA Colossus, right now all the people on board, all the rivets and bolts, all the Shivans and creepy biomechanical stuff are simulated sequentially. Why not divide the ship's population eight ways, and assign each fraction of the population to a different core on one of these new Ryzen things? If you divided the groups up correctly you'd make it so that the groups don't actually need to interact with each other as much - like, make one group the Science division, one group the Engineering division, and one group the Command division, for those tri-core Phenom people - and then you don't have to deal with any synchronization between the cores, since the dependency graphs are entirely isolated. Within each group, arrange the crew members in a hierarchy - a tree, to use a Computer Science term - with the department head at the top.

The problem with that would be the interconnects between those divisions. What if Command orders engineering to fire the beams because the command-side beam power register is full, but Engineering hasn't actually charged yet? And what if one crewman walks into another crewman and just noclips through because the order of operations was wrong? This stuff needs to be timed perfectly to actually work in sync.  The solution would really be one really fast core, so you can actually set the order of operations properly and determine which events need to be executed first. It's already been done, too, but for some reason we've abandoned that line, but I'm still working quite well on my single core Pentium 4. Sure, it might have a longer instruction pipe, but that doesn't really matter since it's literally executing commands faster than you can send them to the CPU to execute. So really, parallelisisms are the wrong approach to take.
Title: Re: Ryzen
Post by: The E on February 23, 2017, 02:25:30 am
There are tons of things that can be parallelized in a game like FreeSpace. Tons. For instance, when a gigantic high-poly masterpiece lumbers on screen, like an SJ Sathanas or a GTVA Colossus, right now all the people on board, all the rivets and bolts, all the Shivans and creepy biomechanical stuff are simulated sequentially.

What? No. That's not what is happening at all. Not even a simulationist nightmare like Star Citizen would do it this way. Either you have no clue at all about game engines, or you're constructing an analogy so deeply flawed that it's invalid by design.

Quote
Why not divide the ship's population eight ways, and assign each fraction of the population to a different core on one of these new Ryzen things? If you divided the groups up correctly you'd make it so that the groups don't actually need to interact with each other as much - like, make one group the Science division, one group the Engineering division, and one group the Command division, for those tri-core Phenom people - and then you don't have to deal with any synchronization between the cores, since the dependency graphs are entirely isolated.

This assumes that all those tasks are computationally equivalent (i.e. that they require the same amount of work per frame). That is not the case; In FSO (and I would imagine that the same holds true for most other engines), Setting up a frame for rendering and actually rendering it require the most computational effort, followed by physics, audio and gameplay logic.

Here's an illustration. Using our profiler, this is an accumulated graph of how the CPU time is divided up between tasks, recorded using one of the WiH cutscenes.

(https://i.imgur.com/5I3HCXW.png)

Look at the second row. There's a small purple-ish label there that says "Simulation". On every frame, this takes an average of 3.6 ms to execute (an average that is heavily distorted by the first frame, because that one takes 216 ms to process; it is not uncommon for this step to take only a couple of nanoseconds).
Now look at the long brown bar right next to it that says "Render Frame". That's all the CPU time spent issuing commands to the GPU and waiting for them to finish. That takes an average of 40 ms on my machine (which again is distorted: this step takes anything from 700ms to 9ms).

Due to the nature of OpenGL, there is little we can do to split up tasks that are part of the frame rendering; there are tasks that have to be completed before others can be started (and since there's only one GPU in the system, no matter how much we parallelize the task of issuing commands to it, all those tasks need to wait for the GPU to work through things).
Title: Re: Ryzen
Post by: Phantom Hoover on February 23, 2017, 08:30:33 am
I can tell you what would happen if you tried to parallelise the game by dividing the points in each ship between 8 CPU cores, and it basically involves the Colossus trying to perform a constructive proof of the Banach-Tarski theorem.
Title: Re: Ryzen
Post by: Mito [PL] on February 23, 2017, 09:46:31 am
Or superposition. Or even both!
Title: Re: Ryzen
Post by: Grizzly on February 23, 2017, 10:09:00 am
I can tell you what would happen if you tried to parallelise the game by dividing the points in each ship between 8 CPU cores, and it basically involves the Colossus trying to perform a constructive proof of the Banach-Tarski theorem.

