Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 26, 2017, 02:34:12 am
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Here is the nightly for 26 August 2017 - Revision c29954d
Group: Win64
nightly_20170826_c29954d-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20170826_c29954d/nightly_20170826_c29954d-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20170826_c29954d/nightly_20170826_c29954d-builds-Win64.zip))
Group: MacOSX
nightly_20170826_c29954d-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20170826_c29954d/nightly_20170826_c29954d-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20170826_c29954d/nightly_20170826_c29954d-builds-MacOSX.tar.gz))
Group: Linux
nightly_20170826_c29954d-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20170826_c29954d/nightly_20170826_c29954d-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20170826_c29954d/nightly_20170826_c29954d-builds-Linux.tar.gz))
Group: Win32
nightly_20170826_c29954d-builds-Win32.zip (http://swc.fs2downloads.com/builds/nightly/20170826_c29954d/nightly_20170826_c29954d-builds-Win32.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20170826_c29954d/nightly_20170826_c29954d-builds-Win32.zip))
------------------------------------------------------------------------
commit f2d5246
Author: asarium <Fri Aug 25 18:22:34 2017 +0200>
Commit: asarium <Fri Aug 25 18:22:34 2017 +0200>
Fix bug in texture array detection code
code/bmpman/bmpman.cpp | 1 +
1 file changed, 1 insertion(+)
------------------------------------------------------------------------
commit f1bf0a4
Author: asarium <Thu Feb 2 11:09:13 2017 +0100>
Commit: asarium <Fri Aug 25 11:31:02 2017 +0200>
Use OpenGL texture arrays for animations
code/bmpman/bm_internal.h | 1 +
code/bmpman/bmpman.cpp | 73 +-
code/bmpman/bmpman.h | 20 +
code/cutscene/VideoPresenter.cpp | 2 +-
code/cutscene/player/OpenGLVideoPresenter.cpp | 223 +++
code/def_files/batched-f.sdr | 15 +
code/def_files/batched-v.sdr | 14 +
code/def_files/default-material-f.sdr | 19 +
code/def_files/effect-distort-f.sdr | 6 +-
code/def_files/effect-distort-v.sdr | 4 +-
code/def_files/effect-f.sdr | 10 -
code/def_files/effect-particle-f.sdr | 6 +-
code/def_files/effect-screen-g.sdr | 11 +-
code/def_files/effect-v.sdr | 6 +-
code/def_files/main-f.sdr | 30 +-
code/def_files/passthrough-f.sdr | 9 +-
code/def_files/shield-impact-f.sdr | 7 +-
code/def_files/video-f.sdr | 13 +-
code/graphics/2d.h | 16 +-
code/graphics/grstub.cpp | 5 +
code/graphics/material.cpp | 13 +-
code/graphics/material.h | 10 +-
code/graphics/opengl/ShaderProgram.cpp | 26 +-
code/graphics/opengl/ShaderProgram.h | 2 -
code/graphics/opengl/gropengl.cpp | 3 +-
code/graphics/opengl/gropenglbmpman.cpp | 11 +-
code/graphics/opengl/gropengldraw.cpp | 41 +-
code/graphics/opengl/gropengldraw.h | 5 +-
code/graphics/opengl/gropenglpostprocessing.cpp | 9 -
code/graphics/opengl/gropenglpostprocessing.h | 1 -
code/graphics/opengl/gropenglshader.cpp | 181 ++-
code/graphics/opengl/gropenglshader.h | 11 +-
code/graphics/opengl/gropengltexture.cpp | 952 +++++++------
code/graphics/opengl/gropengltexture.h | 16 +-
code/graphics/opengl/gropengltnl.cpp | 87 +-
code/graphics/opengl/gropengltnl.h | 1 +
code/graphics/render.cpp | 4 +-
code/model/modelinterp.cpp | 2 +-
code/prefix_header.h | 1 +
code/render/3ddraw.cpp | 4 +-
code/render/batching.cpp | 224 +--
code/render/batching.h | 4 +-
code/source_groups.cmake | 4 +-
code/tracing/tracing.cpp | 4 +
lib/opengl/gl/gen_cmd.txt | 2 +-
lib/opengl/gl/glad/include/glad/glad.h | 1720 ++++++++++++++++++-----
lib/opengl/gl/glad/src/glad.c | 434 +++++-
lib/opengl/gl/glad_wgl/include/glad/glad_wgl.h | 40 +-
lib/opengl/gl/glad_wgl/src/glad_wgl.c | 32 +-
49 files changed, 3062 insertions(+), 1272 deletions(-)