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Off-Topic Discussion => Gaming Discussion => Topic started by: The E on March 20, 2017, 03:56:39 am

Title: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: The E on March 20, 2017, 03:56:39 am
TL;DR: If you have a PS4 and the words "robot dinosaur hunting" seem appealing to you, you should consider adding this game to your library.

This game has taken an uncomfortably large amount of my time recently. It's a third-person, open world action RPG made by Guerrilla Games (previously known for the not-as-good-as-hoped Killzone series), and it's excellent. It combines a sort of  :v:-esque approach to game design (as in, take the best ideas of other games in the same genre and make them work) with a beautifully realized world. The combat (at least when going up against the aforementioned robot dinosaurs) is frantic and meaty, with an emphasis on proper preparation and planning before kicking off the killing. That the human enemies are comparatively unengaging and kind of stupid is a bit of a letdown, but then you realize that your character's skillset and gear is built to take down robot T-Rexes, and that humans going down in one or two arrow hits shouldn't be surprising at all.

Oh, and it also has strongly compelling writing and good VA performances across the board, and a background lore that is so bleak in its implications that it could've been sprung from the brain of Peter Watts.
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: 0rph3u5 on March 20, 2017, 06:40:00 am
I can only recommend the game as well (as I did in the "What are playing"-topic)

It lacks some convience features (e.g. the time you waste hunting wildlife because the map doesnt track wildlife only machines) and they are obviously sequel-baiting, esspecially around the 50%-mark of the main story, but neither distracts from the good experience.

One important shout-out: the game stays techno-positive all the way through
Spoiler:
While Earth was stripped of its biosphere by defective militarized robots, the answer was to entrust defeating them to and rebuilding the planet by an massive life-positive AI-construct, which did its job
That's quite rare in the handeling of AI in fiction recently and in games inparticular (Note: I follow the AI Now Iniative with great interest)

EDIT: Full disclosure: Because the marketing campaign focussed heavily on the robot hunts (which I was rather lukewarm about) I got myself placed on a influcencer/multiplier-list and got the game for free (FYI not proud of it, but a person has got the right to be cheap)
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: 0rph3u5 on November 13, 2017, 11:22:03 am
So hey,

the DLC came out a week ago (?) and I really like to encourage players to support this game (again).

Granted the DLC is not as good as the main game but it is good a value - adding a section to the game world which while mabye not visually interesting to anyone but snow-enthusiasts (like me) as well as new weapons and skills which add a bit of quality of life to game.

The story of the DLC is while integrated into the story of the main game (i.e. its still before the final mission "The Looming Shadow") doesn't add much to the plot of the game per se or carry the same weight. However once you completed the story of the DLC you will have opportunity to have some minor elements of the world "explained", unless of course you already put a version of it together via an extensive collectophon.

Alloy's dialogue is good as ever and that alone is worth checking out.
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: The E on November 13, 2017, 12:39:58 pm
The Frozen Wastes is pretty good, yes. The new enemies are really quite a challenge to deal with, the story is okay (but, as you pointed out, lacks the immediacy and drive of the main one); As a few reviews have put it, if you liked HZD, this is more HZD.

This DLC has, however, shown the problems with games that structure their story in the way HZD did: By making the ending a complete break with the previous story (When you finish the main campaign, it's implied that Aloy is going on a trek to find the body of Elisabet Sobeck, her "mother"; after the credits have rolled, the game resets to just before the last mission), any additions to the story have to be slotted into its middle or end. This means that the game has to do extra work to justify Aloy going on a detour while there is an apocalypse to stop, and that's always a bit of a drawback.
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: 0rph3u5 on July 03, 2020, 11:47:42 am
PC Release date has been announced - August 7th 2020.


So mark the calendar, and keep an ear to the ground as the quality of the port.
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: Vidmaster on July 23, 2020, 03:14:00 am
If you have ANY interest in modern Action-Adventure Games, you should purchase this game. Seriously, it is THE game of the console generation.

Hear ye, hear ye, these are the reasons why you should play this game:

 * it presents a well written story in an interesting world that manages to successfully marry story urgency to open world gameplay (unlike the Witcher 3)

 * its pseudo-fantasy setting in the post-post-apocalypse is still largely "fertile land" when it comes to settings and most competitors are way less grounded (like Numenera)

 * its systems successfully manage to walk the line between the modern trends of crafting- and rpg-systems and actually living an adventure (unlike like pretty much every other modern open world game)

Speaking for myself, I not only finished this game, I actually completed every single side-quest aside from the collectibles. Being 30+ now, that never happens for me in this day and age. It is that good  :nod:

Seriously, I cannot stress the sheer quality of this production enough and the fact that Guerilla Games managed to nail both exploration and story-telling on this leven with their very first attempt at such a game.
When asked what the game of the decade would be, I could not decide between this and Subnautica but considering all the other great products we have been getting in the past years (including other quality singleplayer games from Sony first party studios), that is saying something.

Horizon is coming to the PC. Some weird fanboys see this as a betrayal and they are foolish :nervous:. The more people get to enjoy a brilliant game, the better.


This DLC has, however, shown the problems with games that structure their story in the way HZD did: By making the ending a complete break with the previous story ([...SPOILER...]), any additions to the story have to be slotted into its middle or end. This means that the game has to do extra work to justify Aloy going on a detour while there is an apocalypse to stop, and that's always a bit of a drawback.

I think this is a somewhat unfair criticism because it implies a problem with the main story. However, the problem you mention arises only when trying to insert something into a perfectly fine story with a beginning, middle and end, as this DLC attempts. Which is, in any medium, always bound to create problems, be it the prequel, sidestory, spin-off or other type of insertion. I would even argue that the fact that the DLC's story feels somewhat disconnected shows how tight and complete HZD's main story is! It is an actual tale rather than a collection of separate and semi-random episodes into which one can always just insert another (looking at you, Ubisoft). Which, in my book at least, is what I want from a story: A real plot, with real arcs.

Yes, it makes the DLC's plot weaker. But that is not the fault of the main narrative but instead the fault of the DLC business model. I think Sony's Tsushima will to the same thing their recent God of War did, not attempt such an insert into an actual and existing plot. These flagship-type games are made to be system sellers first and foremost, in constrast to a Ubisoft- or similar third-party company's product which must stand and make a profit on its own.
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: The E on July 23, 2020, 04:30:39 am
This DLC has, however, shown the problems with games that structure their story in the way HZD did: By making the ending a complete break with the previous story ([...SPOILER...]), any additions to the story have to be slotted into its middle or end. This means that the game has to do extra work to justify Aloy going on a detour while there is an apocalypse to stop, and that's always a bit of a drawback.

I think this is a somewhat unfair criticism because it implies a problem with the main story. However, the problem you mention arises only when trying to insert something into a perfectly fine story with a beginning, middle and end, as this DLC attempts. Which is, in any medium, always bound to create problems, be it the prequel, sidestory, spin-off or other type of insertion. I would even argue that the fact that the DLC's story feels somewhat disconnected shows how tight and complete HZD's main story is! It is an actual tale rather than a collection of separate and semi-random episodes into which one can always just insert another (looking at you, Ubisoft). Which, in my book at least, is what I want from a story: A real plot, with real arcs.

I don't know how my criticisms are unfair when they're exactly the same things you are talking about :D

Frozen Wastes, when it first came out, slotted awkwardly into the game for me because I played it after the main story was over; It still feels distinctly separate (but not jarringly so) from the main campaign now that it is fully integrated from the start. Its main problem, narratively speaking, is that it is explicitly a diversion from the main plot that doesn't affect the main plot at all; In a game as tightly structured as HZD is, that's going to be a problem. It is, essentially, filler content: Good filler content with some awesome bits in it, but filler content nonetheless.
Compare and contrast this with Mass Effect 3's Citadel DLC: It, too, slotted into the endgame. It, too, was explicitly a diversion from the main plot; however, as it was purposefully built to be a fun last hurrah for the entire Mass Effect cast, a party at the end of the world, its addition to ME3's endgame fitted in more smoothly than Frozen Wastes did for HZD because it filled a gap in ME3's narrative structure.
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: Mongoose on July 23, 2020, 02:19:22 pm
Horizon: Zero Dawn has what is easily one of the most compelling stories I have ever experienced in a video game.  I genuinely can't remember the last game that has left me thinking about its plot developments and implications for days after experiencing events.  As The E said originally, there's a bleakness to its backstory, but one that's chillingly plausible.  "Here is the way we ****ed up the planet, then scrambled to un**** it, and then ****ed it up far, far worse..oh, and we're already doing the first part in reality."  The world ends not with a bang, not with a whimper, but with unadulterated corporate greed.  Fitting, no?

Oh, and the game's environments are absolutely gorgeous, and the fundamental gameplay loop of taking on these hulking robotic beasts is immensely satisfying.  If you don't own a PS4, and the PC port is even remotely good, definitely consider giving it a try.

As for The Frozen Wilds, playing it after completing the main story would definitely make for something of an awkward experience, but mostly by chance I wound up playing it right around where the developers said they felt it fit best, just before the Grave Hoard mission.  At that point you know enough backstory to get a better appreciation for what's going on in the expansion, but there's still enough unknown so that the sense of mystery is maintained, and it doesn't feel like you're delaying taking care of an imminent threat.  You're also far enough in that you get the extra dialog about Sylens.  Plus the Frozen Wilds area is right next to the starting point of that mission, so it's handy if you're lazy and don't feel like going up there twice. :D
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: 0rph3u5 on July 26, 2020, 03:49:14 pm
most competitors are way less grounded (like Numenera)

To be fair Tides of Numenera, the mandate for TTRPG it based on is "not just to be weird, but the weirdest possible thing" - for it the whole post-multiple-apocalypse scenario is an excuse to have as much weirdness and excentricty as it can (e.g. a monster that is actually a colony of beings with only a single spacial dimension per individual who bond together so they can influnce the 3 dimensional world).
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: General Battuta on October 21, 2020, 01:04:06 am
It's a good game op
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: mjn.mixael on October 21, 2020, 08:19:34 pm
I was thinking of getting this game now that it's on PC. Honestly the only thing stopping me is that the sequel may not come to PC and I don't want to be locked out of a storyline I might get hooked on.
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: General Battuta on October 21, 2020, 11:24:44 pm
You might get hooked! But for whatever it's worth, Zero Dawn has a satisfying story with an emotionally complete conclusion. There are sequel hooks but no real cliffhangers. Try to avoid spoilers, it's better if you figure everything out with Aloy.
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: Colonol Dekker on October 22, 2020, 04:04:01 am
Complete edition on ps4 seems to be cheap L over the UK atm.


I might get it.
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: mjn.mixael on October 22, 2020, 08:50:00 am
You might get hooked! But for whatever it's worth, Zero Dawn has a satisfying story with an emotionally complete conclusion. There are sequel hooks but no real cliffhangers. Try to avoid spoilers, it's better if you figure everything out with Aloy.

Hmm.. I think you convinced me.

I haven't looked at anything other than the words "robot dinosaur hunting" and a few brief clips here and there. I just keep hearing that it's good. I made the mistake of spoiling Subnautica for myself.. so now I actively avoid looking up things about games I'm interested in other than if it's good or not.
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: The E on October 22, 2020, 08:56:44 am
(https://cdn.discordapp.com/attachments/329606940487581696/741337361618567198/Horizon_Zero_Dawn_Fri_Aug__7_18-40-31_2020.png)
(https://cdn.discordapp.com/attachments/329606940487581696/741929537541242910/Horizon_Zero_Dawn_Sun_Aug__9_10-02-03_2020.png)
(https://cdn.discordapp.com/attachments/329606940487581696/747049953335050280/unknown.png)
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: mjn.mixael on October 22, 2020, 12:04:00 pm
Holy ****, it's 65gb download.
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: Colonol Dekker on October 22, 2020, 12:44:11 pm
I'm definitely going ps4 route 😂👍
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: mjn.mixael on October 24, 2020, 11:58:54 pm
What have you guys gotten me in to? I can't put the game down.
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: The E on October 25, 2020, 03:39:03 am
It's a good game op
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: mjn.mixael on October 26, 2020, 12:06:41 am
I'm very definitely enjoying the game. Not looking anything up and just exploring on my own. Haven't gotten to Meridian yet.

The gameplay loop is very fun and the story is pretty intriguing, what little of it I've gotten so far.

I will say that I think they game could have been even better if it ditched the reliance on the open-world map tropes with the Tallneck revealing all the little icons telling you where to go. Ubisoft's style is out-of-date IMO. I much, much prefer the Breath of the Wild style where you're encouraged to explore. The tower in BotW reveals the map geometry.. but not a hundred little icons. This game isn't quite as bad as the latest Assasin's Creed games.. maybe BotW just ruined the open-world map trope for me entirely. I dunno.

Also.. I was told there'd be robot dinosaurs. I've seen more than half the machines according to the Notebook and it's mostly just robot livestock. Perhaps I'll find the dinos later on.
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: 0rph3u5 on October 26, 2020, 02:51:24 am
Also.. I was told there'd be robot dinosaurs. I've seen more than half the machines according to the Notebook and it's mostly just robot livestock. Perhaps I'll find the dinos later on.

The dinosaur types are rarer because they are also the ones which are the most challenging to fighting - until you have all specialized gear that is. The desert area is most populated (relatively) by those, if I recall correctly.
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: mjn.mixael on October 28, 2020, 03:24:27 am
Well I still have barely begun the main quest. I spent a lot of time exploring the eastern edge of the map which led me to a frozen area up in the mountains. I gathered that this bit was a DLC add-on because all the collectables are split into their own UI categories. I went in at level 30 and it was a very challenging area at first.. but now I'm probably way over-levelled for the rest of the game at level 56 with all the Banuk gear. But the Thunderjaws and Frost/FireClaws I took on up in the mountains were fun challenging battles.

Also, it really must be stated how good the snowy area effects are. The snowstorms, auroras, the way Aloy's chothes get covered in ice, etc... and I have never seen snow drifts work like this in a game before where everything can make tracks through it in real-time. Really incredible.

I finished everything I could do up in the mountains and ran my way back down. (I'd rather enjoy the world rather than fast-travel everywhere.) Still enjoying the game quite a bit. :yes:
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: mjn.mixael on November 05, 2020, 10:07:33 am
This was a good and enjoyable game. Thanks for convincing me to play it.
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: The E on November 05, 2020, 10:57:48 am
on a scale of "****" to "****", how much would you say "**** Ted Faro"
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: Colonol Dekker on November 05, 2020, 11:22:14 am
Got the complete edition hardcopy for ps4 12 minutes ago on my way to pick the kids up from nursery.
/me throws it on the 8 year backlog which starts with assassins creed 2 and hitman absolution...
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: mjn.mixael on November 05, 2020, 06:46:52 pm
on a scale of "****" to "****", how much would you say "**** Ted Faro"

Fuuuuuuuck

Spoiler:
His whole thing at the end is super interesting though.... wiping history so civilization has to start over. There's an argument to be made, given current events, that maybe we don't learn from our past mistakes? I dunno. I find discussion of the idea interesting in the hypothetical situation of "what if we could".
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: karajorma on November 05, 2020, 06:55:04 pm
Spoiler:
His whole thing at the end is super interesting though.... wiping history so civilization has to start over. There's an argument to be made, given current events, that maybe we don't learn from our past mistakes? I dunno. I find discussion of the idea interesting in the hypothetical situation of "what if we could".

Spoiler:
I'd argue that it is precisely because of past mistakes that we are currently trying so hard to avoid repeating them. So yeah, **** Ted Faro
Title: Re: Horizon Zero Dawn - Boston Dynamics was a mistake
Post by: mjn.mixael on November 05, 2020, 08:23:23 pm
Spoiler:
Fair enough. **** him.