Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: KillMeNow on August 12, 2002, 05:38:18 pm

Title: character model
Post by: KillMeNow on August 12, 2002, 05:38:18 pm
ok first attemp at a semi acurate model

face is still not detailed - and that arms are fractionally to long but its boned and animateable  as seen from teh fact hes not in his modeling pose

i modeled with the joints half bent to minimse distorion when aniamting and it seem to have worked nicely

anyway here

(http://www.killmenow.barrysworld.net/images/human.jpg)
Title: character model
Post by: KillMeNow on August 12, 2002, 06:30:45 pm
noone ever seesm to reply anymore i think i'm going to give up posting stuff
Title: character model
Post by: Thor on August 12, 2002, 06:35:46 pm
Don't ever say that.  It doesn't look to bad (but very yellow).  The left arm looks a little screwy, but that could be the perspective.  not bad.
Title: character model
Post by: Stealth on August 12, 2002, 09:07:21 pm
no that's really good man!  I know i'd never be able to do something like that! :) lol
Title: character model
Post by: Sheepy on August 12, 2002, 10:01:41 pm
Sweet model mate, 1 lil nitpick though, how far does he wanna pull his shorts up? :D
Title: character model
Post by: Gortef on August 13, 2002, 07:38:51 am
It's the new Oscar statue! :D

Good one KMN... it looks really good
Title: character model
Post by: Nico on August 14, 2002, 02:14:07 am
yeah, it's very good :nod:
"suspicious mode on" Did you really made it? "suspicious mode off"
" runs as fast as he can "
Title: character model
Post by: KillMeNow on August 14, 2002, 07:06:49 am
haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!!!!!!!!!

yes i did thank you very much

if you wish i can provice you with intermittant stages of contruction infact i go take images of all the stages now
Title: character model
Post by: KillMeNow on August 14, 2002, 07:30:04 am
ok here it ina  number of stages - sadly i dont have any of the very easy stages which happened to be the bicep for some reason  the first one i have is the basic chest and arm- basically similar to the final one but before it was sub devided and it lacks the muscel defianition although you can see it from that angle the arms was far to thin at that point anf from above it looks anorexic but i sorted that

i also incuded the model i used  as a guide you might all rmember by first attempts at character aniamtion with him jumping around with a lightsaber  parts of the fianl model are from that model though basically the leg and foot was tranfered over joined togehter without the gaps them just reshaped it and attached it to the torso - i modeled only half the model then mirrored it down the middle as you can see -  the body was contructied using a box modeling and sub devision - main tools use were drag points, meta sub devision, add edge tool, and extender.

the shorts were spline patches - apparently this techque can be use d for modeling the characters too btu i not tried that yet i just disocvered this technique works nicely for clothes thoughr ecently for my dancing monster which i hope you all seen

anyway

(http://www.killmenow.barrysworld.net/image8.jpg)
Title: character model
Post by: KillMeNow on August 14, 2002, 07:33:43 am
oh forgt to say also the head was copied form teh origanl base reference model and edited to try and get some shape into it but thats where i am currently stuck - my privous head had used createing curves and the extenster tool working up from small details to the whole thing not taking a box and making ti look right
Title: character model
Post by: Nico on August 14, 2002, 09:30:18 am
I'm working on a human model ( a chick for a change ) made 100% with splines... man, try to make hands and feet with splines, it hurts... yeah, it physically hurts :D
Title: character model
Post by: wEvil on August 14, 2002, 11:31:43 am
good work, KMN.

nice, tight mesh and animatable without problems too! :D

texture him up! :)
Title: character model
Post by: KillMeNow on August 14, 2002, 12:13:36 pm
still trying to work out the rig - i used the skeleton method for boning it but sadly when the spline gets turned into bones well the oriation isn't perfect so the legs in partecular twist instead of going striaght forward and i think i've been incredibully stupid .. jsut switching to world coordinaly should fix that ....doHHHHH!!!!!!!!

anyway as anyone who knows my modeling history can tell you texturing is my least favourite aspect of 3d