Hard Light Productions Forums
		Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on June 24, 2018, 08:16:11 am
		
			
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				Here is the nightly for 24 June 2018 - Revision 3b2b58e
 
 
 
 Group: Linux
 nightly_20180624_3b2b58e-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180624_3b2b58e/nightly_20180624_3b2b58e-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180624_3b2b58e/nightly_20180624_3b2b58e-builds-Linux.tar.gz))
 
 
 Group: MacOSX
 nightly_20180624_3b2b58e-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180624_3b2b58e/nightly_20180624_3b2b58e-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180624_3b2b58e/nightly_20180624_3b2b58e-builds-MacOSX.tar.gz))
 
 
 Group: Win64
 nightly_20180624_3b2b58e-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20180624_3b2b58e/nightly_20180624_3b2b58e-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20180624_3b2b58e/nightly_20180624_3b2b58e-builds-Win64.zip))
 
 
 Group: Win32
 nightly_20180624_3b2b58e-builds-Win32.zip (http://swc.fs2downloads.com/builds/nightly/20180624_3b2b58e/nightly_20180624_3b2b58e-builds-Win32.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20180624_3b2b58e/nightly_20180624_3b2b58e-builds-Win32.zip))
 
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 commit d5282ca
 Author: asarium <Thu Jun 21 11:30:21 2018 +0200>
 Commit: asarium <Sat Jun 23 23:19:13 2018 +0200>
 
 Improve handling of the shader cache
 code/graphics/opengl/gropengl.cpp       | 18 ++++++++++++++++++
 code/graphics/opengl/gropengl.h         |  3 +++
 code/graphics/opengl/gropenglshader.cpp | 17 +++++++++++++++++
 3 files changed, 38 insertions(+)
 
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 commit 4ec7d21
 Author: asarium <Sat Jun 23 10:21:18 2018 +0200>
 Commit: asarium <Sat Jun 23 10:24:17 2018 +0200>
 
 Fix loading of TGA files with unexpected bit depths
 code/bmpman/bmpman.cpp | 7 ++++---
 1 file changed, 4 insertions(+), 3 deletions(-)
 
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 commit 6a4c740
 Author: asarium <Sun May 6 16:50:15 2018 +0200>
 Commit: asarium <Sun Jun 17 14:27:19 2018 +0200>
 
 Discard submodels by generating clipped vertices
 code/def_files/data/effects/main-f.sdr  | 10 -------
 code/def_files/data/effects/main-g.sdr  | 45 ++++++++++-------------------
 code/def_files/data/effects/main-v.sdr  | 51 ++++++++++++---------------------
 code/graphics/opengl/gropengl.cpp       | 17 -----------
 code/graphics/opengl/gropengl.h         |  2 --
 code/graphics/opengl/gropenglshader.cpp |  4 ---
 code/graphics/opengl/gropengltnl.cpp    | 14 ++-------
 7 files changed, 37 insertions(+), 106 deletions(-)