Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Charismatic on February 08, 2017, 03:04:12 pm
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Websites I have looked at:
http://www.hard-light.net/forums/index.php?topic=70582.0 >>>>Leads to a single 2_INF-CORE.vp file, which wxLauncher cant find InfernoAlliance
http://www.hard-light.net/forums/index.php/topic,43840.0.html >>>Leads to a mirror of above file. And a Readme, which lists 5 files
http://inferno.hard-light.net/SOL/download1.html >>>>Which leads to all 5 files mentioned in above Readme, but all broken links.
So how do I find and download Inferno Alliance?
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FreeSpace Files has Inferno Alliance (http://sectorgame.com/fsfiles/uploads/Projects%20-%20Campaigns%20-%20TCs/Campaigns/SCP%20Campaigns/Inferno%20Alliance.rar).
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I do have Inferno Alliance .rar 99 mb
it holds a single VP, 2_INF_CORE.vp
I put that in /games/freespace2/InfernoAlliance
(a new, empty folder i created)
wxLauncher does not detect this as a mod
EDIT: Because I do not pay for winrar, i changed the *.rar to *.7z for Seven Zip, to extract.
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I do have Inferno Alliance .rar 99 mb
it holds a single VP, 2_INF_CORE.vp
I put that in /games/freespace2/InfernoAlliance
(a new, empty folder i created)
wxLauncher does not detect this as a mod
That's because it doesn't look for folders; it looks for folders containing mod.ini files.
EDIT: Because I do not pay for winrar, i changed the *.rar to *.7z for Seven Zip, to extract.
7zip can extract .rar files; that's a waste of time (it only worked because 7zip checks file format, not just file extension).
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Quote 1: Ok so where did I go wrong? And how to I fix?
Quote 2: So i should not use 7z? What should I use to open rar file?
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Everything ever released related to INFA, in one single rar: CLICK (http://www.mediafire.com/file/e9g1vqu4b4mlbty/Inferno_Alliance.rar). I'm not sure if there is any still complete mirror.
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Quote 2: So i should not use 7z? What should I use to open rar file?
...I literally said 7zip can extract .rar files. The waste of time was in renaming it, not in using 7zip.
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Ok, thanks. Got the files and everything. Only thing is that it does not appear in my MOD list, with wxLauncher.
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I do have Inferno Alliance .rar 99 mb
it holds a single VP, 2_INF_CORE.vp
I put that in /games/freespace2/InfernoAlliance
(a new, empty folder i created)
wxLauncher does not detect this as a mod
That's because it doesn't look for folders; it looks for folders containing mod.ini files.
AdmiralRalwood already answered this question ;)
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Archives linked by me or Nyctaeus contain mod.ini so... I have no idea how you extract them. :wtf:
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I have the MOD.ini.
Launcher does not detect MOD tho.
Freespace2/INFA
The MOD.ini is in the main folder. There is a Data and a Readme folder within /INFA/ as well.
MOD.ini is
[launcher]
image255x112 = INFA.bmp;
infotext = Inferno Alliance hybrid release version. Note: Requires Inferno SCP or a 3.6.9+ SCP build;
website = http://inferno.hard-light.net/SOL/;
forum = http://www.hard-light.net/forums/index.php/board,20.0.html;
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I have the MOD.ini.
Is it named "mod.ini" or "MOD.ini"? wxLauncher may be case-sensitive in this regard. If the latter, rename it so that it's named "mod.ini" (if Windows won't let you, because it doesn't see a meaningful difference between the two, you may need to rename it to something else first).
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It was named (Via the download you guys linked to) mod.INI
And to my surprise, after renaming to all lower case, it appears. Amazing. Launcher is case sensitive to *.ini files.
Thanks for the help guys. Much appreciated.
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[OT] Any Modder should consider that: Case sensitivity, especially on Linux-systems (like here). Most of the mod.ini files read: mediavps_2014 instead of MediaVPs_2014.