Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: KillMeNow on August 18, 2002, 08:16:39 pm

Title: Bullet Time test render
Post by: KillMeNow on August 18, 2002, 08:16:39 pm
test render for bullet time effect (i admit to abit of post in photoshop though =) just to take the cg edgeoff it though =)
(http://www.killmenow.barrysworld.net/images/bullettime.jpg)

on another note (to the admins) any chance of hosting for all my images and stuff.... please pwitty pwittyyyyyyy pleeaaaaaaseeeeeee!!!!!!! my cut off day is getting rapidly closer
Title: Bullet Time test render
Post by: Carl on August 18, 2002, 08:44:02 pm
heeeeeeeeeeeeyyyyyy neato!!!!
Title: Bullet Time test render
Post by: Stealth on August 18, 2002, 09:39:59 pm
very nice!  how exactly did you do that? (from start to finish) :D
Title: Bullet Time test render
Post by: DragonClaw on August 18, 2002, 09:54:46 pm
Quote
Originally posted by Stealth
very nice!  how exactly did you do that? (from start to finish) :D


His secret!

For you never to know and me to pry out of him(threats to.. well.. ==plane travelling at mach 2 flies by, drowning out words==... work well.)
Title: Bullet Time test render
Post by: icespeed on August 19, 2002, 03:54:31 am
looks like crystalised air, or ice, behind the bullets.
pretty!
Title: Bullet Time test render
Post by: KillMeNow on August 19, 2002, 04:08:00 am
its fairly simple acaully you use lightwave?
 basically create curve lathe it  duplicate it reducing it hight and width by 50 % then streach it from teh bullet namr the inner one somethingand the outer one something else althouh in the end i think they had the same texture - not sure if in max you have weight maps but i used a weight map and painting it at the traning edge to try and  use it to taper off so there was no hard egdes partically sucessful -still needs a bit of work though anyway i repeated the tube process making another one but a different shape and longer than the first set

anywya you need a fairly desnce mesh so use alot of divsion in your curve in lightwave go to option and set curve to fine then lathe it

anywa then jitter ( hmm randomise the location) of the points by  small amount it likk look like hell after this but then use a sub d surfacing onit - think this iscalled mesh smooth in max

oh thesecond set os dual tubing is a different surface from teh first

no basically on the first one set tranpaeerncy to about 60% and give it a light grey colour give it some edge transparency set the refractive index to about fall off with the weight map so it should be 1 at the end ie no effect and at the front i gave it RF of 1.1 you might want this slightly different thoguh upto you

the outer tube has refractive index of 1 all along it but is otehr wise the same as the first one (first one should use the weight map for atransparency fall off to 100% aswell)

anyway then make a basic hall and dump the bullets in and go for it
Title: Bullet Time test render
Post by: KillMeNow on August 19, 2002, 04:10:34 am
hmm the secrets of post process hmmmmmm oh ok its just a small secret

take the image dupicate the background layer increase the contrast but i think i used about 30% then add a guasssian blur of well 6.0 works quite well then drop that layer transparency down try 30% jsutplay witht ehsetting till it looks cool flatten then save =) bang
Title: Bullet Time test render
Post by: RoachKoach on August 19, 2002, 05:18:41 am
hollowpoints , why u dirty bastard :D

they should ban those things, theyre sick. go in the size of a coin, come out the size of a tennis ball, at least

oh, and AMAZING :yes: :yes: :yes:
Title: Bullet Time test render
Post by: Gortef on August 19, 2002, 05:48:11 am
W00T! :D:yes:
Title: Bullet Time test render
Post by: Redfang on August 19, 2002, 07:36:30 am
That's very nice! :eek2::yes:
 
Even if bullet wouldn't look like that in slowed time...
Title: Bullet Time test render
Post by: Corsair on August 19, 2002, 07:39:30 am
That's really awesome KillMeNow, kudos! But what did you need to do in PS to touch it up?
Title: Bullet Time test render
Post by: KillMeNow on August 19, 2002, 08:12:23 am
i explained the photoshop touch up above =)