Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 10, 2017, 02:23:55 am
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Here is the nightly for 10 July 2017 - Revision 3035a86
At least one of the nightly builds failed!
Group: Win64
nightly_20170710_3035a86-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20170710_3035a86/nightly_20170710_3035a86-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20170710_3035a86/nightly_20170710_3035a86-builds-Win64.zip))
Group: MacOSX
nightly_20170710_3035a86-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20170710_3035a86/nightly_20170710_3035a86-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20170710_3035a86/nightly_20170710_3035a86-builds-MacOSX.tar.gz))
Group: Linux
nightly_20170710_3035a86-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20170710_3035a86/nightly_20170710_3035a86-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20170710_3035a86/nightly_20170710_3035a86-builds-Linux.tar.gz))
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commit 0a19616
Author: MageKing17 <Sun Jul 9 02:39:40 2017 -0700>
Commit: MageKing17 <Sun Jul 9 02:39:40 2017 -0700>
Correct inconsistency in anim_load() regarding memory-mapped files.
code/anim/animplay.cpp | 2 +-
code/anim/animplay.h | 7 +++----
2 files changed, 4 insertions(+), 5 deletions(-)
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commit 6da72bb
Author: MageKing17 <Fri Jul 7 01:23:20 2017 -0700>
Commit: MageKing17 <Fri Jul 7 01:23:20 2017 -0700>
Fix inverted order of unloading streaming ANI files.
code/graphics/generic.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit c7fbefe
Author: MageKing17 <Fri Jul 7 01:18:09 2017 -0700>
Commit: MageKing17 <Fri Jul 7 01:18:09 2017 -0700>
Remove potentially-harmful condition in message_mission_free_avi()
code/mission/missionmessage.cpp | 5 -----
1 file changed, 5 deletions(-)
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commit 06e9248
Author: asarium <Thu Jul 6 10:03:56 2017 +0200>
Commit: asarium <Thu Jul 6 10:10:52 2017 +0200>
Discard non-main thread events for the frame profiler
code/tracing/FrameProfiler.cpp | 11 +++++++++++
code/tracing/FrameProfiler.h | 2 ++
2 files changed, 13 insertions(+)
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commit e04c60e
Author: asarium <Wed Jul 5 17:42:30 2017 +0200>
Commit: asarium <Wed Jul 5 18:13:45 2017 +0200>
Align special characters to the base line of the rendered string
code/graphics/opengl/gropengldraw.cpp | 8 +++++++-
code/graphics/software/FSFont.cpp | 23 ++++++++++++++++++-----
code/graphics/software/FSFont.h | 25 +++++++++++++++++++++++--
code/graphics/software/NVGFont.cpp | 34 +++++++++++++++++++---------------
code/graphics/software/NVGFont.h | 4 ++++
code/graphics/software/font.cpp | 4 ++--
6 files changed, 73 insertions(+), 25 deletions(-)
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commit 81d9ca8
Author: asarium <Wed Jul 5 09:09:38 2017 +0200>
Commit: asarium <Wed Jul 5 09:09:38 2017 +0200>
Correctly apply scaling to TTF rendered strings
code/graphics/opengl/gropengldraw.cpp | 15 ++++++---------
1 file changed, 6 insertions(+), 9 deletions(-)
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commit bf2ca61
Author: asarium <Mon Jul 3 20:10:28 2017 +0200>
Commit: asarium <Mon Jul 3 20:11:06 2017 +0200>
Fix invalid indexing in object orientation editor
fred2/orienteditor.cpp | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
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Build failure for win32 appears to be "fatal error C1060: compiler is out of heap space", which is odd because the various PRs built just fine.