Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 26, 2018, 09:34:12 pm
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Here is the nightly for 27 February 2018 - Revision 4de3451
Group: MacOSX
nightly_20180227_4de3451-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180227_4de3451/nightly_20180227_4de3451-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180227_4de3451/nightly_20180227_4de3451-builds-MacOSX.tar.gz))
Group: Linux
nightly_20180227_4de3451-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180227_4de3451/nightly_20180227_4de3451-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180227_4de3451/nightly_20180227_4de3451-builds-Linux.tar.gz))
Group: Win64
nightly_20180227_4de3451-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20180227_4de3451/nightly_20180227_4de3451-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20180227_4de3451/nightly_20180227_4de3451-builds-Win64.zip))
Group: Win32
nightly_20180227_4de3451-builds-Win32.zip (http://swc.fs2downloads.com/builds/nightly/20180227_4de3451/nightly_20180227_4de3451-builds-Win32.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20180227_4de3451/nightly_20180227_4de3451-builds-Win32.zip))
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commit 354246c
Author: Fabian Woltermann <Mon Feb 26 09:49:13 2018 +0100>
Commit: Fabian Woltermann <Mon Feb 26 09:49:13 2018 +0100>
Make sure that glowpoints attached to rotating subobjects actually do rotate in the lab
code/model/modelrender.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit 0d188fe
Author: asarium <Thu Feb 8 19:44:21 2018 +0100>
Commit: asarium <Sun Feb 25 12:43:45 2018 +0100>
Use deferred shader for applying directional lights
code/def_files/data/effects/deferred-clear-f.sdr | 4 +-
code/def_files/data/effects/deferred-f.sdr | 119 ++++++++++-----
code/def_files/data/effects/deferred-v.sdr | 19 ++-
code/def_files/data/effects/lighting.sdr | 5 +
code/def_files/data/effects/main-f.sdr | 54 ++++---
code/def_files/data/effects/main-v.sdr | 22 +--
code/def_files/data/effects/shadows.sdr | 11 ++
code/graphics/2d.h | 1 +
code/graphics/material.cpp | 14 +-
code/graphics/material.h | 4 +
code/graphics/opengl/gropengldeferred.cpp | 175 ++++++++++++++---------
code/graphics/opengl/gropengldraw.cpp | 44 ++++--
code/graphics/opengl/gropengldraw.h | 1 +
code/graphics/opengl/gropenglpostprocessing.cpp | 2 +-
code/graphics/opengl/gropenglshader.cpp | 5 +-
code/graphics/opengl/gropengltnl.cpp | 2 +
code/graphics/opengl/gropengltnl.h | 2 +
code/graphics/util/UniformBufferManager.cpp | 5 +-
code/graphics/util/uniform_structs.h | 23 ++-
code/model/modelrender.cpp | 14 +-
20 files changed, 366 insertions(+), 160 deletions(-)