Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Stargazer_2098 on August 13, 2002, 04:19:19 pm
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The creator of the highly-acclaimed freeware game Noctis IV: Alessandro "Fottifoh" Ghignola, has just come back after two weeks of silence.
He brings with him some new screenshots from the upcoming space-exploration-game Noctis V: Noctis NoVa.
I hope its okay for Alex I post three of them here.
Here they are (you have to copy and paste the link to see them):
First: your brand new Stardrifter (your space-ship):
http://members.designheaven.com/~44/nvpics/nv_frontwindow.jpg
Secoundly: a Mars-like planet (atmospheric effects will be added soon) :
http://members.designheaven.com/~44/nvpics/nv_marslike.jpg
Thirdly: Dawn behind a Felisian (earth-like) world:
http://members.designheaven.com/~44/nvpics/nv_dawn.jpg
More pictures are available at http://members.designheaven.com/~44/nvpics.html .
Alex is now in the works of creating rings around planets, and programing the planets surfaces.
Noctis V should be released by the end of this fall.
When complete, Noctis V will let you explore an entire galaxy with over 70,000,000,000,000+ stars and their planets.
Noctis V is about to set a new genre to computer-games.
Stargazer.
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I think this lacks mipmapping, but otherwise, it's quite a good job for something someone is making on his own :)
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Originally posted by venom2506
I think this lacks mipmapping, but otherwise, it's quite a good job for something someone is making on his own :)
Ahh, finally someone who sounds like he knows what he's talking about. :)
Venom, what's mip-mapping? :D
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Originally posted by Sandwich
Ahh, finally someone who sounds like he knows what he's talking about. :)
Venom, what's mip-mapping? :D
texture smoothing :)
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Originally posted by venom2506
texture smoothing :)
That would have been my first guess. :p So.... what are mips and how does mapping them smoothe textures? :wink:
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Trivia: High-quality mip-mapping can make the stars disappear in fs1!
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Originally posted by Sandwich
That would have been my first guess. :p So.... what are mips and how does mapping them smoothe textures? :wink:
I have no idea, I just know that the texture smoothing technic is (was?) called that way. Haven't heard this term for a long time now anyway, dunno why I even used it. Anyway.
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If im not mistaken...its done through 3d hardware acceleration and its the reason why 3D accelerated games looked so much better right from day one.
Again, if im not mistaken, the hardware will go through the image on the screen and smooth the pixel values from one to the next. A bit like anti-aliasing...except on a texture rather than a poly.
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They're not very good compared to not free games, but for freeware games pretty good. :)
And mip-mapping is used in lots of games, it makes the textures not to look grainy on distance, I think it reduces the texture size by half thus making it blurrier over distance. Or something like that, at least without it games look bad. :)
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I remember reading somewhere that it helps save processor power by making the textures that are further away less detailed, because you're not likely to see the details at distance anyway... I think it was in a PCGamer... see if I can find it...
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Originally posted by venom2506
texture smoothing :)
Actually, mipmapping is having several different sets of textures of decreasing quality attached to a model, that are shown depending on the distance between the object and the camera.
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Why does the Libra Wars line of your signature link to the Machina Terra website?
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Ops, fixed.