Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Anaz on August 16, 2002, 12:52:21 pm
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Ok...heres the deal...
I have my heierarchy all properly laid out in truespace. I convert it, I have the two objects that I wanted, ShipDetail0 and Engine01a. I set the properties on Engine01a to have a $special=subsystem. I add a subsystem called Engine01. I save the pof. I open up modelview, look at everything, its all right-looking. I put it into the table file. Open up Fred2, and put my test ship in, and I go into initial status, and in the subsystems box there is.....absolutely nothing!!!! :confused: I open mv up, everything still looks right... :confused: :confused: I give up and go onto hlp to ask people WHAT AM I DOING WRONG!?!?
So, WHAT AM I DOING WRONG!?!?
I am very confused about this...
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I only add subsystems (unless they're totally destroyable, like turrets) in MV32. But, as for engine subsystems I dunno....this is where people like the Bobster and the legendary Dark come in! :D
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I agree with killfrenzy. Add the subsystem in modelview instead of making it a seperate object (unless you want the model to look differently when it's destroyed) e.g the radars on the orion etc.
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But if you're arsing about with hierarchies, do it with at least TS3 onwards, as that allows you to properly name things. :)
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Originally posted by Killfrenzy
But if you're arsing about with hierarchies, do it with at least TS3 onwards, as that allows you to properly name things. :)
:lol: *stays quiet* No comment
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Originally posted by Analazon
Ok...heres the deal...
I have my heierarchy all properly laid out in truespace. I convert it, I have the two objects that I wanted, ShipDetail0 and Engine01a. I set the properties on Engine01a to have a $special=subsystem. I add a subsystem called Engine01. I save the pof. I open up modelview, look at everything, its all right-looking. I put it into the table file. Open up Fred2, and put my test ship in, and I go into initial status, and in the subsystems box there is.....absolutely nothing!!!! :confused: I open mv up, everything still looks right... :confused: :confused: I give up and go onto hlp to ask people WHAT AM I DOING WRONG!?!?
So, WHAT AM I DOING WRONG!?!?
I am very confused about this...
Um...make sure the tbl reference is to the object Engine01a. That may help - I'm not too clear on what you're trying to do, though. Got a pic of the ship and the objects in question?
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yeah, that's probably what's wrong. Try adding
$name=engine01
to the submodel entry for the engine, and see if that fixes it. I am assuming you don't want the "a" displayed as part of the engine name. Subsystem names in tables and in the pofs must match exactly or they won't work. I am sure that is intentionally coded so that typos didn't crash the game entirely during development, and to support modability.
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this also occurs when adding subsystems in PCS without objects attached to them...
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but have you got the tbl referencing the sub-object as a subsystem? that's what it sounds like anyways.
for pcs not adding them.... :confused: could be the same thing, but could also be that you forgot to set a radius or something....
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PCS adds them...it shows up fine in modelview. I match the tbl name and the pof name exactly, still doesn't work...
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Originally posted by vyper
:lol: *stays quiet* No comment
What did I say?
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I think he had TS1 ...issues...
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Oh, EVERYONE'S had TS1 'issues.' :D I myself use TS5.1 these days. :)