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Hosted Projects - Non-FreeSpace => MechCommander OmniTech => Topic started by: JimmyNoobtron on May 01, 2017, 12:57:35 pm

Title: C5 Modded
Post by: JimmyNoobtron on May 01, 2017, 12:57:35 pm
Hi guys.  I used to play Wolfman's mods years ago.  I went by Texray1 then.  I was stunned to stumble onto  these new versions.  I just have a couple of questions.

I was trying out the Mission Editor and I can add Resource Buildings just fine.  I tried to change the Mech tonnage (forget the proper term) that you start the mission with and it doesn't change.  Maybe I'm doing something wrong.

Also, during a mission, when I try using the number pad to target the head or the legs, it doesn't seem to do anything.  I have 4 Elite pilots.  Has that feature been disabled?

I did the Claymore mission and Claymore was added to my roster.  I also did the Rooster mission but he didn't show up afterwards.  Not sure why.

Other than that its been a blast playing these missions again and getting to use some new mechs.  The Jagermech IIIC was very valuable after I reworked him a bit.

Thanks again for the great fun.
Title: Re: C5 Modded
Post by: RizZen on May 02, 2017, 05:41:02 am
When it works like MCG you need to move your units after using numpad for aiming.

The order I know that works:

1. NumPad 8 + Left Klick to targeting enemy
2. Give Mechs a point to go
3. While they start moving they also start to fire the desired heads f.e.
Title: Re: C5 Modded
Post by: JimmyNoobtron on May 02, 2017, 12:09:54 pm
I'll give the moving a try.  I don't remember worrying about that in the past but who knows.