Hard Light Productions Forums
Hosted Projects - Non-FreeSpace => MechCommander OmniTech => Topic started by: JimmyNoobtron on May 01, 2017, 12:57:35 pm
-
Hi guys. I used to play Wolfman's mods years ago. I went by Texray1 then. I was stunned to stumble onto these new versions. I just have a couple of questions.
I was trying out the Mission Editor and I can add Resource Buildings just fine. I tried to change the Mech tonnage (forget the proper term) that you start the mission with and it doesn't change. Maybe I'm doing something wrong.
Also, during a mission, when I try using the number pad to target the head or the legs, it doesn't seem to do anything. I have 4 Elite pilots. Has that feature been disabled?
I did the Claymore mission and Claymore was added to my roster. I also did the Rooster mission but he didn't show up afterwards. Not sure why.
Other than that its been a blast playing these missions again and getting to use some new mechs. The Jagermech IIIC was very valuable after I reworked him a bit.
Thanks again for the great fun.
-
When it works like MCG you need to move your units after using numpad for aiming.
The order I know that works:
1. NumPad 8 + Left Klick to targeting enemy
2. Give Mechs a point to go
3. While they start moving they also start to fire the desired heads f.e.
-
I'll give the moving a try. I don't remember worrying about that in the past but who knows.