Can you release a build for Jad 2.23? :P
Title: Re: AMD Ryzen prices - 70% reduction vs competing Intel $1,000 CPUs??
Post by: Klaustrophobia on February 23, 2017, 07:53:02 pm
You haven't needed elaborate cooling rigs for 4ghz for a LONG time.  I can get 4.6 with a roughly 5 year old Sandy Bridge, $20 CM Hyper 212, and the default "easy overclock" function in BIOS.
Title: Re: AMD Ryzen prices - 70% reduction vs competing Intel $1,000 CPUs??
Post by: The E on February 24, 2017, 10:51:49 am
Yeah, overclocking to 4+GHz is stupid easy these days (I had my i5 going at 4.5 GHz with some stability issues using a cooler that's designed for quiet operation).
Title: Re: AMD Ryzen prices - 70% reduction vs competing Intel $1,000 CPUs??
Post by: DarkBasilisk on February 24, 2017, 04:46:13 pm
AMD does tend to cut corners a lot, not just with heat, but their processors tend to have smaller cache sizes (which is what drives up CPU costs a ton, cache memory is expensive as hell) and other small details that don't come up in the main tagline. I'll reserve my judgement. Bulldozer was hyped up as a big intel competitor and then flopped pretty hard, if i remember.
Title: Re: AMD Ryzen prices - 70% reduction vs competing Intel $1,000 CPUs??
Post by: CP5670 on February 24, 2017, 05:39:23 pm
Quote
Yeah, overclocking to 4+GHz is stupid easy these days (I had my i5 going at 4.5 GHz with some stability issues using a cooler that's designed for quiet operation).

Some of the higher end ones come at that speed already, which actually makes overclocking pointless since they turbo to 4.2-4.5 by default and typically max out at 4.6-4.8. I set my 4790K to turbo all cores to 4.4 (which practically all of them will do on stock volts) but didn't bother with anything beyond that. The Sandy Bridge could hit 5ghz but it's very rare to get that with the newer ones.
Title: Re: Ryzen
Post by: Mongoose on February 24, 2017, 07:52:19 pm
Apologies if the thread history is a bit confusing: we had two active topics going on this at once, and it took me a few days after it was reported for me to go ahead and actually merge them.  Carry on!
Title: Re: Ryzen
Post by: FrikgFeek on February 25, 2017, 06:48:23 am
My 4790K can do 5.1Ghz on air but only on a single core. When overclocking all cores and under full load it usually only goes as high as 4.75. You can set it higher but it will just overheat and throttle down.

Not that these clocks are actually beneficial for anything other than video encoding.


The nice thing about Ryzen is that all of the CPUs come unlocked so you don't have to buy an expensive one to overclock.
Title: Re: Ryzen
Post by: MikeRoz on February 28, 2017, 07:29:48 pm
Man I was really hoping the NDA would be up tonight. Oh well. Two more days.
Title: Re: Ryzen
Post by: Gortef on March 21, 2017, 06:17:59 am
I finally got my Ryzen 1700 upgrade parts and the new system is running swell.


And then recycled from the old setup


And just for the fun of it, here's an short imgur album of the process http://imgur.com/a/QIiGv

Needless to say, I friggin love it so far.
Title: Re: Ryzen
Post by: Ulala on March 21, 2017, 08:09:00 pm
Looks nice! I'm struggling to decide if i should get the Ryzen 1700 or a i7 7700K.
Title: Re: Ryzen
Post by: JSRNerdo on March 21, 2017, 08:58:44 pm
Do you do anything but game? Ryzen.
If not, 7600k.
Title: Re: Ryzen
Post by: TechnoD11 on March 22, 2017, 09:50:52 am
Do you do anything but game? Ryzen.
If not, 7600k.

But Ryzen typically outperforms the i5 chips in gaming workloads.
7700k is what you would want to maximize gaming performance.
Title: Re: Ryzen
Post by: jr2 on March 22, 2017, 09:41:57 pm
For now, Intel retains single core performance.  However, the AM4 platform and the Ryzen CPUs themselves have a lot of optimization to do, whereas with Intel that's already been done.  So in the future, perhaps the Ryzens will overtake the i-series.  Also, Ryzen R5s and eventually R3s coming out, keep an eye on that (R5s have 6core/12thread and 4core/8thread, all unlocked, even lower prices, dunno about R3s yet).

http://www.pcgamer.com/amds-affordable-ryzen-5-cpus-arrive-april-11-starting-at-169/


Title: Re: Ryzen
Post by: Mito [PL] on March 23, 2017, 11:30:01 am
That Linus clickbait. But while I don't really think that "test" is providing accurate info, it still may be a pretty good R5 and R3 price to performance prediction.
Title: Re: Ryzen
Post by: JSRNerdo on March 23, 2017, 12:33:33 pm
Do you do anything but game? Ryzen.
If not, 7600k.

