Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: vyper on August 17, 2002, 03:56:23 pm
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How... how... how... do you render a beam weapon in Truespace 3?
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makt a few spheres apply some sort of fracrtal coloring and eroded transparency, the smaller ones should be brighter and should be less transparent, use constant relectivity, and do the same with a bunch of cylinders
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I was afraid you'd say something like that:eek:
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Fractal coloring...is that like making light come out of it? (please say yes...), and how do you do this...I don't see it in the color sphere on shader options...
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by fractal I meant something like the clouds or marble coloring, I don't remember all of what is available in TS3
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I have ts 4.2...
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but the person who origonaly asked doesn't
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you really kinda can't make any quality beams in truespace 3. you'll have to post-process with photoshop.
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can you in ts 4 carl?
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LOL, I couldn't do it in psp 7 b4 and I probably can't now :lol: