Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: z64555 on January 26, 2017, 12:06:04 am
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Topic:
I'm considering the possibility of refactoring the physics_info struct to include the vec3d pos and the matrix orient, which are currently not included in physic_info and are instead seperates members of the object class.
My Motivation:
I'm looking for a way to sanely share information between the game engine and the lab, in this case the particle spew function for weapons. (In master, this is the weapon_maybe_spew_particle function).
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This is an eminently sensible idea and I support it.