But Ryzen typically outperforms the i5 chips in gaming workloads.
7700k is what you would want to maximize gaming performance.

For the savings on the 7600k compared to the 7700k you can get a beefy CPU cooler and overclock that **** to 5ghz or above. The 7700k has a higher stock frequency but typically gets to the same OC speed. The only real advantage of the I7 is the 4 extra logical cores, which games don't tend to use.
Title: Re: Ryzen
Post by: Ulala on March 23, 2017, 10:49:22 pm
Thanks for the info. I'll take a look at the 7600K. Might wait and see what R5 reviews/benchmarks are like, but I'm not sure I want to wait that long.
Title: Re: Ryzen
Post by: Gortef on April 06, 2017, 03:57:41 am
If you can't wait it is pretty simple on this point:

You will only game on your rig -> go for the 7700K
You will do other stuff too or like to multitask (that includes streaming your gaming) -> go for the Ryzen 1700


But honestly the early indications look like that the R5 1400 might become a real bang for the buck gaming CPU if it overclocks at least as well as the 1700.
Without overclocking one might even go for the 1600 for the extra two cores.
Title: Re: Ryzen
Post by: Mito [PL] on April 11, 2017, 03:42:56 am
There was a wave of videos on YouTube lately, all about Tomb Raider (IIRC) getting a Ryzen optimisation update and gaining about 30% more FPS...

I'd say that when things get a bit more optimised, Ryzen 7 should be performing at least the same as Intel's 7th gen i7 and i5. Oh wait, max clock speeds on a stock cooler without sweat.

Edit: Oh look, Ryzen 5 released and everyone is doing tests! For now, in games R5 = R7... Oh, and you can OC R5 to 4.0GHz!
Title: Re: Ryzen
Post by: TechnoD11 on April 11, 2017, 07:36:26 pm
If I were to build a new machine right now, in my usual $1000-1500 budget range, it would have a Ryzen CPU. From what I have seen and read, there just isn't a compelling argument for any of the CPUs in Intel's lineup (unless you consider 5% more FPS in certain gaming titles a compelling argument; I don't).
Title: Re: Ryzen
Post by: Gortef on April 12, 2017, 03:32:30 am
https://www.reddit.com/r/Amd/comments/64qs3l/ryzen_5_review_thread/

Yeap, quite a lot of reviews came while I was sleeping.
Title: Re: Ryzen
Post by: The E on April 12, 2017, 03:59:32 am
From what I can tell, Ryzen R5s are basically the way to go. Once developers have switched to ryzen-friendly compilers (there's a bug in VS 2015 and possibly earlier that causes them to emit code that hits one of ryzens bottlenecks pretty hard), they're going to be pretty much on par with 7k-series Intel chips; it's notable that amd's guidelines on how to get the most out of Ryzen are very much x86 programming best practices.
Title: Re: Ryzen
Post by: JSRNerdo on April 12, 2017, 06:44:07 am
Until Paradorks games start using more than 1 core, I'm probably going to stick with my super-overclocked I5 k.
When they do, though... Late-game empire at playable timeframes here I come!
Title: Re: Ryzen
Post by: Phantom Hoover on April 12, 2017, 07:04:13 am
On similar logic I can't see AMD ever making inroads into the Dwarf Fortress player market.
Title: Re: Ryzen
Post by: JSRNerdo on April 12, 2017, 07:45:57 am
On similar logic I can't see AMD ever making inroads into the Dwarf Fortress player market.

there seems to be a lot of overlap in the esoteric strategy games that only use 1 core market
Title: Re: Ryzen
Post by: Mito [PL] on April 12, 2017, 12:29:55 pm
I am wondering - all these benchmarks are fine and all - but has anyone actually benchmarked these CPUs on Linux? :nervous:
Title: Re: Ryzen
Post by: Gortef on April 14, 2017, 01:24:36 pm
Here's a few

https://www.servethehome.com/amd-ryzen-7-1700x-linux-benchmarks/

http://www.phoronix.com/scan.php?page=article&item=ryzen-1800x-linux&num=4

https://www.servethehome.com/amd-ryzen-5-1500x-linux-benchmarks-the-quad-core-ryzen-5-we-recommend/
Title: Re: Ryzen
Post by: Mito [PL] on April 17, 2017, 05:38:26 pm
Well, I am not so familiar with these methods, however this still looks very impressive! :yes: