Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Jabu on July 14, 2001, 01:34:00 pm
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In the last few hours I've managed to make two fighters, one stealthy and one interceptor. Need textures, though, and I REALLY suck at texturing (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
They're not very detailed, either.
Stealth, top isometric, 77 polys ( (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)) (//"http://koti.mbnet.fi/jabu/stealth.jpg")
Stealth, bottom isometric (//"http://koti.mbnet.fi/jabu/stealth2.jpg")
Interceptor/Recon, 197 polys (//"http://koti.mbnet.fi/jabu/fighter007.jpg")
Sorry for the image quality on the interceptor pic, seems 3D Exploration doesn't like red (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Pic: fixored. Raytrace works so much better (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
[This message has been edited by Jabu (edited 07-14-2001).]
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The stealth one looks like some kind of paper plane. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Excellent work, though. Good luck with the textures...
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Sushi- the OTHER white meat!
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Talk about low poly counts. Well, look on the bright side... at least they won't take up much memory. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Okay, any suggestions on how I could make them more detailed? I really can't think of anything (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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If there was a way that you could rounden the edges, that could help. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Creator of the Table Edit ("http://denebsystem0.tripod.com/tbledt.html") project.
Amateur ANI creator.
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I think that by putting a big gaping hole in the wings, it would be cooler. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Originally posted by Snipes:
I think that by putting a big gaping hole in the wings, it would be cooler. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
I was actually going to do that, but I figured it would be possible via textures.
But what the heck, I have loads of spare polys (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Oh, right. I made another fighter/bomber ("http://koti.mbnet.fi/jabu/hfighter001.jpg"), haven't decided which (leaning towards heavy fighter), but it WILL have a rear turret (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Jabu:
I was actually going to do that, but I figured it would be possible via textures.
But what the heck, I have loads of spare polys (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Oh, right. I made another fighter/bomber ("http://koti.mbnet.fi/jabu/hfighter001.jpg"), haven't decided which (leaning towards heavy fighter), but it WILL have a rear turret (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Oh?
Yay!
Double Yay!
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Hmm... I've run into some unexpected difficulties... it seems I had made such a mess of the model (about 200 unneccessary edges (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)) that I had to model the whole bloody thing again. Or most of it, the bottom bit stayed as it was (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Needs some work ("http://koti.mbnet.fi/jabu/stealthsw.jpg") (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Poly count: 84. I think I'll change it's designation from 'stealth' to 'thing that you throw at enemy in great numbers' (aka Anubis) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Oh yeah, you're free to tell me if it sucks. I don't want to release a crappy fighter (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
[This message has been edited by Jabu (edited 07-14-2001).]
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I really think you should put some more detail work into it. I personally don't think its really worth the effort of texturing and converting a model that you haven't really put much time into. Even for a simple shape I like to shoot for at least 200 or 300 polys to make it shaped realistcally. With only 70 polys it looks like a refugee from Wing Commander 1 =P
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Guess that means I have to get back to the ol' drawing board (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
I think I'll add more curves to that thing. It's annoyingly blocky...
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Originally posted by Jabu:
'thing that you throw at enemy in great numbers'
Drone wings. Lotsa drone wings! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Looks like a Pegasus. Make it uglier, that's always good for spaceships (like the Ares- looks like a Thanksgiving turkey the day after, but cool as hell.)